Gamefings logoimg
Retro Game Review banner

Review of Crash of the Titans on PlayStation 2

by Gemma Looksby Gemma Looksby photo Aug 2025
Cover image of Crash of the Titans on PS2
Gamefings Score: 7/10
Platform: PS2 PS2 logo
Released: 12 Aug 2025
Genre: Platform / Beat 'em up
Developer: Radical Entertainment
Publisher: Vivendi Games (Sierra Entertainment label)

Introduction

Crash of the Titans is the game that politely asks: "What if Crash Bandicoot stopped being a one‑trick spin pony and took a job as a titan wrangler?" Launched in 2007 on a variety of platforms (including the PlayStation 2), Radical Entertainment handed the bandicoot the tools to whack, stun and then commandeer hulking mutant creatures called Titans - all fuelled by a sparkly, vaguely alcoholic‑sounding substance called Mojo. The result is less classic precision platformer and more beat 'em up with a colorful, punk‑infused makeover. If you grew up with the Cerebral Challenge of the original Crash trilogy and are expecting that exact vibe, prepare for a detour. If, however, you enjoy jumping into a buffet of ridiculous combos, piloting gigantic monsters and listening to an almost absurdly chatty cast of voices, there's a lot to like here. This PS2 version sits squarely in the mid‑range of the series: fun, occasionally brilliant, and sometimes guilty of repeating itself until you want to smack the nearest robotic toilet (yes, they exist and yes, you sometimes have to destroy them). It leans hard into combat and the new "jacking" mechanic, puts platforming on a diet, and dresses everything in a bright, cartoony art direction that screams "punk island vacation." The game earned mixed reviews on release - critics loved the concept and humor, but griped about camera and combat balance - which means it's the kind of title you either fondly remember or mutter about while searching for the skip button. Either way, it leaves a mark: messy, loud, and occasionally glorious.

Gameplay

Crash of the Titans trades the old formula of spin‑to‑win platforming for a much meatier beat 'em up system, and the star of the show is the jacking mechanic. Basically, mop up enough Mojo - the glittery goo dropped by defeated enemies and objects - and you'll pick up new moves, upgrades, and the ability to "stun" Titans. When a Titan's star meter fills, it becomes vulnerable and Crash can hop on board, take control, and turn those hulking nightmares into mobile wrecking balls. Combat is built around light and heavy attacks, blocking and dodging, and a combo ladder that hands out flashy names like the "Norris Roundhouse" and "Triple Dragon" (which sounds like a move belonging to a pizza, a movie and a very enthusiastic ginger). Smaller enemies go down with a single combo; Titans require focused hits to raise their stun meter, and once jacked they give Crash a new set of attacks, larger health pools and a purple Titan Meter for special attacks. Let that meter fill and you can unleash a cinematic special that usually involves something exploding and at least one enemy screaming dramatically. The game structures its action into episodes (levels), each asking you to punch through waves of enemies, collect Mojo, and complete mini‑arena challenges. These mini games are the palette cleanser - sometimes you're collecting a quantity of Mojo within a time limit, other times you have to commandeer a specific Titan and use its abilities to finish the task. Ranks for each episode (bronze, silver, gold) depend on typical checklist items: kill X minions, destroy three robotic toilets (again: yes, robotic toilets), and perform a string of consecutive hits. Hit all three and you earn a gold voodoo doll; find hidden dolls and you unlock concept art. It's the kind of checklisting that scratches the completionist itch while occasionally reminding you you are doing it in service of retrieving the entire island's supply of magical glitter. Crash's health is classic arcade: four lives to start, a health meter that drains with damage, and Wumpa Fruit to patch things up. Lose all your health and you lose a life; lose all lives and you restart the episode. You can also earn extra lives by collecting huge sums of Mojo or rare Golden Wumpa Fruit - which encourages you to smack everything that isn't nailed down. Co‑op adds a delightful layer of lunacy. A second player can drop in as "Carbon Crash," the white‑furred twin who rides in the first player's backpack and pops out to help - or take over, depending on the mode. Leapfrog Mode swaps control when the front player jumps, while Piggyback Mode lets players hide in each other's backpacks for safety or tactical shenanigans. Leapfrog can feel confusing in the heat of battle, but jump into Piggyback and you'll have a buddy who can shove you out of trouble or act as a distraction while you jack a Titan. Where the fun starts to fray is repetition. The game is intentionally combat‑heavy; Radical trimmed down traditional puzzle elements and exploration in favor of an action pace. After a while the combo dance and Titan sequences begin to loop, and the camera - which you can't manually adjust - occasionally places enemies offscreen and lets you get smacked by things you haven't seen yet. Enemy AI can be inconsistent too: you'll face smart, annoying foes one minute and utterly oblivious goons the next. Still, for many hours the jacking system and the variety of Titans (fifteen unique designs) keep sessions entertaining. And if you're into upgrading moves and finding every voodoo doll, the mission structure rewards the obsessive among us. The script is an unexpected highlight: roughly 7,000 lines of dialogue populate the game, and the cast leans into broad, goofy performances. Jess Harnell returns as Crash and a bevy of voice actors (including Greg Eagles and John DiMaggio) give the world a lot of personality - sometimes grating, sometimes laugh‑out‑loud. The soundtrack by Marc Baril is cheerfully bombastic, and the whole package tends to favor charm over substance.

