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Review of DanceStar Party Hits on PlayStation 3 (PS3)

by Chucky Chucky photo Oct 2011
Cover image of DanceStar Party Hits on PS3
Gamefings Score: 6.5/10
Platform: PS3 PS3 logo
Released: 18 Oct 2011
Genre: Music / Exercise
Developer: London Studio
Publisher: Sony Computer Entertainment

Introduction

If you have ever wanted to flail with purpose in your living room while being judged by a glowing avatar, DanceStar Party Hits is the polite, slightly embarrassed older cousin of rhythm games. Born out of London Studio's inexplicable desire to turn polite foot-tapping into a competitive sport, the Everybody Dance series (which goes by DanceStar Party in Europe and nudges a sequel out as DanceStar Party Hits) sits squarely in the PlayStation Move era, when motion controllers were still convincing people their furniture could double as a gym. The premise is simple: pick a pop or dance track from a surprisingly long and region-dependent list, wave your Move controller around like a professional, and hope the game awards you points rather than sympathy. The game traces its DNA to SingStar Dance, so it has inherited the party-friendly bones of a karaoke spin-off but with more jazz hands and fewer microphones. It offers both solo and multiplayer modes, because nothing says 'friendship' like competing to see who can interpret choreography most enthusiastically. Critics were lukewarm: Metacritic nudges it to a 66/100 and IGN landed on a 6.5/10, praising the immediate fun and multiplayer but twitching at the scoring system. That lukewarmness is useful to know if you prefer your purchases to either enthrall or actively ruin your social life; DanceStar Party Hits mostly just encourages you to sweat politely and move on.

Gameplay

Gameplay revolves around PlayStation Move tracking. The controller is your magic wand, baton, or very small disco scepter; the game watches how you swing it and awards you points that mostly measure how much you look like you have a plan. Each song comes with a set choreography, delivered by on-screen dancers who perform moves you are gently encouraged to mimic. The tracking is not an interrogation - it will cheer you for attempting the shape of the move even if your personal interpretation involves an impressive amount of improvisation. Modes are straightforward: a single-player campaign of sorts that gets you from first-timer to 'confidently embarrassing,' and multiplayer that supports the sort of competitive chaos that made family rooms suspicious of dance pads. The multiplayer is arguably the game's most charming feature because people behave differently when judged in a group. There are options for cooperative routines and versus modes, which makes the party element feel legitimately communal rather than politely tolerable. Song selection is a big part of the package and the list is eclectic, as any respectable party should be. The track list spans eras and genres - classic disco and funk rubbing shoulders with noughties pop and modern dance bangers. Examples include Barry White's soulful 'You're the First, the Last, My Everything' for those who prefer luxuriant chest hair energy, LMFAO's 'Party Rock Anthem' for people who communicate in neon and spandex, and Lady Gaga's 'Born This Way' for those who want existential empowerment set to a tempo. There are region-specific differences in the catalogue, so your mileage may vary depending on where you bought the game; the developers included a lot of licensed material which makes the whole thing feel like a genuine party playlist rather than a collection of royalty-free intentions. The game is not a deep simulation of professional dance; it is a friendly nudge toward cardio. The scoring system, which got some flak from reviewers, sometimes feels like a mild bureaucrat deciding whether your jazz hand qualifies as 'excellent.' Points accumulate, leaderboards exist, and unlocks keep your ego occupied for several weeks. If you are the kind of person who wants perfect input-to-output fidelity, DanceStar will occasionally make you feel as though you are being scored by a very diplomatic toaster. For everybody else, the immediate reward of seeing a score go up while your heart rate follows is plenty motivating. Customization options are serviceable: you can choose between different difficulties and tweak some settings to account for camera placement, and the visuals provide clear cues for upcoming moves. The interface favours being approachable rather than accidentally intimidating, which fits the whole 'party' ethos. There is also a peculiar satisfaction in the simplicity: no convoluted combo trees, no microtransactions hiding behind polite pop-ups - just choreography, music, and the occasional tantrum when someone insists on doing the Macarena unironically.

Graphics

Visually the game does its job with the decorum of a modest nightclub. The character models and dance routines are adequate: clean, colorful, and energetic without pretending to be photorealistic. Backgrounds lean into club and stage motifs - strobes, silhouettes, and pulsing lights - which help sell the mood even though they're only one step removed from disposable club decor. Costumes are suitably flashy, because no party-themed game can resist sequins. Motion capture and animation are clear enough to communicate what the game wants you to do, which is the important part. Because the emphasis is on readable choreography rather than cinematic spectacle, the graphics prioritize readability over jaw-dropping detail. That means you won't be staring at breathtaking fur or eyebrow hair rendered in agonizing detail; you will, however, be able to see when you're failing to mirror a dance move, which is the point. Performance is steady on PS3, and the game avoids the kind of slowdown that would introduce new and rude scoring variables. Region-variant song licensing does show up in menus and track availability, but aesthetics remain consistent across versions. If visual fidelity is what you need to justify a purchase, this will disappoint you. If you want visuals that help you dance without making you feel like you need an art degree to navigate them, DanceStar Party Hits behaves like a competent, low-drama dance instructor.

Conclusion

DanceStar Party Hits - or Everybody Dance if you prefer the name that sounds less like a Saturday night infomercial - is an unpretentious party game that does exactly what it promises: it gives you music, choreography, and a reason to wave a PlayStation Move controller around until someone compliments your enthusiasm. Its greatest strength is accessibility. The game invites players of varying skill levels to take part, which makes it an excellent social tool for gatherings that value fun over technical mastery. Criticisms mainly land on the scoring system and the lack of depth; reviewers called it pleasant but not profound, and Metacritic's mid-60s score reflects that. If you are looking for a nuanced dance sim with a steep learning curve, this is not it. If you want a cheerful, approachable way to get sweaty with friends while listening to a surprisingly broad playlist, it will serve you well. Buy it for the party, not for enlightenment. The Move controller will be grateful for the attention, and your furniture will get a workout it never asked for. That, in the most honest sense, is the point.

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