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Review of Wonderbook: Diggs Nightcrawler on PlayStation 3

by Gemma Looksby Gemma Looksby photo Aug 2025
Cover image of Wonderbook: Diggs Nightcrawler on PS3
Gamefings Score: 7/10
Platform: PS3 PS3 logo
Released: 31 Aug 2025
Genre: Adventure
Developer: London Studio, Moonbot Studios, Exient
Publisher: Sony Computer Entertainment

Introduction

Imagine a detective story written by a nursery-rhyme-obsessed noir novelist who keeps a jazz club in his spare time. Welcome to Wonderbook: Diggs Nightcrawler, a PlayStation 3 oddity that dresses up classic fairy-tale characters in trench coats, fills Library City with missing pages, and then asks you to tilt, shake and generally manhandle a real paper book to save the day. This is the second title to use Sony's Wonderbook peripheral, following Book of Spells, and it leans into augmented reality like a private eye leaning into a questionable informant: with curiosity, a hint of scepticism, and a propensity for dramatics. The story kicks off with Humpty Dumpty expecting to be 'bumped off' (yes, a character literally made of eggs has less job security than most baristas). He asks you to find Diggs Nightcrawler, a grizzled private investigator who, by the way, begrudgingly accepts you as his sidekick. From there you're dragged-sometimes quite literally-through three chapters of capers that stitch together noir tropes, fractured fairy tales and an invisible antagonist who enjoys thievery of plot pages. It's playful, occasionally clever, and refreshingly self-aware about the absurdity of its premise: a murder mystery where suspects include a spider with an ego and three suspiciously judgmental pigs.

Gameplay

If you played Book of Spells expecting gentle page-turning and smug academic narration, Diggs Nightcrawler will shake that expectation out of your hands-literally. The Wonderbook here is not just a prop; it's the controller. You rotate it to peer around corners, tilt it to reveal hidden items, and give it a good old-fashioned shake when the game demands you rattle some clues loose. Occasionally it feels like you're a magician whose only trick is making interactive paper behave, and that unpredictability is part of the charm. Gameplay follows a chapter structure-Chapter One throws you into a car chase and a jazz club investigation, Chapter Two sends you to Pirates' Wharf and Bo Peep's meadow to collect the missing shell fragments, and Chapter Three wraps up in a castle with plot-driven betrayals and a waterspout climax. Along the way you gather Humpty's shell pieces, fix botched stories, and contend with mischievous villains like an Invisible Man and a fame-hungry Itsy Bitsy Spider. Diggs does the talking, you do the fiddly detective work. It's a neat pairing because Diggs has the dramatic monologues and you have the hands-on puzzles. Controls are split between the Wonderbook and the PlayStation Move. While the book handles environmental manipulation-peeking into story pages, rotating scenes, even reconstructing Humpty-the Move works as a camera for optional photographic assignments after each chapter. These mini-games feel like a bonus scavenger hunt; they're fun for the novelty and give you something to do once the main mystery is wrapped up. The puzzles themselves are mostly gentle and family-friendly: some are about observation, some about timing, and others lean on simple physics. If you're looking for a brain-bending detective sim, this isn't it. If you want whimsical interaction, occasional slapstick, and clever nods to nursery rhyme lore, you're in the right library. The game also makes playful use of character cameos: Robin Hood missing pages and acting oddly, Bo Peep's troubles, the three little pigs' overzealous policing-all tie into the central conceit that stories have been robbed of their best bits. That conceit gives the narrative license to be inventive and occasionally cheeky; you never feel like you're replaying the same fetch quest. The pacing is brisk across the three chapters, and Diggs' gruff narration plus the cinematic cutscenes keep the momentum going so the novelty of 'move the book, see the thing' doesn't wear off too quickly. One caveat: the Wonderbook setup can be fiddly to calibrate, and if your living room light is off or your camera placement is funky, the AR sometimes sighs and pretends you're invisible too.

Graphics

Visually, Diggs Nightcrawler is a stylish paper diorama come to life. Scenes are richly illustrated with a blend of noir lighting and storybook textures that make Library City feel like someone painted a map of a dream and then aged it with espresso. Characters are cartoonish with exaggerated features, which helps sell the comedy and allows dramatic moments to be playful rather than grim. When you rotate the Wonderbook, the 3D effect is convincing enough to make you forget you're holding a book and not a portal to a tiny theatrical stage. The animation quality is solid for a Wonderbook title: Diggs' sly expressions, Itsy Bitsy's dramatic reveal, and the Invisible Man's skulking all have personality. There are moments-especially during larger set pieces-where the polygon count and texture fidelity remind you this is a PS3-era AR novelty rather than a next-gen blockbuster, but that only adds to the charm. The game leans into stylisation rather than photorealism, which suits its fairy-tale-meets-noir identity. The end result is a visual package that's more storybook diorama than AAA spectacle, and that's exactly the point.

Conclusion

Wonderbook: Diggs Nightcrawler is not for the hardcore detective who needs hours of investigative minutiae, nor is it for the player looking for high-octane action. What it is, quite cheerfully, is a family-friendly, occasionally clever, and thoroughly whimsical AR adventure that makes creative use of the Wonderbook peripheral. The narrative is fun, the characters are memorable in a sketchbook-comedy way, and the interactive mechanics-when they work-are delightfully tactile. If you own a Wonderbook and a Move controller, Diggs is a strong second course after Book of Spells and a neat justification for showing off your living-room augmented reality setup to friends. If you don't own the hardware, this game is a museum piece that hints at Sony experimenting with new forms of storytelling. It's a love letter to storybook imagination with a fedora, signed by a detective who secretly enjoyed the paperwork. Score: 7/10. Play it for the charm, the weirdness, and the joy of resurrecting Humpty Dumpty without having to get yolk on your hands.

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