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Review of Teenage Mutant Ninja Turtles: Mutants Unleashed on Xbox Series X/S

by Jay Aborro Jay Aborro photo Oct 2024
Cover image of Teenage Mutant Ninja Turtles: Mutants Unleashed on Xbox Series X/S
Gamefings Score: 6
Released: 18 Oct 2024
Genre: Beat 'em up / Platformer
Developer: Aheartfulofgames
Publisher: Outright Games

Introduction

Reading the credits roll on a modern licensed game used to be about as likely as finding a quarter in a couch from 1993: theoretically possible, but you kept your expectations modest. Teenage Mutant Ninja Turtles: Mutants Unleashed arrives in that fine tradition, wearing a coat of neon nostalgia and the voice-print of the 2023 Mutant Mayhem film. On Xbox Series X/S it runs with the polish one hopes consoles can deliver, and yet it remains an oddly middling experience: a faithful narrative bridge between movies, buoyed by solid voice work and charm, but hamstrung by design decisions that feel like they were drawn up on the back of a comic book checklist. This is a Turtles game that wants to be your Saturday morning cartoon and your arcade beat 'em up at the same time. The plot picks up shortly after the film, with the Turtles trying to be normal teens - which, in their case, is shorthand for "attending high school" while beating up mutants and saving the city. The premise is earnest, the script often witty, and the writing captures the film's tone well enough to make fans smile. For players expecting a muscular resurrection of the Golden Age brawler, or a sprawling open-world playground, Mutants Unleashed has other plans. It is compact, story-driven, and - to put it bluntly in the language of 1990s mags - playable but flawed.

Gameplay

Mutants Unleashed presents itself as a 3D third-person beat 'em up with platforming trimmings. Players choose from the four Turtles - Leonardo, Raphael, Donatello, and Michelangelo - each shoehorned into distinct playstyles so you can pick the weapon you like and pretend you're back in the arcade with a pocket full of tokens. Leonardo is the balanced sword-and-order type, Raphael is the heavy-hitting bruiser, Donatello handles range and gadgets, and Michelangelo brings speed and flair. The difference between them is functional, not revolutionary: weapon reach, attack speed, and a couple of signature moves separate the quartet, and switching between them in single-player mode is part of the progression loop. Combat attempts to blend classic brawler sensibilities with light RPG trappings. There are combo strings, special meters, and modest upgrades that let you tweak damage or unlock new attacks. It's a smart idea in theory: give the sometimes repetitive beat 'em up a layer of advancement so you feel like the Turtles actually improve as heroes instead of merely respawning. In practice, the upgrade system never quite makes shallow combat feel deep. Enemies are serviceable fodder - the kind you will learn to blitz through rather than study - and variety is limited. Boss encounters do provide spikes in challenge and an opportunity to use each Turtle's kit, but they too fall back on predictable patterns after the second or third fight. Traversal and platforming are competent. Levels are structured around linear hubs and set-pieces: alleys, rooftops, the water treatment plant, junkyards, and the occasional neon-lit subway sequence. The design favors straightforward progression over exploration. If you enjoyed rummaging through every corner of 90s platformers for secrets, this title won't fulfill that itch; the level reuse is noticeable, and once you've seen one stretch of Manhattan, you've essentially seen three. The mission structure is heavy on story beats and short side missions that add flavor but not much mechanical diversity. The cooperative component is local two-player only, which is both a nostalgic and confounding choice. Sharing a couch in 2024 with a friend offers genuine old-school charm and is wonderfully convivial, but the lack of online multiplayer limits the game's reach. Many modern players expect to team up over the internet; instead this one nudges you toward inviting someone over with a strict warning: bring snacks and a willingness to laugh at frequent loading screens. Technical polish is a mixed bag. On Series X/S the frame rate is generally stable and load times are improved compared to lesser hardware, yet reviewers across the board noted prolonged loading screens and occasional hitches. Camera controls can be problematic - a relic of many early 3D games - and poor camera placement has a tendency to interfere with platforming and combat, especially in cramped arenas. The DLC "Fresh Meat," released in December 2024, adds new missions and a short story extension that helps with content length but does not fundamentally change the combat loop. Where Mutants Unleashed truly succeeds is in its narrative and voice acting. The script captures the Turtles' personalities and the film's sensibilities, and it places a premium on character moments. Fans of the franchise will enjoy the fan service and the way secondary characters are woven into the plot. The game never pretends to be bigger than its IP, and for a certain audience - younger players and devotees of the movie - its brief, focused campaign will feel just right. If you measure the title as a beat 'em up in 1994 terms, it is competent and enjoyable for short bursts. If you come at it expecting the depth and variability of modern action-RPGs, the seams show. The combat is fun in slices, the story keeps things moving, but reused stages, limited enemy palettes, and camera foibles blunt the game's staying power.

Graphics

The visual presentation is perhaps the game's strongest modern-day argument. The aesthetic pulls directly from the Mutant Mayhem art direction: stylized character models, saturated colors, and a cel-shaded flavor that translates the film's hand-drawn energy into real-time 3D. On Xbox Series X/S the textures look crisp, lighting is warmer and more cinematic than I anticipated, and cutscenes are handled with the kind of framing you'd find in a mid-budget animated feature. Voice performances are a highlight; the dialogue lands when it needs to and the actors sell the personality of each Turtle. That said, the game is not an unbroken parade of technical triumph. Several critics have pointed out a lack of the film's visual flair in actual gameplay spaces: environments can feel flatter and more recycled than the trailers imply. The level art direction is competent - never ugly - but the reuse of set pieces and an overreliance on the same enemy models dilute the impact of the better-looking moments. On Series X/S you get fewer frame-rate issues than on weaker consoles, but you will still encounter texture pop-in and the occasional loading interruption that chips away at immersion. Presentation wise, the UI borrows heavily from the movie's graphic language, which ties everything together. The soundtrack and incidental music do the job, though the game sidesteps a memorable score in favor of competent background tracks. In short: it looks good when it wants to impress, but the show is uneven. The best scenes have sparkle and character; the filler levels remind you this is a licensed tie-in with budgetary constraints.

Conclusion

Teenage Mutant Ninja Turtles: Mutants Unleashed is a competent, occasionally charming adaptation that wears its source material on its sleeve. As a concise, story-led beat 'em up it hits a number of satisfying notes: faithful writing, strong voice work, and a visual identity that echoes the film's energy. On the other hand, the title struggles with a shallow combat loop, reused level structures, and technical frustrations that keep it from rising above "solid" into "essential." Local two-player co-op provides delightful couch chaos, but the lack of online play and the persistence of loading and camera problems mean the game will be most enjoyable in short sittings or for fans who value narrative tie-ins over mechanical sophistication. If you grew up with four-coin arcade cabinets and still appreciate a good, uncomplicated beat 'em up with a heart, there is pleasure here. If you demand deep combat systems, sprawling maps to explore, or flawless technical execution, this will feel like a miss. Consider it a middling but well-intentioned chapter in the TMNT catalogue: not a classic, but not a mutagenic disaster either. Recommended primarily for fans of Mutant Mayhem and for households that enjoy local co-op; everyone else should approach with tempered expectations and maybe a pizza on the side - the Turtles would insist on it.

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