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Review of Trials Rising on Nintendo Switch

by Hemal Harris Hemal Harris photo Aug 2025
Cover image of Trials Rising on Switch
Gamefings Score: 8/10
Platform: Switch Switch logo
Released: 27 Aug 2025
Genre: Racing / Physics-based Trials
Developer: Ubisoft RedLynx, Ubisoft Kyiv
Publisher: Ubisoft

Introduction

Trials Rising is the kind of game that asks you to be patient, ruthless with self-analysis, and strangely fond of tiny virtual motorcycle deaths. It lands on the Switch as the series' first official outing on a Nintendo console, bringing the familiar 2.5D physics puzzle-racing to handhelds and docks. The promise is simple: get from start to finish without kissing the dirt, while the reality is a school of humility where throttle inputs and micro-adjustments to your rider's lean determine whether you taste podium glory or spawn an instantly memable wipeout. If you liked Trials Fusion, this is more of the same, but polished, cheerfully globalized, and with features that escalate the game's bite. Ubisoft RedLynx and Ubisoft Kyiv built tracks across landmarks such as the Eiffel Tower and Mount Everest, and they wrapped the whole thing with leaderboards, an editor, multiplayer modes and a maddeningly satisfying scoring system. Trials Rising is less a casual joyride and more a discipline: part platformer, part rhythm game, part physics lab. If you enjoy a steep learning curve and the sweet sting of incremental improvement, you have found your jam.

Gameplay

The core of Trials Rising is gloriously, happily unforgiving physics. You control the throttle, the brake, and the pitch of your rider. That trio is the game's vocabulary. Mastery is not about twitch reflexes alone; it's about learning how the motorcycle reacts to inputs across various surfaces, angles, and obstacles. Each hill, gap, and contraption is both a mechanical obstacle and a lesson in cause and effect. The early tracks teach weight transfer and gentle throttle modulation, while the later ones demand perfect timing, razor patience, and the kind of subtle corrections that feel impossible until you suddenly stop leaning too far and start landing like a pro. A big part of Trials' challenge is reading the line. Tracks look simple at first glance, but the optimal route is a puzzle: which ramp to hit for the cleanest rotation, when to feather the back brake to dodge a tumbling hazard, where to lean forward and commit to speed rather than finesse. The game teaches by failure; each crash is feedback, and the best players quickly learn to break down a sequence into tiny measurable inputs. It's a metacognitive workout inside a racing skin: observe, hypothesize, test, fail, refine. Muscle memory builds gradually, and that's the joy-your hands learn a choreography that your brain had no idea it could perform. There are two multiplayer flavors that change the skillset. Online and local multiplayer turn those single-rider challenges into competitive chess. On leaderboards, every hundredth of a second counts, so you learn to shave mistakes and optimize. Trials Rising's leader systems encourage selfishly obsessive improvement: you can watch other players' best runs and get notified when your record is beaten, turning the game into an ongoing duel with strangers who will inevitably do a trick you hadn't considered. Tandem Bike, a local multiplayer novelty, transforms precision into teamwork. Two players control the same motorcycle, each responsible for different aspects of balance and power. It's a lesson in communication: you cannot just be good, you must be compatible. Tandem demands sync, planning, and a shared sense of when to panic and when to ease off. It is hilarious in practice, because half the time one player heroically tries to save a run while the other gleefully steers them into a pit of spikes. Customization and the level editor add lateral challenges. Polishing your own bike and rider is tactile fun, but the real endgame is in the editor community. Making a track that is fiendishly difficult but still technically completable is an art form. Playing custom maps forces you to adapt to wild physics experiments-tracks that punish normal lines, tracks designed to trick your assumptions, or tracks built purely to meme. Creativity here equates to new kinds of challenge, and the shared catalog keeps the difficulty fresh and social. Skills required are deceptively broad. At the mechanical level you need fine motor control: throttle modulation, brief and precise braking, and instant pitch adjustments. Strategy-wise, you need prediction and sequencing: anticipate what the next five obstacles will do and plan input windows accordingly. There's also a patience quotient: a willingness to suffer repetitive failure without rage-quitting. Finally, observational skills and the ability to imitate good runs take you from casual to competitive. The game rewards the player who can pause, rewatch, and micro-tune, and it is merciless to the impatient thrill-seeker who wants to blast through without learning the physics. On the Switch specifically, the portable form factor makes Trials feel like a pocket training session. Short tracks are perfect for quick runs and repeated practice loops. Input latency and controller precision on Joy-Cons can feel a touch looser than a proper controller on other platforms, but the game's forgiving practice mentality and checkpoint design help compensate. Ubisoft's community testing during development shows: the tutorial is thorough, and consistent feedback mechanisms-ghosts, replays, and visible leaderboards-make the grind a bit less lonely and a lot more measurable.

Graphics

Trials Rising dresses its ruthless mechanics in brightly colored, often whimsical costumes and stylized environments. The tracks travel around the world, featuring iconic backdrops such as the Eiffel Tower and Mount Everest, and those set pieces make each level feel distinct instead of just another death gauntlet. On the Switch, the visuals are slightly toned down compared to higher-end platforms, but the clarity you need to read a jump or spot a tiny lip is generally preserved. The aesthetic leans toward a crisp cartoon realism which helps when you need to parse obstacles quickly. Performance on Switch is solid enough for the game's needs. Trials doesn't demand photorealism so much as consistent physics simulation, and it delivers. Animations and particle effects add flair without getting in the way of the core challenge. The important thing is readability: ramps, ropes, and moving hazards are always visually distinct, so your decision-making isn't impeded by visual noise. The editor and online features feel integrated and functional, and the UI keeps leaderboards and ghost replays accessible without breaking immersion.

Conclusion

Trials Rising on Switch is a love letter to anyone who finds satisfaction in tiny, tangible improvement. It's not casual in the way some racers are; it asks for attention, humility, and commitment. But if you enjoy dissecting failures and turning them into wins, you'll find a deeply rewarding loop. Between local chaos in Tandem Bike, online leaderboard wars, and a vibrant custom track ecosystem, Trials Rising offers a buffet of challenges that suit solo grinders and sociable trolls alike. The Switch port isn't technically groundbreaking, but it keeps the essential precision intact and packages the game into something you can practice anywhere. If you want a game that teaches you to be a cleaner, smarter rider rather than just a faster one, Trials Rising is worth the time. Expect to crash a lot, laugh at yourself, then crash again with slightly better posture. That's the skill loop-immensely frustrating in the moment, oddly educational in the long run, and ultimately addictive when you finally nail that sequence and feel like a god for exactly 2.7 seconds. For that glorious, fleeting triumph, I'm happy to give it an 8 out of 10.

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