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Review of Train Sim World 2020 on PlayStation 4

by Jay Aborro Jay Aborro photo Jan 2019
Cover image of Train Sim World 2020 on PS4
Gamefings Score: 6/10
Platform: PS4 PS4 logo
Released: 01 Jan 2019
Genre: Vehicle Simulation
Developer: Dovetail Games
Publisher: Dovetail Games

Introduction

There was a time-back when magazines still smelled faintly of newsprint and optimism-when a simulator arriving on a console felt like an act of bravery. Train Sim World 2020 is just such an act: an earnest, engineering-minded attempt to cram the patient, meticulous world of modern train operation into the comparatively rumbly, thumb-stick-driven environs of the PlayStation 4. Developed and published by Dovetail Games and built on Unreal Engine 4, this fourth numbered instalment in the Train Sim World lineage aims squarely at enthusiasts who enjoy their entertainment measured in timetables rather than explosions. It is not a game for the impatient; nor is it always a smooth ride on the PS4. Still, for those who like to tinker with brake notches and rehearse departures like ritualised theatre, there is genuine pleasure here.

Gameplay

Train Sim World 2020 takes the player into the role of driver and occasional jack-of-all-trades on a set of carefully modelled routes. The PS4 release features several primary routes: Great Western Express (Paddington to Reading), the Long Island Rail Road (a bundle of services including Penn Station-Hicksville, the Hempstead Branch, Atlantic Terminal and Belmont Park), the Main-Spessart Bahn (Aschaffenburg to Gemünden, developed by Rivet Games) and a Northern Trans-Pennine Manchester-Leeds add-on. It's worth noting that one of the headline routes, Sand Patch Grade, was a Windows-only inclusion for this edition, which left the console release with a slightly leaner timetable than its PC cousin. A Digital Deluxe package on PC included Caltrain's Peninsula Corridor, though this was not a PS4 bonus. Gameplay is less 'arcade' and more 'operation manual brought to life'. The interface supports a first-person 'walk-around' mode that is put to practical use: you don't simply press a button to refuel or change switches in an abstract menu; you lean the camera toward the nearest lever, step out to walk to a wagon, and accomplish tasks in-world. Those small touches elevate the title beyond a mere driving simulator into a simulation of railway work, which will please players who like tactile authenticity. Tutorials and scenario-driven services walk new drivers through core concepts-how to manage air brakes, build speed profiles, observe signals and cope with passenger services. They are thorough, if occasionally dry. The game leans heavily on DLC and post-release support, which is both a strength and a mild irritant. The list of add-ons released around the 2020 window is long: East Coastway was added in December of that year and brought the Brighton-Eastbourne line (with a Lewes-Seaford branch) along with Class 377/4 and Class 66 traction. Further paid routes and locomotives followed from Dovetail and third parties. Owners of earlier Train Sim World releases were migrated forward: their content was rolled into the 2020 release, a concession that will be welcomed by long-term customers but which also underlined Dovetail's pivot to iterative releases and paid add-ons. Play on PlayStation 4 is a pragmatic compromise. Controls are serviceable with a pad, though the sophistication of modern train systems is at odds with a controller's button count; much of the heavy-lifting comes down to layered menus and context-sensitive controls. The result is playable, but players seeking the full fidelity of a simulator will find the PS4 interface occasionally fiddly. For those with a taste for route mastery-learning the geography, nailing the schedule and running a clean service-Train Sim World 2020 provides an admirable sandbox. For players who expect instant gratification or explosive feedback, the game's slow-moving, detail-oriented rhythm will feel foreign.

Graphics

Graphically the title benefits from being an Unreal Engine 4 project: rolling countryside, detailed carriage interiors and realistic locomotive cabs make for satisfying eye candy when the PS4 settles into its groove. Trains are modelled with care, and the small operational details-the sheen on a handrail, the dials in a cab, passengers waiting on platforms-are rendered with an enthusiast's attention. The first-person walk-around sequences, in particular, are convincing and add atmosphere. That said, the PS4 hardware imposes limits. This is not a visual showcase in the manner of cutting-edge AAA action titles; texture pop-in, occasional stutters and restrained draw distances crop up on the console hardware. Performance is uneven depending on the route and the number of AI services active. Those who remember the halcyon days of 1990s console reviews will recognise the same frankness: the art is often excellent, but the engine occasionally stumbles under the workload. In fairness, Dovetail has made several optimisation passes since release and continued to expand the game's library with DLC, yet the core PS4 experience remains a balance of detail versus framerate. For players who prize atmosphere and model fidelity over silky-smooth 60fps motion, the graphics will be more than adequate.

Conclusion

Train Sim World 2020 on PlayStation 4 is a title for a specific kind of player: the patient, the procedural and the perversely satisfied by the correct handling of a braking curve. It brings realistic routes, a solid first-person 'workmanlike' mode and an impressive roster of locomotives and services-especially once the DLC library is taken into account. The PS4 release, however, carries the compromises you would expect when an exacting simulator is ported to home console hardware: interface friction, performance dips and the absence of some PC-exclusive content. Reviews at the time were mixed, and that cautious reception is fair. This is not a universal recommendation; it won't convert every console player into a rail enthusiast. If you enjoy slow-burn simulation, timetable discipline and the quiet satisfaction of a perfectly executed departure, Dovetail's latest is a competent and occasionally fulfilling ride. For everyone else-those who measure entertainment in explosions, leaderboards or instant rewards-this one sits on the platform like a dignified carriage at the platform: worth a look, but not everyone's station.

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