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Review of Monster Hunter Rise on Nintendo Switch

by Jay Aborro Jay Aborro photo Mar 2021
Cover image of Monster Hunter Rise on Switch
Gamefings Score: 9/10
Platform: Switch Switch logo
Released: 26 Mar 2021
Genre: Action Role-playing
Developer: Capcom
Publisher: Capcom

Introduction

In the trade paperbacks and glossy mags of the 1990s we learned two immutable truths: big monsters, bigger swords, and a comfortably earnest sense of mission were the core ingredients of any respectable action game. Monster Hunter Rise, arriving on the Nintendo Switch in March 2021, is a game that seems to have read those lessons, taken notes, and then gone off to school for a postgraduate degree in gnashing fangs and practical armour-crafting. Capcom has built Rise from the same cloth as Monster Hunter: World but cut it down, stitched on some nimble new features, and pressed the whole suit for a machine that is far more portable than anything the 1990s writers could've carried in a backpack. This is not a revolution; it is instead an evolution with a sense of discipline. Rise borrows World's zoneless exploration and robust weapon roster (all fourteen weapon types are present), but it pivots toward vertical terrain and a distinctly Japanese aesthetic centered on Kamura Village. If you expect the slow-burn, meticulous hunts of previous entries, you'll find them here, but you'll also discover a nimbleness-literal and figurative-thanks to new tools like the Wirebug and a rideable canine called the Palamute. The package is Capcom through and through: clever mechanical hooks, long-term gear progression, cooperative multiplayer, and an unapologetic appetite for monster parts. For those who enjoy the ritual of hunt-forge-hunt, Rise delivers with the grim efficiency of a well-sharpened blade.

Gameplay

The spine of Monster Hunter Rise remains familiar. You are a Hunter who takes quests, defeats monsters, collects parts, and uses those parts to forge better weapons and armour to tackle bigger threats. The loop is as addictive as it was in the days when magazines sold strategy guides by the ton; there is a deep satisfaction in learning a monster's tells and then, with a honed set of tools, dismantling those tells piece by piece. Where Rise sets itself apart-and where Capcom's designers have been at their most deliberate-is in movement and verticality. The Wirebug is the headline mechanic: it allows grappling, aerial recovery, and unique weapon-specific maneuvers. Each weapon gains new combos and evasive options with Wirebug interactions. The effect is immediate. Fights feel faster, more fluid, and decidedly more acrobatic than many entries in the series. Monsters themselves have been adjusted to compensate for this mobility; no longer can you simply pogo-stab a brute because the game obligingly forces more tactical engagements and punishing counterattacks when you overreach. Adding to the travel options is the Palamute. This dog-like partner can be ridden across large swathes of the map without stamina drain and will attack alongside you. It's a small design flourish with outsized quality-of-life implications: previously, hunts on larger maps meant long treks or stamina management on mounts; here the Palamute flattens that friction and keeps you in the thick of things. Palicoes return as well-their support has been fine-tuned-and you may take up to two companions on single-player expeditions. Rise retains the fourteen weapon archetypes from World and Generations, each with their own feel and learning curve. Whether you prefer the measured parries of the Lance, the tactical demands of the Bow, or the melodramatic flourish of the Long Sword, Rise supports serious play. The Wirebug augments these styles rather than replacing them, and this is a victory for player choice: veterans can refine offence patterns with new tactics while newcomers receive accessibility options-shorter hunts and more forgiving progression-that welcome them without diluting the series' identity. There's also Wyvern Riding: a limited, scripted mechanic that lets you mount and temporarily control certain monsters to redirect them or use them against other threats. It's cinematic, fun, and a rare break from the 'stab the big thing until it stops breathing' rhythm. For those who crave a palate cleanser, Rampage mode offers a tower defence-like diversion: you fortify Kamura Village, coordinate siege weapons, and hold off waves of monsters. It's a clever inclusion that adds variety while fitting the setting and lore. Multiplayer supports up to four hunters online and local co-op, and the fundamental hook of the series-team synergy-remains compelling. Capcom preserved the social scaffolding of previous titles: work together, bring complementary gear, and coordinate tactics. On the downside, cross-play between Switch and later PC or console ports is limited. Cross-save and cross-play were considered but not implemented between Switch and Windows, which is frustrating for those who want platform-agnostic continuity. Still, within its ecosystem on Switch, multiplayer feels robust. Post-launch support is a modern Capcom feature: Rise shipped with free updates and later a paid expansion, Sunbreak (June 2022), which added Master Rank difficulty, new monsters (including the vampiric Malzeno), story content, and quality-of-life additions like Skill Swap. Crossovers-Amaterasu from Ōkami, Sonic, Street Fighter's Akuma-provided delightful cosmetic and quest-based content without breaking the core progression. To be candid, the portable hardware imposes constraints. The RE Engine handles it admirably, but there are moments-particularly in very chaotic multi-monster skirmishes-where frame rate dips occur. These technical hiccups rarely derailed a hunt for me, but they remind you that this is a hugely ambitious title squeezing high-fidelity systems into a handheld form. Capcom's willingness to iterate (PC and later console ports improved visual fidelity and performance options) demonstrates confidence in the game's design even when the hardware stumbles.

Graphics

Graphically, Monster Hunter Rise is a study in pragmatic artistry. On Switch, the RE Engine is tuned to favour smoothness and readability over photoreal sheen. The result is a crisp, stylised look that leans into the game's Japanese-inspired locales-Kamura Village's wood and paper architecture, lush vertical canyons, and eerie Shrine Ruins. Monsters are detailed and readable in combat, which is the important thing: you should know where the tail is and how fast it's coming before getting cleaved in half. On the downgrade side, textures are visibly softer than the high-res PC and next-gen console versions. Draw distance and environmental detail suffer in portable mode, and you'll notice pop-in in tighter frays. However, animation and choreography remain strong; the poses, roars, and attack wind-ups are made with attention and, crucially, serve gameplay telegraphs effectively. Special moves and elemental effects remain visually satisfying, and cutscenes carry a surprisingly cinematic flair for a game destined to live in your backpack. When Rise moved to PC and then PlayStation and Xbox hardware, the game benefitted from higher resolutions, improved performance modes (4K 60FPS on powerful consoles), and additional polish. But judged on Switch alone, graphics are not the headline-gameplay clarity and frame pacing are-yet Capcom finds a nice balance so that the aesthetic charm consistently outshines technical compromises.

Conclusion

If you want a short verdict with the blunt force of a classic review box: Monster Hunter Rise is a triumphant refinement. It improves mobility, introduces clever companions in the Palamute and Palico, and gives veterans and newcomers alike engaging reasons to keep hunting. It is not without blemish; the Switch version occasionally suffers technical wobble and the lack of cross-save with other platforms is a modern annoyance. But these faults are peripheral to a game whose core systems are intelligent, deep, and lovingly assembled. Capcom has crafted a title that respects its lineage while refusing to be static. Rise is the kind of game that rewards patience, pattern recognition, and a willingness to craft the perfect set of armour for tomorrow's brawl. For anyone who treasured the tactical thrill of big-monster fights in the 90s, or who discovered that thrill more recently and wants a portable version that does not compromise on ambition, Monster Hunter Rise is essential hunting ground. The score assigned here-9 out of 10-reflects a game that is exemplary in design, rich in content (bolstered further by the Sunbreak expansion), and witty in how it turns mobility into meaningful play. Bring a friend, pack your potion, and don't forget to carve the tail: the village depends on you.

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