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Review of Treadnauts on PlayStation 4

by Tanya Krane Tanya Krane photo Aug 2018
Cover image of Treadnauts on PS4
Gamefings Score: 7.5
Platform: PS4 PS4 logo
Released: 17 Aug 2018
Genre: Action
Developer: Topstitch Games
Publisher: Topstitch Games

Introduction

Treadnauts is a deceptively simple 2D multiplayer tank brawler that promises chaotic local matches, ridiculous power-ups, and a surprising amount of personality squeezed into round metal shells. Developed and published by Topstitch Games and released on August 17, 2018 across multiple platforms (including PS4), it's the kind of party game that looks like it was scribbled on a napkin and then lovingly animated into existence. What's wild is that the game's emotional core isn't in a branching campaign or a deep lore dump; it's in the tiny arcs of the tanks themselves - little gladiators with trajectories that read like short, punchy character studies. If you want a formal story, Treadnauts doesn't offer one. If you want to analyze personalities through rocket-jumps and laser power-ups, pull up a controller and let the tanks do the talking.

Gameplay

At its most basic, Treadnauts hands you a tank and politely asks you to ruin your friends' day. Matches support 2-4 players on compact, colorful maps. The movement is crisp: tanks drive, boost, and hop into mid-air with a satisfyingly arcade-y rhythm. Shooting feels weighty but forgiving, and the game's physics - often praised in reviews - make collisions, ricochets, and jet-assisted aerial maneuvers feel consistently hilarious rather than frustrating. If the tanks of Treadnauts were characters in a coming-of-age movie, the opening montage would show their archetypes: there's the Hotshot (red tank), who loves lasers and grandstanding; the Strategist (blue tank), who quietly farms crates and times traps; the Trickster (green tank), who camouflages and backstabs from a rooftop; and the Heavy (orange tank), who replaces subtlety with raw presence and explosive consequences. Each match acts like an episode in their lives, with small but meaningful arcs that emerge out of the power-ups and map geometry. Power-ups are the game's emotional catalysts. A laser pickup is less an item and more a sudden midlife crisis: the Hotshot transforms from peppy pew-pew to a man with a plan and a surprisingly tragic haircut, cutting through defenses and dazzling allies. Camouflage isn't just invisibility; it's a ghosting mechanic that allows the Trickster to explore themes of social invisibility and redemption - appear, disappear, appear again with a surprising headshot. The jetpack gives tanks wings, and nothing says yearning like a tank that wants to be a bird. Use it for a dramatic escape or a graceless airborne suicide that your whole squad will lovingly remind you about for the next three rounds. Matches are punctuated by crates filled with random toys: boosters that let you bounce across terrain, guns that change your playstyle, and ephemeral gadgets that turn a cautious strategist into a temporary demigod. The randomness fuels character development: a steady, conservative player can become reckless when gifted a laser, or a show-off can be humbled by a poorly timed hop. There's an arc to the night as friendships form and fray; alliances of convenience form around shared targets, betrayals occur over contested crates, and a quiet comeback from the Heavy becomes a three-move myth. Single-player mode exists as a practice sandbox. It's the training montage that softens the edges of the tanks' personalities before they go out into the world. Critics noted the lack of deeper single-player content, and that's fair - the game's strongest storytelling device is the human interaction in local multiplayer. The AI practice range helps you learn to aim your existential crises, but it won't write a sequel for you. The best arcs unfold when real people are involved: laughter, sarcasm, and the kind of salt that seasons every good party game.

Graphics

Visually, Treadnauts is a clean 2D charmer. Its aesthetic is cartoon-tank minimalism: bright palettes, clear silhouettes, and stage designs that prioritize readability. Nothing here is trying to win awards for photorealism, but that's the point. The graphics do their job of making every pickup, explosion, and airborne tumble legible even in the heat of a four-player free-for-all. Animations are snappy; the tanks' incremental gestures - tiny recoil kicks, comical sprawls when blasted off a platform, and the brief puff of smoke when a jetpack fizzles - give each vehicle a kind of micro-expression that sells personality without words. Physics are central to the visual storytelling. The way a tank arcs through the air when boosted, or the satisfying skid before a last-second snipe, reads like body language. Maps are compact and varied enough to stage different acts in a tank's life: a cramped arena fosters frantic, punchy scenes of betrayal, while a more vertical map allows for redemption arcs where a beaten tank clambers back, snagging a power-up and hurling themselves into a daring counterplay. The soundtrack and sound design lean into the slapstick: pews, booms, and the occasional groan when someone's carefully constructed plan detonates spectacularly. On PS4 the game runs smooth and keeps frame rate stable in local sessions, which is essential when timing is the difference between tragicomic failure and cinematic triumph.

Conclusion

Treadnauts isn't trying to be an epic narrative; it's a social petri dish where small, memorable stories bubble up from competitive play. Its best feature is the way it lets players project personalities onto tiny tanks and then watch those personalities evolve across short matches. The controls and physics - praised by critics - are tight enough to let skill matter, but the chaos of power-ups keeps things delightfully unpredictable. Reception has been generally positive: NintendoWorldReport gave it a 7.5/10, and the game has collected a few indie accolades (Casual Connect Indie Prize: Best Multiplayer Game, Seattle Indie Game Competition finalist, iFest People's Choice Award 2017, and PAX West nods). Those are the sort of trophies you earn for being excellent at sparking table-side mayhem. If you want a deep single-player saga or a sprawling campaign that tugs at your heartstrings over dozens of hours, this might not be your tank. If you want tight local multiplayer, memorable little arcs of revenge and redemption, and a game that makes you feel like the hero (or comic relief) of a tiny metal soap opera, Treadnauts is worth rolling out. Bring friends, bring snacks, and accept that your character development will likely be judged by how dramatically you explode. Score: 7.5/10 - charming, effective, and a perfect little engine for party-grade drama.

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