
Think of Nickelodeon Kart Racers 2: Grand Prix as the childhood sleepover you actually wanted: pizza, cartoon chaos and the occasional chaotic shove off a cliff - but with karts. The sequel to the infamously undercooked 2018 effort brings a much bigger roster, way more tracks and a handful of sensible improvements that make it feel less like a cash-grab and more like a joyful, slime-splattered party. If you grew up yelling at your TV during Rugrats, SpongeBob and TMNT episodes, this is the game that lets you settle old scores by hitting people with pies and very on-brand goo.
The heart of Grand Prix is pure, neon-soaked karting silliness. You get 30 playable racers - a who's-who of Nicktoons across 12 shows plus popstar JoJo Siwa - from SpongeBob and Patrick to Korra, Aang and the whole slice-of-childhood roster. Each character brings different stats (think top speed vs handling) and you can further tweak their ride with unlockable vehicle parts. There are 80 parts to collect, so obsessive tinkerers have something to chase beyond just winning races. Where the game gets cleverer than a simple kart reskin is the pit crew system. You can equip one "chief" and two "crew" characters before a race. Chiefs give you on-demand abilities (a sudden speed burst or a bubble of invulnerability), but you need to fill a slime meter first by driving through slime sources or grabbing slime tokens - yes, the game forces you to collect goo. The crew grants automatic perks that trigger in specific situations (like a revenge boost when you get hit). It's a small layer of strategy that rewards planning without turning the karting into a spreadsheet. Tracks are where Nickelodeon Kart Racers 2 starts to feel substantial: 28 circuits inspired by the shows, four remastered from the first game, plus two battle arenas based on Double Dare and the Kids' Choice Awards. Expect shortcuts, ramps for trick boosts, speed pads and item containers filled with delightful torment: throwables, traps and the sorts. You can drift for extra boosts or pull off tricks off ramps for a little airtime flex. Game modes cover the essentials: a single-player Grand Prix made of four-race cups (classic), Time Trial (lap perfectionism), and a Challenge mode with 42 preset scenarios that act as bite-sized objectives. Unlocks come from winning in different speed classes (there are four: slow to insane) and completing challenges; extra parts are also purchasable from the in-game garage using slime tokens. Multiplayer supports local four-player split-screen - perfect for living-room chaos - and, importantly, online multiplayer for up to eight racers, a feature sorely missing from the original. As for progression and value: the amount of content is pleasantly surprising. With 30 racers, 70 pit crew characters (20 chiefs, 50 crew), dozens of parts and 28 tracks, there's a lot to unlock and experiment with. It's not a deep sim; it's a bright, accessible party racer built to scratch the nostalgia itch. Some veterans of kart games might find the systems lightweight, but for a Nickelodeon-branded racer the balance between accessibility and character-specific quirks is well judged. One notable omission: voice acting is sparse. Nintendo Life pointed this out, and as much as the game hums along with zippy music and squeaky sound effects, the lack of character voices during races sometimes makes the experience feel a touch hollow, like watching a cartoon with the speakers turned down. If you're hoping for full-on catchphrases and quotable taunts, temper expectations.
The presentation feels like a lovingly assembled cartoon playground. Tracks and characters are bright, colorful and faithfully stylized to their source material - Korra looks like Korra, Reptar is gloriously reptilian, and SpongeBob's pineapple feels like a gummy diorama. On the Switch the visuals aren't cutting-edge, but they wear that limitation well: models and textures are simple but charming, animations are punchy, and the overall aesthetic nails the '90s/2000s Nick vibe. Performance-wise, the Switch version sits comfortably in the 'good enough' camp. It doesn't try to be AAA-polished, and that's fine - this isn't a benchmark title, it's a party racer. The important bits (clear track cues, readable items and recognizable landmarks for shortcuts) all come through clearly. If you're hoping for photorealism, you're in the wrong franchise. If you want personality, the game has it in spades - and sometimes sponges. Sound design keeps the energy up with bouncy music and satisfying item noises, but once again it's held back by lack of widespread voice lines. The soundtrack complements the slapstick racing, though it rarely steals the show. Overall, the Switch presentation feels like a solid TV cartoon translated into a game: cute, loud and occasionally gloriously silly.
Nickelodeon Kart Racers 2: Grand Prix is the fun-sized, nostalgic racing game I didn't know I needed until I was shelling opponents with 1990s fury. It fixes a lot of the first game's sins by adding more tracks, more characters, an actually meaningful pit crew system and online play, turning what was a forgettable concept into an enjoyable, family-friendly racer. The lack of heavy depth keeps it accessible, and the unlockables and challenge mode give completionists something to gnaw on. If you're 18 and nostalgic for the cartoons that taught you how to make questionable snack choices at 2 a.m., this game is a love letter to those afternoons. It won't dethrone Mario Kart as the heavyweight party champ, but it's a solid alternative when you want to race as Donatello or feel personally responsible for sinking SpongeBob with a stray pie. Score-wise, it sits comfortably in the 'pretty good' range (Switch got better reception than other platforms), so if you like colorful chaos, unlockable bits, and a little slime in your gaming diet, Grand Prix is worth a spin. Just maybe don't bet your friendship on the final lap - these karts have opinions.