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Review of Ty the Tasmanian Tiger HD on PlayStation 4

by Chucky Chucky photo Jul 2020
Cover image of Ty the Tasmanian Tiger HD on PS4
Gamefings Score: 7/10
Platform: PS4 PS4 logo
Released: 25 Jul 2020
Genre: Platform
Developer: Krome Studios
Publisher: Krome Studios (HD remaster)

Introduction

If you like platformers that smell faintly of early 2000s optimism and boomerangs with names, Ty the Tasmanian Tiger HD is the sort of remaster that will give you exactly what you remember. It is earnest. It is colourful. It thinks very highly of its own animal puns. The HD edition that landed on PlayStation 4 in July 2020 is not a reinvention so much as a polite dusting-off: textures sharpened, edges smoothed, and the original Krome Studios charm preserved like a fossil in a very cheerful museum. The story is straightforward and satisfying in the way a reassuring sandwich is satisfying: Ty's parents are stuck in an alternate realm called The Dreaming after a villain named Boss Cass (a cassowary with management ambitions) steals talismans. Ty must collect mystical rocks called Thunder Eggs to power Julius the koala's Talisman Machine and bring the family back. There are bilbies to free, portals to enter, and a surprising number of boomerang-related upgrades. If you want existential subtlety, the animals in this game do not provide it; they provide rescue missions and occasional kisses from dingoes. This is not a problem.

Gameplay

Ty the Tasmanian Tiger HD plays like a love letter to classic 3D platformers that never quite grew up. The hub - Rainbow Cliffs - splits into zones, each with three portals leading to levels. Each level is essentially a self-contained course in which your primary objective is to pick up Thunder Eggs. These are handed out for solving puzzles, completing side challenges, freeing bilbies, finishing standard runs, or sometimes just being in the right place and not falling off anything important. Combat is unambitious in the best sense: Ty bites, jumps, and throws boomerangs. You start with two wooden boomerangs and, through either secret finds or the collection-and-trade economy of Golden Cogs for Julius the koala, accumulate a collection of techno-rangs and elemental boomerangs. Each new rang feels like a small upgrade in capability and personality - the Kaboomerang is mentioned by the developers as an internal favourite, and it's easy to see why. Boss fights reward you with elemental boomerangs and the satisfaction of punching a giant mechanical problem in the face with a spinning piece of wood. The game leans on collectibles and backtracking for replay value. Collect 17 Thunder Eggs in a zone and Julius' machine will locate a talisman, which opens a portal where you'll face a boss. The set-piece is satisfying because it turns the previously playful corridor into something with a specific, mildly tense purpose. There are Time Attack challenges too, unlocked after you clear levels, which will induce either furious concentration or a sense of time poorly spent depending on how aggressively competitive you are. Health is forgiving early on with four units, expandable via pickups. Die enough times and the game hands you the tender mercy of checkpoints. Controls in the original could feel slightly floaty and the camera has its opinions; those design quirks remain in HD. Jumping requires timing, and the camera sometimes prefers to be thoughtful at inopportune moments - this is where older platforming design collides with modern expectations. Swimming is introduced gradually: an early doggie paddle transitions into faster swimming and diving taught by Rex the platypus, who also outfits you with Aquarangs for underwater combat. The game's pace is intentionally unhurried: there's exploration, a smattering of platforming challenges, and a steady stream of upgrade rewards. If you like games that cajole you into 100% completion, Ty is your friend. The post-credits tease for collectors is oddly specific: hit 100% and you see a cybernetic twin of Ty activated in a secret facility. That's either a sequel setup or a reminder that someone in marketing had a good 2002 idea and refused to let it go.

Graphics

The HD package is competent. Krome's original work included real-time lighting effects notable for reflecting in ice and changing Ty's shadow direction, and the remaster's main job is to bring those effects up to a modern, readable resolution. Textures are cleaner, edges are sharper, and the palette still screams 'sunburned optimism' in the best way. The Australian-inspired environments - outback, reef, rainforest, snowy mountains - are faithfully preserved, and the remaster often lets you appreciate the level art that was previously doing its best through a 2002 filter. That said, the game's geometry and level design still wear their age proudly. Camera angles and collision detection were mentioned by contemporary reviewers for being occasionally imprecise, and the remaster doesn't rewrite the rules; it polishes the interface. Animation systems and character expressiveness hold up better than you might expect, but the HD textures can sometimes highlight the era: this is a game designed when developers could reasonably assume players would accept some rough edges. If you want tech that screams next-gen, you will be bored. If you want a clean, slightly shinier version of a familiar plat former, this hits the mark.

Conclusion

Ty the Tasmanian Tiger HD on PS4 is a competent nostalgia delivery system. It doesn't rework the pacing or smooth out every older quirk, because it honestly has no interest in lying about its age. It is the sort of platformer that will charm players who remember collecting everything for the sheer pleasure of completion, and it will serve younger players well as a gateway into the 'collectible-heavy' era of 3D platform design. Critically, the game earned mixed reviews in its original life and the remaster's reception reflects that same middle-ground: it's not broken, it's not revolutionary, and it sold over one million copies the first time around - which is the video-game equivalent of a respectable casserole. Buy it if you like wholesome platforming, Australian scenery, and boomerang upgrades named like they were designed by someone who likes both chemistry and puns. Skip it if you demand modern camera tightness and movement precision as a baseline. Final verdict: a solid 7/10. Polished, pleasant, occasionally clumsy, and sincerely fun in a way that doesn't apologize for being straightforward. If platformers are your comfort food, Ty the Tasmanian Tiger HD will sit on your console like a reliable, slightly eccentric uncle.

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