Graphics

On the PS2, Crash of the Titans looks... well, very much like a PS2 game trying to be its best, punchy self. Radical Entertainment aimed for strong artistic direction across multiple consoles, and that shows: lighting composition, color choices and exaggerated shapes make levels pop even if texture resolution sometimes reminds you you're one generation behind HD. The character redesigns give the cast a unified "punk" edge - think bandicoot with a mohawk and a twisted sense of fashion - and the Titan models are large, expressive and fun to ride. Animations are sharp for the platform and the Titan moves convey weight, which makes jacking them feel satisfying. The environments are a mixed bag. The levels have bright focal points and a lively palette: twisting tropical flora, sinister tech‑bases and the occasional robotic toilet (the game never stops finding ways to surprise you). Up close, some textures and environmental details can look a touch flat, but the PS2 version still benefits from strong composition and well‑designed set pieces. Critics favored the Xbox 360's version for its subtler effects like depth of field and nicer particles, but on PS2 the game's personality masks most technical limitations. Motion blur and particle effects are used generously, sometimes too generously on more powerful systems; on PS2 they're present but more modest. The art direction is the real win: levels feel colorful and alive, character models are detailed for the era, and the Titans' designs are imaginative enough that you want to collect and experiment with them. If you play it for visual charm rather than cutting‑edge fidelity, the PS2 edition holds up well and often looks better than early previews might suggest.

Conclusion

Crash of the Titans is a cheeky detour down a less familiar path for the Bandicoot: it's louder, chunkier and more focused on smacking things into submission than on narrow, meticulous platforming. The jacking mechanic is inspired and addictive - piloting a hulking Titan and watching the world fold under your newly acquired feet is inherently satisfying. The game's strengths are its personality, art direction, voice acting and the oddball humor threaded through the levels. But it isn't flawless. The combat loop can feel repetitive, the camera refuses to be helpful at inopportune times, and the lack of deeper exploration or puzzles disappoints players who longed for the original Crash trilogy's tight platforming. Multiplayer is a fun local diversion but not a system‑seller, and some voice work and soundtrack moments miss the mark for certain audiences. On the PlayStation 2, though, the title still offers a colorful, enjoyable ride for anyone willing to trade some precision platforming for big‑stomping chaos. If you want a Crash game that experiments and generally lands with a grin, this is a solid pick - especially if you appreciate co‑op silliness and the joy of turning monsters into your personal demolition crew. If you want nostalgia in its purest form, you might feel a little betrayed. For what it is, Crash of the Titans earns a respectable 7 out of 10: not quite legendary, but certainly worth jacking a titan for.

See Prices for Crash of the Titans on PS2 on Ebay

See Latest Prices for Crash of the Titans on PS2 on Amazon

Related
Latest
image for news article 'Sophie Turner Is Lara Croft — How Tomb Raider's Brutal Skill Ceiling Will Shape Amazon's TV Take'
Hemal Harris - 04 Sep 2025
Sophie Turner will play Lara Croft in Amazon's Tomb Raider series. Here's how the show can capture the games' brutal challenge loo...
image for news article 'Gamescom 2025: From Hornet's Revenge to Gunfights in the Future — The Biggest Reveals, Ranked by Hype (and Probability of Screaming)'
Gemma Looksby - 27 Aug 2025
Gamescom 2025 unleashed release dates, surprises, and enough nostalgia to power a retro arcade. Hollow Knight: Silksong finally la...
image for news article 'From Sidekick to Symptom: An In-Depth Look at How Game Characters Grow (and Break) Over Time'
Tanya Krane - 22 Aug 2025
A witty, in-depth analysis of how video game characters evolve - from antiheroes and companions to tragic villains - and how gamep...
image for news article 'Helldivers 2: The Ultimate Skill Test — How to Survive When Friendly Fire Is A Feature'
Hemal Harris - 22 Aug 2025
Helldivers 2 turns cooperative shooters into a terrifying teamwork exam. From friendly-fire fiascos to stratagem juggling and glob...
image for news article 'PlayStation Plus August Drop: Mortal Kombat 1, Spider-Man, Sword of the Sea and Two Resident Evils — Sony’s Buffet of Beatdowns and Beachside Introspection'
Chucky - 22 Aug 2025
Sony's August PlayStation Plus drop mixes Mortal Kombat 1 and Marvel's Spider-Man with day-one indie Sword of the Sea, EDF6 co-op ...
image for news article 'Tariff Drama and Console Character Arcs: How the PS5 Price Hike Recasts PlayStation's Story'
Tanya Krane - 21 Aug 2025
Sony just raised PS5 prices in the US - but this is more than a number. We break down the cast, the catalyst (hello, tariffs), and...
image for news article 'The Nintendo Switch 2: An Overhyped Second Date That Actually Went Well'
Chucky - 14 Jun 2025
Nintendo Switch 2 has hit the market, and it's selling like hotcakes! Here's what you need to know about this slightly improved se...