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Review of Curious George on PlayStation 2

by Gemma Looksby Gemma Looksby photo Aug 2025
Cover image of Curious George on PS2
Gamefings Score: 5.5/10
Platform: PS2 PS2 logo
Released: 15 Aug 2025
Genre: Platform
Developer: Monkey Bar Games (Vicious Cycle Software)
Publisher: Namco Hometek (NA) / Electronic Arts (EU)

Introduction

If you've ever wanted to control a mischievous, banana-loving primate and experience the videogame equivalent of a sugar-fueled storytime session, Curious George on PS2 aims to deliver exactly that - with a few hiccups and an adorable hat. Based on the 2006 animated film, the game puts you in the tiny, furry shoes (paws?) of George as he jumps, swings, and generally causes polite chaos across 13 linear levels that mirror the movie's beats. The cutscenes are straight from the film, so if you liked the cartoon, the game's cinematic moments will make you feel like you're flipping through a pop-up storybook. On the positive side, the game understands its primary job: be cute, be simple, and give little players a handful of fun minigames and collectibles to chase. On the not-so-positive side, the controls and camera occasionally behave like a stubborn seagull who refuses to drop the potato you stole from it. Reviews at the time called it 'mixed or average' - an assessment that still fits. This PS2 version is very much a kid-targeted platformer with cartoon charm and a few rough edges that can frustrate adults more easily than a toddler with a marker and a wall. If you are 18 and nostalgic for simpler platformers or have younger siblings to entertain, Curious George is worth a look. If you demand tight platforming precision and deep mechanics, you might instead prefer turning your console into a very expensive coaster. Come for the charm, stay for the hats, and maybe don't rely on it for life lessons in spatial awareness.

Gameplay

Curious George is as straightforward as its title suggests: you control George, a curious little primate who can jump, swing, slide, and generally be adorable while doing basic platforming chores. The game is structured into 13 levels that closely follow the film's plot, from jungle discovery to city shenanigans, museum mayhem, balloon-fueled flight, and a return to Africa to chase a larger-than-expected idol. Each level is a fairly linear string of objectives rather than an open playground, so the word 'exploration' is used in the loosest possible sense - like when you explore the couch cushions and find a remote that's been missing for three weeks. Level objectives usually revolve around collecting bananas (because of course), finding idols to advance through stage checkpoints, and occasionally grabbing hidden key objects to unlock the next area. The game peppers environments with highlighted interactive objects that award 'curious points' when you monkey with them. These curious points function as the game's currency for unlocking bonus items like hats (yes, George becomes a surprisingly fashionable primate), replayable cutscenes, and the all-important minigames. Collecting everything is straightforward, if a little repetitive: run to the object, press the interact button, watch George perform a tiny celebratory shimmy, and move on. The minigames are the spice packets in this pot of children's fare: there are four in total, three of which are variations on the 'press the button at the right time' formula. The rhythm game where George dances to a beat is charming and serves as a decent palate cleanser. The balloon minigame, however, is infamous - it requires the player to complete eighteen rounds to secure the tokens needed for progression. If you like repetition with a side of tedium, this is your moment to shine. Critics described this last minigame as an 'EIGHTEEN round' stretch of bemani-style action, which is a polite way to say it's long enough to make you consider taking up stamp collecting instead. Where the gameplay starts to stumble is in control fidelity and camera behavior. The double jump, an essential tool for a platformer monkey, feels stiff and sometimes unresponsive; the camera can also put itself in some spectacularly unhelpful positions, turning what should be a light hop into a panic roll. Those design choices make certain jumps and timing sequences vexing enough that the game's target audience - younger children - might need a patient adult to shepherd them through. The platforming lacks depth beyond basic traversal and collectible gathering; there aren't many systems that reward mastery. The level design is intentionally simple, but the combination of linearity and the occasional finicky input makes some sections feel more like a test of endurance than adventure. On the narrative front, the game follows Ted and George as they travel from Africa to the city and back again, echoing the film's escalations: a tiny idol, cab-top chases, construction sites, the museum, park nights with fireflies, accidental balloon flight, capture, and a final jungle trek to the actual big idol. The story beats are serviceable and family-friendly, and the inclusion of cutscenes from the movie helps the pacing feel familiar to fans. Voice work in-game isn't identical to the film: most movie actors didn't reprise their lines for in-game dialogue, though Frank Welker (George) and David Cross (Junior) do return for their roles in the cutscenes. Namco even reportedly wanted Will Ferrell to reprise his role as Ted, but that didn't pan out, so Ted's in-game spoken presence is quieter than some players might hope. Overall, the gameplay is a kid-first, linear platformer that delivers predictable, mostly enjoyable experiences for short bursts. The minigames are welcome breaks but can overstay their welcome, and mechanical issues like a stiff double jump and a skittish camera keep Curious George from being a polished platforming contender.

Graphics

The PS2 version of Curious George flexes its visual muscles in the best way a game about a cartoon monkey can: with charming cel-shaded graphics that make the world feel like you're playing inside the movie's storybook. Reviewers at the time praised the art direction for capturing the film's aesthetic - soft colors, clean outlines, and fluid animations that give George a lot of personality even when he's simply scratching his head or doing a celebratory spin. Character animations are a particular highlight. George moves like a mischievous marionette brought to life, and the minor gestures (tilting of the head, chimp-like curiosity pauses, enthusiastic dances) sell his personality without needing a word. Cutscenes lifted from the film blend nicely with in-game animations, so transitions don't feel jarringly different. On PS2 hardware the game manages to be pleasant and readable, which is what matters most for a younger audience trying to track where to jump next. That said, the polish stops short of pushing technical boundaries. The environments are uncomplicated and linear by design, with limited background detail and reuse of assets across levels. The menu system received criticism for feeling bland and unfinished, according to IGN, which is a small but notable blemish. For its intended audience, though, the visual package is more than sufficient: it's cute, clear, and consistently inoffensive. If you're evaluating the game as a visual representation of the film rather than as a showcase of graphical prowess, Curious George mostly succeeds.

Conclusion

Curious George on PS2 is a warm, well-intentioned platformer that wears its target audience on its sleeve. It nails the look and charm of the movie, gives George a handful of expressive animations and hats, and offers short bursts of accessible gameplay designed to entertain kids. Where it struggles is in the fundamentals that make platformers addictive to older players: camera control, jump responsiveness, and variety. Repetition crops up in both the main levels and the minigames (looking at you, 18-round balloon pop), and those issues combined can turn moments of delight into moments of frustration. If you're buying this for a child who loves the movie, or you yourself feel an unhealthy nostalgia for platformers where the worst crime is stealing a sailor's potato, it will probably be a pleasant time with a few groans. If you're an adult who expects tight mechanics, deep level design, or an experience that rewards precise control, Curious George on PS2 will likely feel like a cute but flawed detour. In short: cute, occasionally clumsy, and perfectly fine for storytime - just don't expect it to swing higher than its own banana tree.

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