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Review of Agent Armstrong on PlayStation

by Hemal Harris Hemal Harris photo Sep 1997
Cover image of Agent Armstrong on PlayStation
Gamefings Score: 6
Platform: PlayStation PlayStation logo
Released: 18 Sep 1997
Genre: Platform
Developer: King of the Jungle
Publisher: Virgin Interactive

Introduction

Welcome to *Agent Armstrong*, where espionage means tight spandex suits and frantically dodging enemies like your life depends on it-because, spoiler alert, it kinda does. Set in 1935, you'll find yourself chasing down the barely menacing villain Spats Falconetti, whose name sounds like a pasta. Buckle up as we dive into this platforming challenge that might just test your reflexes more than a cat chasing red dots!

Gameplay

In *Agent Armstrong*, players take control of our square-jawed, beefy hero, who's armed with enough firepower to make James Bond reconsider his arsenal. The game boasts 30 nail-biting levels, like a cross between an action movie and a Sunday cartoon marathon. Imagine running left to right while dodging enemies, jumping across pits, and collecting power-ups like it's your job-oh wait, it is your job! With sweet moves like left, right, and... um, forwards and backwards, you can explore thrilling locales from the urban jungle of Chicago to the, yes, an actual jungle. You'll be blasting away at Syndicate goons, which feel like the world's worst henchmen, while battling giant bosses that look like they skipped leg day at the gym. The gameplay feels like one big Q&A session with your TV-"Can I get past this part without dying twenty times?" Spoiler: you probably can't unless you're a gaming prodigy. Objectives range from shooting up supply crates to simply ruining the Syndicate's day more generally. This game doesn't hold your hand; it shoves you into a pit of bullets and explosions that makes your morning commute look boring. Every win feels like you just wrote a flawless essay due on Monday, but it comes at a price: you will die. A lot. Each death counts almost as a badge of glory-public service for video game kind. So, if you're not proficient at dodging, shooting, and pretending you're an ultra-cool secret agent, your character might spend more time on the ground than a pancake.

Graphics

Visually, *Agent Armstrong* is like a curious mix of 1997's best and worst. The graphics are a nostalgic throwback that reminds you why 3D was still figuring itself out. The animations can be smoother than your dad's dance moves at a wedding, but there's charm in its awkwardness. You'll witness colors as vibrant as your questionable fashion choices, but hey, it captures the essence of cartoonish action. Just don't expect to compare it to anything you'd see in today's lush graphics; there's a reason it's called retro! At times, it feels like the game took a trip through your ever-so-stylish local thrift shop-where you might find some hidden gems if you're brave enough-but also a good dose of nostalgia too. That said, the FMV sequences are charmingly cringy, almost like watching your favorite B-action flick where they thought explosions would drown out the dialogue.

Conclusion

*Agent Armstrong* is that platformer that'll test your patience and skill, whether you're trying to save the world or just look cool doing it. With challenging gameplay that feels like a workout for your thumbs, you're in for a decent challenge that few games can offer without pushing you into a controller-smashing rage. It's a game for those brave enough to embrace its quirks and rise through their own platforming mischief while dodging bullets and making questionable life choices. If you're a fan of wacky adventures, explosive action, and a sense of humor that rivals your best friends' inside jokes, give it a whirl. Just remember, it's not always about winning; sometimes it's about surviving the chaos and laughing off the epic fails along the way. So, grab your virtual gun and a spare controller-you're going to need both!

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