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Review of Bubsy in: The Purrfect Collection on Xbox Series X/S

by Hemal Harris Hemal Harris photo Sep 2025
Cover image of Bubsy in: The Purrfect Collection on Xbox Series X/S
Gamefings Score: 6/10
Released: 09 Sep 2025
Genre: Platformer
Developer: Limited Run Games
Publisher: Atari

Introduction

If you grew up thinking platformers were supposed to be cuddly and forgiving, Bubsy in: The Purrfect Collection will politely claw your illusions apart. This is a compilation of four bona fide 90s platforming relics - the console incarnations of the first three Bubsy titles and a Refurbished Edition of the infamously odd Bubsy 3D - brought to modern hardware via Limited Run Games' Carbon Engine. On Xbox Series X/S the package runs smoothly, and comes with a generous toolbox of quality-of-life toys: save states, rewind, cheats, scanline filters, and even analog control patched into Bubsy 3D. Those features are wonderful for nostalgia browsing, but they also turn the collection into a sandbox where you can tune the difficulty from 'soul-crushing retro' to 'spoiled streamer.' This review focuses on the game's challenge aspects and the specific skills you'll either need to cultivate or fake with save states if you want to survive Bubsy's furry gauntlet.

Gameplay

The first practical lesson the collection teaches you is that not all platforming challenges are created equal. The old SNES and Genesis Bubsy entries are classic 2D level-based platformers that demand pixel-precise jumps, pattern memorization, and an affection for trial-and-error. Levels are packed with enemies that follow set patrols, environmental hazards that punish greedy jumps, and platform layouts that reward timing down to a gamepad-twitch. If you're the kind of player who thinks 'I can eyeball that ledge,' prepare to be humbled. The challenge here is less about twitch reflexes than about learning and exploiting consistent patterns: study enemy timing, learn when platforms settle or vanish, and plan a route rather than improvising your way through. Patience, repetition, and a decent mental map of level geometry are your primary weapons. Bubsy II and Claws Encounters both lean heavily on pixel-level precision. Momentum feels a bit dated compared to modern platformers that spoon-feed you forgiveness. That means if your micro-adjustments at the edge of platforms are sloppy, you'll die a lot. Expect to cultivate a steady thumb and to develop rhythm - not musical rhythm but the rhythm of running, braking, and jumping in these specific engines. Save states and rewind are an interesting variable: use them and the games become approachable museum pieces; disable them and the titles go back to being honest little beasts that will force you to learn level flow. Fractured Furry Tales on Jaguar injects some level design eccentricities and sprites that behave differently from the SNES/Genesis cousins. The skillset required doesn't change dramatically, but expect odd hitboxes and platform responsiveness that betray their era. You will need a slightly different readjustment of timing and a willingness to accept the jaguar's quirks rather than fight them. The reward loop is classic: learn, master, repeat. Then we get to Bubsy 3D: the part of the collection that will either make you laugh, rage, or both. The Refurbished Edition gives this PS1-era 3D platformer some modern mercies: native widescreen and analog controls, which help, but they don't fully erase the clunk. The biggest new skill the 3D entry demands is camera management. Unlike modern 3D platformers that hand-hold the camera and give you forgiving jump arcs, Bubsy 3D's vintage camera and primitive collision systems force you to master spatial judgment with imperfect tools. You'll be judging depth on a flat screen, learning how Bubsy interacts with ledges, and adapting to a movement model that feels heavier and more brittle. This rewards players who are comfortable with older 3D platformers: people who can visualize jumps and platform offsets with a grainy polygon aesthetic and who can compensate for the occasional wonky collision. Across the collection there's also a subtle multiplayer inclusion, which adds a different challenge: coordination. The original games were single-player affairs, so any multiplayer mode grafted on is likely more of a goofy party distraction than a precision test. Still, if you're intent on competitive speed or co-op chaos, communication, split-second decision-making, and shared strategy matter. One of the most interesting meta-challenges is the choice architecture the collection gives you. With save states, rewind, and cheats enabled, the game becomes an exercise in optimization and curiosity: how fast can I zip through this with perfect mistakes corrected? When disabled, the titles return to their original teeth. That optionality is a blessing for both completionists and streamers, and it forces a philosophical question on challenge: do you want authentic difficulty or a curated stroll through retro design? Your skills will be tested differently depending on your choice. Speedrunners and challenge-seekers will find both opportunity and frustration. The fidelity of the emulation through the Carbon Engine seems solid on Xbox Series X/S, meaning timings are consistent and glitches predictable - a requirement if you're going to master sequence breaks or skip tricks. The Meowseum and music player are delightful, but they don't affect gameplay challenge; they do, however, reward completionist instinct, so persistence and an appetite for collectibles remain important skills if you want everything. In short, expect to practice precision jumps, pattern memorization, camera management in primitive 3D, and the patience to accept that sometimes the game is older than it is kind. If you're fluent in '90s platformer grammar, you'll find a rewarding, if occasionally archaic, challenge. If not, the QoL options are a generous crutch.

Graphics

Visually the collection is a museum exhibit. The 2D entries keep their sprite work and color palettes intact, and the inclusion of scanline filters and screen borders lets you fake a CRT TV so thoroughly you'll almost smell the static. That aesthetic choice doesn't change the challenge, but it does tweak perception: pixel edges and small platform markers can be harder to read with filters on, adding a tiny, optional difficulty spike for the aesthetics-obsessed. Bubsy 3D gets the most tangible visual upgrades: native widescreen and an analog control option make navigating its polygonal playground less like wrestling a brick. Even with those improvements, the PS1-era geometry and textures are unapologetically primitive, which is part of the experience rather than a flaw. For players who prioritize clarity over authenticity, toggling off scanlines and using the widescreen Bubsy 3D patch is advisable.

Conclusion

Bubsy in: The Purrfect Collection on Xbox Series X/S is a paradox wrapped in orange fur. As a historical capsule it's wonderfully generous: four console versions, a Refurbished Bubsy 3D with analog and widescreen, Carbon Engine emulation, and a treasure trove of extras in the Meowseum. As a test of skill it offers varied experiences - pixel-perfect 2D platforming that demands memorization and timing, and clunky 3D platforming that demands camera sense and spatial judgement. The suite of quality-of-life tools means you can tune the difficulty to taste: enable save states if you want to enjoy the levels as nostalgic postcards, or turn them off if you crave the teeth of original 90s design. For players who love old-school platformers and have the patience to learn their idiosyncrasies, the collection is an entertaining if sometimes unforgiving playground. For everyone else, it's a quirky anthology that requires either persistence or the liberal application of rewinds. If you're buying it for challenge and skill-testing, set aside time, disable the crutches, and prepare to earn every inch. Final verdict: a competent and lovingly assembled retro collection that pays off for dedicated platforming purists, but which sometimes needs modern concessions to be fun for the rest of us.

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