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Review of Everybody Dance 3 on PlayStation 3

by Tanya Krane Tanya Krane photo Jan 2013
Cover image of Everybody Dance 3 on PS3
Gamefings Score: 6.6/10 (Metacritic equivalent)
Platform: PS3 PS3 logo
Released: 01 Jan 2013
Genre: Music, Exercise
Developer: London Studio
Publisher: Sony Computer Entertainment

Introduction

Everybody Dance 3 arrives wearing sequins, wielding a PlayStation Move controller, and insisting you call it a party. It's the third entry in London Studio's party-dance series (a franchise that began with Everybody Dance / DanceStar Party in 2011), and unlike its globe-trotting predecessors, this particular installment kept its passport to Latin America only. The game's raison d'être is simple: pick a song, wave the Move like you mean it, and try not to look like you're being exorcised by rhythm. If you treat the game as a conventional rhythm title, you'll find expected pleasures - the tactile whack of hitting beats and the glee of multiplayer chaos. If you treat the game's songbook as a cast list, however, Everybody Dance 3 becomes weirdly rich: every track is a character, and together they form a soap opera of pop archetypes. This review will indulge that conceit, because when the choreography stops making sense and your limbs start to invent new physics, a little myth-making helps.

Gameplay

The core gameplay is what you'd expect from a PlayStation Move-centric dance title: motion cues pop up, you match them, the game judges your enthusiasm and timing, and points rain down like glitter. The basic mechanics are approachable, so your little cousin and the friend who thinks they're 'naturally gifted' at everything can compete without tearing the room apart. Multiplayer is the mode where the game shows its party bona fides - simultaneous routines, scoreboard trash-talk (implicitly delivered via smug smiles), and the chaotic pleasure of watching the person who says "I don't even dance" accidentally discover the worm. Viewed as character arcs, the playlist is delightfully melodramatic. Lady Gaga's ''Born This Way'' plays the wounded hero discovering self-acceptance; the choreography hands you big, unapologetic gestures and the kind of catharsis that makes even the worst dancer feel like a revolutionary. ''Barbra Streisand'' (Duck Sauce) is the trickster - short, absurd, impossible-to-ignore earworm who shows up mid-party, flips the energy, and leaves everyone smiling in mutual confusion. ''Macarena'' is the sitcom relief: everyone knows the moves, so it's both nostalgic and mildly humiliating in equal measure. Meanwhile, ''Kung Fu Fighting'' does its best Bruce Lee cameo, turning your jittery arm swings into an action montage for two minutes. Not all arcs are equal. The game's scoring system - criticized in contemporary reviews - sometimes flattens the nuance. Tight timing is rewarded predictably, but stylistic flair can feel under-appreciated; if your version of ''Dancing With Myself'' is soulful and weird, the game might still prefer robotic precision. That's likely why IGN praised the gameplay and multiplayer but griped at the score-based incentives. In short: Everybody Dance 3 wants you to express yourself, but it also very much wants to know how many perfects you earned.

Graphics

Everybody Dance 3 doesn't pretend to be next-gen eye candy; it's a PlayStation 3 party game and it looks like one - bright stages, stylized avatars, and visual feedback designed to be readable from the back of a living room. The art direction favors clarity over complexity: neon backdrops, bouncy particle effects, and character models that read well even when you're flailing. That's a feature, not a bug. When you're waving a Move wand like a magical antenna, you don't want your cues hidden in photorealism. Avatars serve as both mirror and mischief-maker. They're expressive enough to sell a move, but deliberately cartoonish so you don't get too attached to their shoulder rigging. The stage lighting and camera cuts lean into the performance fantasy - every song gets the "concert" treatment, a reminder that the game's true goal is to make mundane living rooms feel briefly like VIP sections. Compared to rhythm games that obsess over slick, polished visuals, Everybody Dance 3 keeps the graphics functional, festive, and unashamedly pop. If you want texture maps that make you feel deeply about cloth simulation, you're in the wrong nightclub.

Conclusion

Everybody Dance 3 is a party with a decent playlist, cooperative chaos, and a scoring system that occasionally acts like the stern parent at band practice. It's not revolutionary, but it's affable and effective: if your metrics for a great dance game are crowd energy, accessibility, and a catalogue of tracks that read like a who's-who of party archetypes, this one delivers. The Metacritic consensus (around 66/100) and IGN's 6.5/10 reflect the game's strengths and limitations - playable, fun, occasionally frustrating when the scoring refuses to forgive creative improvisation. As a character study, the title is strangely rewarding. Songs arrive, take the stage, reveal their motives, and exit - and you, as the living-room choreographer, get to shepherd their arcs to climax. Whether you're leading a disco redemption arc with ''Upside Down'' or watching ''Barbra Streisand'' crash the plot like a delirious sidekick, Everybody Dance 3 understands that the point of a dance game is not perfection but the story you tell with motion. If you live in the region that got this Latin America-exclusive, or you can import the PS3 disc without breaking your social life, bring snacks, clear space, and bring friends. If you're judging strictly by scorecards, it sits squarely in the middle of the pack: competent and enjoyable, with a few design choices that keep it from being a classic. For a night of laughs, weird confidence breakthroughs, and songs that behave like characters in a soap opera of movements, it's exactly what you want - sequins optional, enthusiasm mandatory.

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