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Review of Avowed on PlayStation 5

by Hemal Harris Hemal Harris photo Feb 2026
Cover image of Avowed on PS5
Gamefings Score: 8/10
Platform: PS5 PS5 logo
Released: 17 Feb 2026
Genre: Action Role-playing
Developer: Obsidian Entertainment
Publisher: Xbox Game Studios

Introduction

If you've been waiting for Obsidian to return to big, morally uncomfortable fantasy decisions and a cast of companions who will judge your life choices with the kind of passive-aggressive patience only videogame allies can muster, Avowed is the game you politely cuff on the shoulder and ask to explain itself. Set in Eora - yes, the same unwieldy, lore-rich playground as Pillars of Eternity - Avowed swaps isometric quills for a first- and third-person brawl royale where swords, spells, and very dramatic pistols share the stage. Released on PS5 (after a year-long Xbox/PC exclusivity), Avowed brings Obsidian's storytelling chops to Unreal Engine 5 scenery and a system of combat that enjoys cross-breeding magic and violence. It's a competent, frequently stirring RPG with a few rough edges and an identity that sometimes wants to be both Skyrim and The Outer Worlds at the same time. That's not a bad thing - it's just loud, opinionated, and occasionally prone to melodrama.

Gameplay

Avowed's combat is the kind of hybrid you'll tell your guild about like it's a guilty pleasure. You can swap between first- and third-person perspectives at will, which is handy if you like your healing spells intimate and your axe swings cinematic. Melee weapons, firearms, and spellcasting all sit together in imperfect harmony. Want to freeze an enemy with a frost spell and then smash them into a red smear with a two-handed axe? Avowed practically writes the combo on a motivational poster. The game encourages mixing setups: dual-wield pistols or wands for rapid chaos, a shield-and-sword for scummy bandits and existential threats, and a two-handed brute build for when you want your enemies to regret their life choices. You'll unlock abilities across several skill trees, so builds feel meaningful rather than cosmetic. Weapon upgrades exist too, which is nice because your trusty axe cares about upgrades almost as much as it cares about blood. Exploration isn't a single seamless planet - Obsidian trimmed the bloated open-world dream in favor of large, explorable zones. That means each region (lush forests, hellbaked deserts, and moody caves) gets to be its own little playground with secrets, side quests, and environmental puzzles. It helps the pacing: you don't spend three hours fast-traveling only to remember you hate long-distance walking. Dialogue and party systems feel like they were lifted out of The Outer Worlds with a tasteful splash of pillory. Conversations shape the Envoy's tone and relationships with companions. Romance options? Not here - your companions will be your workplace friends who help in combat and judge your choices at tavern lunches. Choices alter story beats and how your party behaves in the field, so play like a saint and your crew might hand you a tissue; play like a war-hungry potato and they will remind you of your cruelty later. Plotwise, the game leans into political tension: you're an envoy from the Aedyr Empire investigating the Dream Scourge, then murdered, then revived by Sapadal, a deity with anger management issues. From the port city of Paradis to the Emerald Stair's morally questionable animancy farms, to the volcanic tantrum of Sapadal, the narrative is a steady drumbeat of colonial friction, ancient ruins, and ethically grey choices. Your decisions - whether to support the Steel Garrote, aid the locals, or favor the Empire - genuinely matter. Yes, that means multiple endings and that delightful aftertaste of 'What if I had punched that god instead?' One small caveat: Avowed doesn't break every new idea in gaming. It took the single-player route after originally being planned as multiplayer, which left the design feeling tight but occasionally like someone folded an MMO's ambition into a single-player sweater. Some systems are ambitious but not always as deep as you'd like if you're the obsessive min-maxer type. Still, most players will have a blast experimenting with spells, weapon builds, and the many ways to make enemies look foolish.

Graphics

Powered by Unreal Engine 5, Avowed looks quite fetching on PS5. The Living Lands are impressively varied: emerald forests that make you forgive the occasional fetch quest, deserts that smell like late-stage decisions, and caves that are unhelpfully moody when you just wanted a short stroll. Lightning and spell effects are the game's equivalent of a wedding DJ - loud, flashy, and responsible for at least three fantastic clips you'll post to social media. Character models and facial work are solid for the most part, with companions delivering their speeches with the kind of facial expressions that make you believe they have feelings and, sometimes, resentments. The deity Sapadal is rendered with the emotional subtlety of a volcano, which suits the narrative. Environment art tends toward the dramatic and dense: ruins, animancy farms, and Pargrunen mountain halls are textured and detailed in a way that rewards slow exploration. There are a few visual hiccups: pop-in occasionally reminds you the engine is trying to be polite about streaming, and some performance dips can appear during the most spell-heavy skirmishes. But on a PS5 patched up to date, Avowed generally holds the line between spectacle and performance, giving you those cinematic spell-axe combo moments without making the screen melt entirely.

Conclusion

Avowed is the videogame equivalent of a well-crafted fantasy novel that also happens to enjoy throwing fireworks at your face. Obsidian has made a story-rich, choice-heavy RPG that mostly balances satisfying combat with morally knobby decisions. It's not flawless - a few systems feel like ideas that wanted more time in the oven, and sales didn't set Xbox Game Studios on fire - but critics and players alike took to it enough for nominations and steady praise. If you want a single-player adventure that lets you be diplomatic, murderous, or theatrically indecisive, Avowed gives you the tools and the consequences. If you lean toward obsessive build-crafting or expect an endless open world, it may not scratch every itch. For most players on PS5 though, it's an excellent, frequently charming trip into Eora that proves Obsidian still knows how to spin a tale and make your enemies regret their life choices in increasingly stylish ways. Final thoughts: grab this if you like your fantasy with a side of moral hangover, a soundtrack by Venus Theory that fits the mood, and a narrative that will make you consider whether gods should have HR departments. Score: 8/10.

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