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Review of Planet 51 on PlayStation 3

by Chucky Chucky photo Nov 2009
Cover image of Planet 51 on PS3
Gamefings Score: 6/10
Platform: PS3 PS3 logo
Released: 17 Nov 2009
Genre: Action-driving
Developer: Pyro Studios
Publisher: Sega

Introduction

Planet 51: The Game arrives on PS3 like a polite tourist who has mistaken a foreign city for a theme park and insists on paying for everything in Monopoly money. Based on the 2009 animated film where the astronaut is the alien and the green townsfolk are the suspicious locals, the game adapts that 'reverse-E.T.' premise into an action-driving package courtesy of Pyro Studios and a marketing umbrella from Sega. The source material is a family-friendly, pop-culture-scented romp about Lem, Chuck, Rover and an entire society that thinks the universe is roughly 500 miles across. The game is short, serviceable and, like any sincere translation of a kids' movie, very serious about its car chases. If you were hoping for narrative novelty equal to the film's role reversal, temper your expectations. The game leans heavily into mission-based objectives and vehicular set-pieces rather than philosophical interrogations of who belongs in whose rearview mirror. It knows what it is: an intermittently fun time-sink that occasionally remembers the charm of its cast and then goes back to making you drive the same stretch of suburban alien highway three times in a row. If you enjoy following a licensed plot with the enthusiasm of someone reading the back of a cereal box while on a treadmill, this is for you.

Gameplay

The core description the publishers shipped out calls Planet 51: The Game an "action-driving" title, which is accurate in the way a mobile phone is an excellent paperweight. On PS3 you get a console take-Pyro Studios' attempt to graft arcade-style driving onto light action and mission systems. The campaign loosely follows the film's beats: Chuck the astronaut must be hidden, moved and occasionally escorted, while Lem and friends dispatch to rescue missions and base-raiding interludes. The game splits these duties between on-foot objectives and a rather persistent reliance on vehicles. Driving is the central loop. You'll speed, boost and occasionally ram through glipforg's cheerfully retro-futuristic streets, complete timed deliveries, outrun the army and perform a lot of fetch quests disguised as heroic tasks. The handling sits somewhere between 'satisfyingly responsive' and 'why did that jump end three feet to the left,' depending on whether the code feels generous that day. There are shortcuts if you look like you know what you're doing, and walls if you don't. The checkpoints are forgiving, which is both merciful and slightly boring; punishment is kept light so younger players don't throw the controller at the cat. On-foot sections lean toward basic platforming and collectible-hunting. You'll stealth past a guard, flip a switch, wrestle with physics that believe squares are circles, and occasionally push buttons in quick succession. The game's AI for soldiers and extras is content to walk slowly toward you with the single-minded focus of someone who just discovered slow motion. Combat is pared down to simple takedowns and gadget use; it's designed to be understandable without an instruction manual, which explains why it never feels particularly deep. Missions are serviceable but predictable. If you enjoy a steady stream of objectives titled variations on "get Chuck from A to B without being seen" or "drive to Base 9, but make it dramatic," you'll be comforted by the game's dedication to redundancy. Side missions often involve courier runs, races and short time trials. The races are fine in miniature; they rarely surprise, but they mostly do what they're supposed to do: they are short, mildly exciting and occasionally interrupted by narrative beats that have the dramatic weight of a public service announcement. Multiplayer and online elements were hinted at during the game's publicity cycle and an online version existed in other forms, but the PS3 experience is, in practice, a solitary tour of Planet 51. That is not a complaint so much as an observation-this is not a game you'd buy for late-night chaotically competitive sessions. It is a single-player family console tie-in that tries to stretch the film's humor and characters into tasks that keep a player occupied for a handful of hours. What the game does well is tone and accessibility. True to the movie, the writing occasionally lands with a wink: the inversion of the alien trope is present in mission briefs, and the characters retain their personalities. Voice work borrows from the film's cast in places, and the sound design helps sell the cartoonish scale of the world. The problem is that charm is often a few minutes ahead of the gameplay; you'll see a joke and reach the punchline while the car is loading into the next mission. Repetition is kept at bay by short levels, but the shortness also makes the whole thing feel like a demo stretched politely into a full release. Difficulty caters to the younger portion of the audience, which is pragmatic and a little sad for anyone hoping for a challenge. If you are an adult with fond memories of games that required precise timing and patience, you'll probably breeze through Planet 51 and then go back to checking your phone. If you are playing with a kid in the room, the game's predictability turns into a feature: it means they win, you look like a supportive guardian, and no one tears a hole in the sofa.

Graphics

Visually, the PS3 version channels the movie's polished, sixties-sci-fi aesthetic with a competence that suggests the art department had a very particular brief: 'Make everything colorful, aerodynamic, and slightly suspicious.' The city of Glipforg looks like a theme park for citizens who really admire tidy hedges and propaganda posters. Colors are saturated, character models are cartoony but expressive, and cutscenes replicate the film's charm well enough that you briefly remember this all started as a cinematic product. Performance is generally stable. Frame rates hold up during the driving sections, with only a few hiccups when too many army choppers decide to be dramatic at the same time. Textures and draw distance are acceptable for a 2009-era licensed title-nothing you'd brag about at a graphics symposium, but also nothing that stops you from recognizing Lem's hairstyle from across the street. Animation is serviceable; characters move with the rubbery, exaggerated motions you expect from family-oriented titles. Facial animation is simplified, so massive emotional beats often play out with the subtlety of a neon sign. There are occasional design moments where the environment snaps together nicely: base interiors, the dusty desert around Base 9, and the town's retro houses are all fun to drive past. On the other hand, collision geometry can be baffling-there are invisible walls where the art insists you should drive through. It's a visual package that knows its audience and is unashamed about delivering a safe, colorful playground rather than a graphics flex. The soundtrack borrows the film's upbeat, retro-tinged cues, which helps keep the mood jaunty. Sound effects are punchy and, crucially, informative: you always know when the army is behind you because it sounds like a parade that also wants to arrest you.

Conclusion

Planet 51: The Game on PS3 is a competent, middle-of-the-road licensed product with a focus on driving and straightforward, family-friendly action. It is not a masterpiece, nor does it try to be. What it aims for-accessible gameplay, bright visuals and a faithful movie tie-in-is achieved with reasonable clarity and minimal malice. If you loved the film's premise of an astronaut-as-intruder and want to extend that experience into a few hours of easygoing missions and cheerful car chases, you'll get your money's worth. On the flipside, if you expect depth, innovation or a game designed to reward long-term mastery, this will not satisfy. The repetition, shallow combat and mission structure keep the title firmly in 'cute tie-in' territory. My score of 6/10 reflects a game that is pleasant company for a rainy afternoon or a younger player, but not something that will linger in the 'must-play' column of anyone who remembers what a real challenge feels like. It does, however, make convincing use of the movie's charm-and when the PS3 hums to life and Lem's world fills your screen, that small victory is occasionally enough.

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