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Review of Tsukihime: A Piece of Blue Glass Moon on Nintendo Switch

by Tanya Krane Tanya Krane photo Jun 2024
Cover image of Tsukihime: A Piece of Blue Glass Moon on Switch
Gamefings Score: 9/10
Platform: Switch Switch logo
Released: 27 Jun 2024
Genre: Visual novel
Developer: Type-Moon, HuneX
Publisher: Aniplex

Introduction

If you thought vampires were just moody shirtless guys brooding under moonlight, Tsukihime: A Piece of Blue Glass Moon politely asks you to sit down and reconsider your life choices. This Switch port of the first half of the long-awaited Tsukihime remake takes the Near-side of the original game and rewrites it into a modern, slickly produced visual novel that still smells faintly of lost notebooks, dramatic monologues, and knives. It's a love letter to fans and a very convincing elevator pitch for newcomers who like their romance served with existential dread and well-placed mythology. The remake moves the setting from a sleepy 1999 suburb to a larger city in 2014-Soya-bringing updated character designs, full voice acting, new music, and a tonal adjustment that makes the story feel less like a relic and more like a living, snarky Gothic tumblr post. The Arcueid route intentionally reproduces the old beats to satisfy nostalgia, while the Ciel route is the fresh, risk-taking sibling that shows why Type-Moon bothered to remake this at all. If the original Tsukihime is the faded leather jacket you adored in high school, this is the same jacket after a careful dry-clean and a tasteful new patch. What matters most here are the people. Type-Moon's strength has never been flashy mechanics-it's been the slow, painful, and often surprisingly tender unspooling of characters who are very, very good at being complicated. On Switch, you'll spend more time staring at portraits than smashing buttons, and honestly, that's the point.

Gameplay

Calling the gameplay 'gameplay' is an act of charity. Tsukihime is a visual novel at heart: lots of reading, occasional choices, and the slow promise of branching routes. The remake keeps the structure from the classic-Near-side focused chapters with Arcueid and Ciel routes, choices that branch into different endings, and that delicious bad-ending punishment where you get a cheeky "Teach Me, Ciel-sensei!" retromodern debrief. On Switch the quality-of-life improvements (skip, auto, save anywhere) mean you can binge tragic decisions like a modern tragedy streamer. But anyone who plays Tsukihime for 'gameplay' is probably lying. You play for the arcs. Shiki Tohno-the protagonist-starts as a textbook wreck: orphaned-ish, exiled by his father, and cursed with the Mystic Eyes of Death Perception. Those eyes are the show's macguffin and existential burden; they let him see the 'lines' on objects and people that, once traced, make them stop existing. The glasses Aoko gives him are less an accessory and more therapy; they quiet his brain and, by extension, the narrative's simmering anxiety. Shiki's arc is a study in trauma and agency. He's a kid who learned to dissociate and swing a blade; the remake refines this into a slow recognition that seeing the edge of things doesn't mean you are helpless to change them. His decisions-refusing Arcueid's vampiric offer, choosing Ciel, or confronting Roa-are the points where player agency feels moral, not just mechanical. Arcueid Brunestud is the remake's polite wrecking ball: a True Ancestor vampire who is more bewildered than predatory. Her arc is less about 'becoming' and more about learning to be known. The new writing keeps her naive charm but gives it emotional density: she's ancient and naïve in equal measure, and her relationship with Shiki works like a chemistry lab where everything might either blossom into something resembling trust or combust spectacularly. The Arcueid route is, deliberately, the nostalgic reproduce-the same core beats that made old fans cry-but presented with modern pacing and theatrical voice work that sells every awkward, earnest pause. Ciel's route is where the remake really earns its keep. Ciel is a walking contradiction: tea-club upperclassman by day, Church Executor by night, and a former host of Roa by catastrophe. Her arc is trauma refracted into duty. She is immortal as a curse leftover from Roa's possession, which makes her emotional stakes both cooler and heartbreaking. The remake expands her route into something new: it reframes Ciel as a figure wrestling with identity, responsibility, and-later-sacrifice. In the original she could feel secondary; here she's front-row, and the narrative trusts you to sit with moral ambiguity. Her willingness to revive Shiki at the cost of her own life force is not just melodrama; it's an earned beat after a route that insists she is more than a woman in a uniform. Michael Roa Valdamjong-Roa-is the deliciously terrible antagonist. An ancient Dead Apostle whose reincarnation trick makes him a recurring existential itch in the story, Roa is less 'monster' and more 'persistent system error.' The remake clarifies his motives without sanitizing them: he's a philosophical parasite who wants immortality at any human cost. Noel and Vlov function as tragic mirrors and catalysts: Noel's transformation and downfall are used to show the cruelty of Roa's ripples, and Vlov provides a physical, temperature-themed threat that keeps the city's murders from being purely metaphysical. The Tohno household-Akiha, Hisui and Kohaku-are a domestic study in control and trauma. Akiha's arc reveals her complicated bloodline (Crimson Red Vermillion), which gives her pyrotechnic tendencies and a weirdly aristocratic burden. She wants Shiki to be the proper heir; instead she gets family secrets and a brother who will not be put into tidy boxes. Hisui and Kohaku, the twin maids, are classic Type-Moon slow-burns: their outward placidity hides fractured histories and role-swapping that pays off in reveals. The remake leans into their pathology with a surgeon's hand-subtle, unnerving, and occasionally darkly humorous. Remake-exclusive characters like Mio Saiki and Gouto Saiki add texture rather than derail the story. They are glimpses into the wider Tohno world and hints that the sequel, The Other Side of Red Garden, will be hungrier and larger in scope. Throughout all this, the text choices sometimes feel like moral litmus tests. You'll choose to trust or stab, heal or cut, and the game will reward you with glimpses of what these people were before the knives.

Graphics

If the original looked like a college mixtape of moody pixel art, the remake is that mixtape with a deluxe vinyl reissue and a tasteful new cover. The character art by Takashi Takeuchi has been modernized-cleaner lines, more expressive micro-gestures, and colors that make Arcueid's white dress glow like a cursed Instagram filter. Voice acting is a huge upgrade: nearly every major character gets a full performance, which turns many once-static routes into living conversations. Music by Hideyuki Fukasawa and Keita Haga, and theme songs by Reona, add cinematic punctuation; battles don't need 3D fights because the score does heavy lifting for mood. The Switch hardware handles the visual novel format comfortably; menus are responsive, text readability is high on both docked and handheld modes, and quality-of-life options keep replaying routes painless. The art direction makes excellent use of color palettes to denote time of day, emotional beats, and the signature Type-Moon gothic tension-the nights are a delicious deep blue, daylight a slightly anxious light. Small details, like character portraits changing expressions mid-line and layered background music, make the static storytelling feel theatrical without ever pretending it's an action game.

Conclusion

Tsukihime: A Piece of Blue Glass Moon on Switch is not a revolution in interactivity; it's a masterclass in rewriting and polishing a cult classic for a modern audience. If you love character drama, moral knives, and vampires who are emotionally messy rather than cool, this will chew your feelings and spit out something oddly wholesome. Shiki's uneasy path from trauma to agency, Arcueid's awkward tenderness, and Ciel's quiet tragic heroism are served with excellent production values and a localization that, yes, understands why people cried about this game in the first place. If you're looking for fast-paced gameplay, look elsewhere. If you want slow-burning, in-depth character arcs wrapped in Type-Moon lore and soundtracked by people who clearly take their jobs very seriously, slide this into your Switch and let it ruin your weekend. Then go straight into The Other Side of Red Garden when it arrives, because this story is only getting started.

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