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Review of Moving Out 2 on Nintendo Switch

by Chucky Chucky photo Aug 2023
Cover image of Moving Out 2 on Switch
Gamefings Score: 8/10
Platform: Switch Switch logo
Released: 15 Aug 2023
Genre: Simulation / Puzzle / Strategy / Party
Developer: DevM Games, SMG Studio
Publisher: Team17

Introduction

Moving Out 2 arrives like a removals van blasting down a quiet cul-de-sac: brightly coloured, slightly chaotic, and probably carrying your grandma's antique wardrobe. It's the sequel to the charmingly obstinate chaos simulator Moving Out, and it keeps the core idea intact - you and up to three friends lug furniture, dodge hazards, and attempt to get bulky sofas through doors that were clearly designed by an enemy architect. This time the series gains online multiplayer for the first time, a few more gadgets in the level design toolbox (teleporters! one-way doors! existential dread!), and a sturdier accessibility suite for players who would rather be guided than flung across the street wearing a lamp shade.

Gameplay

The basic premise requires no CEO-level planning: pick up objects, carry them to the exit or truck, and avoid destroying the world around you in the process. The levels manage to keep the simplicity that made the original enjoyable while quietly stacking new mechanics that escalate frustration into hilarity. Early stages are deceptively calm - a couch here, a fridge there - but the later maps introduce things that read like a very specific horror movie for people who enjoy ergonomics. One-way doors force you into cooperative choreography, teleporters punish overconfidence, and time-limited passages demand the kind of swift, precise chaos that makes you question your friendship choices. Co-op is the game's bread and butter. Playing solo is functional; the AI or your own two hands will get the job done. It is not, however, as consistently fun as the four-player circus of cooperative play. Where one player can be strategic, two can be complementary, and three can be synchronised glory, four players frequently result in a coordinated disaster that looks suspiciously like performance art. IGN's take - that the co-op is "as challenging as it is charming" - is apt: success is satisfying; failure is hilarious and somewhat public. If you own friends who enjoy blaming one another in new and creative ways, this is the game for you. Online multiplayer is a welcome and overdue addition. The original felt like it had been built for living-room couches and spilled soda; Moving Out 2 keeps that energy while finally permitting remote chaos. Games support up to four players, both locally and online, which means the only logistical barrier to forming a team of professional movers is making sure your friends have decent Wi‑Fi and, ideally, a sense of humour. Accessibility is not tacked on like an extra box you keep meaning to tape shut; it's baked in with thought. The assist mode is robust: longer time limits, the ability to skip levels after repeated failure, reduced hazards, and even the option to make objects disappear when delivered (for players who prefer their puzzles with less physicality). Button remapping, UI tweaks like adjustable font sizes and colours, and options to reduce repeating animations to prevent motion sickness show a studio that knows players come in many shapes and patience levels. If you're the completionist type, expect a bit of repetition. Push Square's description of the gameplay as "quite familiar" is fair: the core loop is tightly focused, and if you've already exhausted cooperative cooking chaos in Overcooked or the original Moving Out, some levels might feel like variations on a well-used gag. That said, the additions to stage hazards and layout variety keep the formula fresh enough to justify returning in bursts. Levels are short, which helps; you can play for twenty minutes and feel like you've accomplished something, then immediately be tempted to play for twenty more because someone just decided a mattress would be an effective skateboard. DLC appears at launch in the form of the cheekily named F.A.R.Tastic Four Pack, which is either a terrible pun or the best thing to happen to character cosmetics since floppy hats. It adds four new characters for players who want visual variety while they break household ordinance. These extras never change the gameplay much, but aesthetics are their own currency in party games, and Team17 knows that. Performance on the Switch is the series' largest practical complaint. Nintendo Life praised the environments and multiplayer, but sounded off about framerate and performance hiccups on Switch hardware. Expect the occasional stutter in busy scenes and a little texture pop-in when the movers get particularly enthusiastic. It doesn't wreck the fun, but it can make precise timing - which the game asks for - slightly less reliable when the screen goes from "cute mayhem" to "pixelated flail" for a second. The game runs on Unity, which is fine for the most part; the art direction helps mask technical limitations until the engine reminds you it's still doing the heavy lifting.

Graphics

Visually, Moving Out 2 is committed to looking like a moving company's dream: clean, cartoony, and saturated as if someone forgot to dial down the joy. Environments are varied and lovingly designed, with scenarios that range from suburban homes to more outlandish set pieces that clearly exist to test whether you will throw a grandfather clock through a wall for personal reasons. Nintendo Life highlighted the environments as a strong point - they read instantly and clearly, which is important when the joke depends on you recognising a fragile lamp from twenty metres away while being chased by a rolling fridge. The character models and animations are deliberately exaggerated - limbs bend, furniture behaves like semi-sentient blocky whales, and every tumble looks like it was choreographed by someone who studied slapstick in college. This exaggeration helps with readability; in hectic co-op, you need to know whether something is breakable, movable, or simply a terrible idea to touch. The user interface follows suit: bright, comprehensible and not cluttered with unnecessary statistics. The assist options let you tweak HUD size and font legibility so that reading a floating "DELIVERED" notification doesn't require a magnifying glass. Switch owners should be aware of the elephant in the room, which is performance. The game is pretty on screenshots and in docked mode most of the time, but once a level fills with objects, hazards and four players all trying to invent new laws of physics, the system struggles. Frame drops and occasional pop-in tarnish the polish a little. These are not dealbreakers - the humour and gameplay carry the experience through - but they do matter for players who like competitive precision or smooth streaming captures of friends being tossed by sofas. All told, the visual package delivers the necessary clarity for chaotic puzzle play while leaning into a playful aesthetic that makes failure feel adorable rather than punishing. It's a look that knows what it is and commits to the bit.

Conclusion

Moving Out 2 is the sort of sequel that doesn't ask you to forgive it for being similar to its predecessor; instead it invites you to fling a piano out a window and call it progress. The co-op is the real marquee: up to four players in local or online matches makes for some of the most reliably entertaining blame-games you can buy without investing in therapy. Accessibility options are robust, showing real consideration for players who prefer an easier tempo or less visual chaos. Level design introduces new mechanics like teleporters and one-way doors that freshen the formula, even if the fundamental loop remains familiar. If you prefer solo puzzling, the single-player experience works, but it's the equivalent of eating party snacks alone on the couch - fine, but not what the snacks were made for. Repetition is a risk, particularly if you binge the campaign; play in bursts with friends and the charm remains intact. Switch players get the full game, but be prepared for occasional performance hiccups in the heat of moving battle. Score-wise, Moving Out 2 earns an 8/10: it refines the original in all the ways that matter, adds online multiplayer, and brings more variety and accessibility to the table, while the Switch's occasional performance drops and a tendency to feel repetitive if overplayed are the only real stains on an otherwise spotless moving company shirt. If you and three friends want a game where you can cooperate, combust, and then cooperate again while laughing about who shoved the mattress into the microwave, this is probably the best $30-$40 you'll invest in interpersonal blame management this year.

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