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Review of Trials of Mana on Nintendo Switch

by Gemma Looksby Gemma Looksby photo Apr 2020
Cover image of Trials of Mana on Switch
Gamefings Score: 7.5
Platform: Switch Switch logo
Released: 24 Apr 2020
Genre: Action Role-playing
Developer: Xeen
Publisher: Square Enix

Introduction

Trials of Mana arrives on the Switch wearing a cape of nostalgia and a questionable decision to drop multiplayer like a hot potato. This 2020 3D remake of the Super Famicom classic Seiken Densetsu 3 was shepherded by Xeen with Square Enix looking over their shoulders, aiming to modernize one of the Mana series' most beloved entries while keeping its heart intact. If you were hoping for a full-on time machine back to 1995 pixel land, you'll still get the story beats you remember - six protagonists, the Mana Sword, and the looming doom of the Benevodons - but now with a shiny 3D overworld, camera control, and voice-acted melodrama for when your party politely argues about the meaning of destiny. The remake was born during the Secret of Mana remake era in 2017 and deliberately chose a single-player, 3D direction rather than attempting to emulate the original's multiplayer. That decision led to a game that feels equal parts faithful retrofit and fresh coat of paint: character routes remain charming and distinct, while the combat and class systems received a modern adrenaline shot. The soundtrack, supervised by original composer Hiroki Kikuta and reworked by a team of arrangers, is another highlight - and yes, you can switch back to the original music if you like your nostalgia served raw.

Gameplay

At its core Trials of Mana lets you pick three of six protagonists and shepherd them through intersecting storylines that eventually funnel into the same quest to save the Mana Tree. That pick-three setup is still fun: characters have unique prologues, personalities, and class evolution paths, and you can encounter potential teammates in the overworld before recruiting them so you get little previews of how the party chemistry will play out. The game opens like a choose-your-adventure with swords and magic, and then hands you real-time combat that's far more active than the original's button-masher turn-of-the-90s vibe. Combat leans into light and heavy melee attacks, dodging, jumping, and combo strings while letting you swap weapons and chain together combined attacks among your trio. Grind is a thing (don't pretend you didn't know), but experience points raise HP and MP and you earn Training Points to pour into attributes and unlock new skills. The new Ability system is a neat layer: passive Chain Abilities that any character can use once unlocked, and class-based abilities that change how your characters feel in battle depending on which class they occupy. Classes are tiered, and you'll swap them to learn different skills - which is satisfying when it clicks, and annoyingly obtuse when you realize a condition or affinity got wasted because you missed some hidden requirement. Exploration splits between towns and country environments in a proper 3D overworld. You'll open treasure chests, find lucre (the game's charming word for cash), and dig up Item Seeds that you can plant in town pots to grow consumables - because what's an RPG without farming a tiny imaginary garden for better potions? Finding the recurring Li'l Cactus in every area is a comfy scavenger hunt with small rewards, and the post-game content adds a new chapter and a shiny unlockable class to reward your persistence. After you finish everything you can opt for New Game+, carrying over levels, common items, and some collectibles so your second time around feels worth it. The remake made a few deliberate design choices during development: Xeen rebuilt the battle system to feel modern, retooled AI (though many critics still found it flaky), and even included side-scrolling sections as an affectionate nod to the original. Multiplayer was considered but ultimately shelved to avoid spreading the project too thin - a bummer for anyone nostalgic for three-player couch chaos, but understandable given the focus on polishing the single-player package. The demo that launched on March 18, 2020 covers the opening character selection and the first boss, and a post-launch patch later added tougher difficulty settings and QoL options for New Game+.

Graphics

Visually, Trials of Mana is a head-turner for fans of the series who want their pixel heroes upgraded to modern shine. Character redesigns by Haccan translate the old pixel silhouettes into colorful 3D models that look like they wandered out of a storybook and straight into combat. The environments adopt a picture-book aesthetic with bright palettes and well-composed scenes, and boss battles are dramatic, big, and occasionally delightfully theatrical. Some cutscenes, however, suffer from limited animation - charming artwork can only do so much if everyone moves like a cardboard puppet during an emotional monologue. The soundtrack is an almost unfair advantage: Kikuta's original compositions have been lovingly rearranged, with some tracks receiving full-orchestra treatment and most presented in polished synth-orchestral versions. There's an option to swap back to the classic OST for purists, which is a classy touch. If you care more about your ears than your eyes, this remake will serenade you through the peaks and trenches of the story. Technically, the Switch port shows its compromises. Critics and players reported frame rate drops and occasional pop-in, especially noticeable during hectic battles or in more open areas. The camera can be awkward in combat - an annoying trait in a game where spatial awareness matters - and the AI teammates can behave like they forgot their lines in a sitcom: sometimes impressively competent, sometimes hilariously inert. The English dub, unfortunately, drew consistent criticism for uneven delivery and direction; it's not entirely unbearable, but it's the kind of performance that turns dramatic speeches into eyebrow-raising moments. If voice acting is a dealbreaker, you can mute it and let the music do the heavy lifting.

Conclusion

Trials of Mana is a remake that knows when to hug the original and when to give it a pep talk. Its redesigned combat, charming class/ability systems, and exquisite music make it a rewarding action-RPG for newcomers and veterans alike. The switch to single-player 3D was the right call for focusing the experience, but the decision to cut multiplayer will sting anyone who remembers the original's couch co-op with a fond, slightly tipsy smile. Technical hiccups on the Switch - frame rate wobbles, camera gremlins, and occasional AI head-scratches - keep Trials of Mana from being a flawless retelling. The English dub doesn't help matters and some of the story's faithful nods age like your uncle's 90s jokes: well-meant but slightly awkward. Still, boss fights are fun, party interactions land their moments thanks to voice and 3D presentation, and the post-game content plus New Game+ give you real incentive to return. If you want a colorful, music-forward action-RPG that respects its roots while modernizing combat and character work, Trials of Mana on Switch is a strong pick - just be prepared for the odd stumble. I'm giving it a 7.5 out of 10: a heartfelt remake with chops, but one that occasionally trips over its own cape.

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