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Review of Wolfenstein: The New Order on PlayStation 3

by Chucky Chucky photo May 2014
Cover image of Wolfenstein: The New Order on PS3
Gamefings Score: 8.5
Platform: PS3 PS3 logo
Released: 20 May 2014
Genre: Action-Adventure, First-person shooter
Developer: MachineGames
Publisher: Bethesda Softworks

Introduction

Wolfenstein: The New Order arrives on the PS3 like a very loud postcard from an alternate 1960s where the Nazis not only won World War II, they also invested heavily in questionable robotics and even more questionable interior design. MachineGames took a franchise built on blasting your way through cartoonish baddies and decided to try something novel: spawn a hero who occasionally has feelings. The result is an unapologetically old-school shooter that has learned some new tricks - and also the occasional monologue about poetry. The PS3 version is the machine's last hurrah for this particular title: it contains the whole single-player package, but asks the tired old hardware to render a world of retro-futurist horror, pulpy melodrama and surprisingly tender Americana. It mostly obliges, with the occasional stuttered salute.

Gameplay

The New Order wears its DNA on its sleeve: this is a first-person shooter at heart, with action-adventure trimmings and a generous helping of story. You play as William "B.J." Blazkowicz, who is introduced to you via a prologue morality choice that actually means something. Decide who lives and who dies and the game quietly rearranges some characters and plot beats for the rest of the experience. It is the sort of binary choice that expects you to feel guilty afterward, which is ambitious for a title so willing to have you tear robot Nazis in half with a shotgun. Combat oscillates between noisy, gloriously messy firefights and the cleaner, quieter elegance of stealth. MachineGames aimed for ''first-person action adventure'' and largely delivered: levels are often big enough to allow multiple approaches, and encounters reward planning as much as trigger-happy improvisation. The cover system is simple but effective - you can lean, peek, and make the occasional cinematic mistake - while melee takedowns let you remove a guard without announcing your position like a malfunctioning accordion. Weapons are the star students of the toolbox. The arsenal ranges from pistols and assault rifles to rocket-equipped hybrids and experimental gadgets derived from the game's Da'at Yichud techno-mysticism. You can dual-wield certain weapons, which is always fun because it doubles your rate of murder and halves your dignity. Ammo isn't auto-magically collected; you must stoop to pick it up from the ground or from fallen enemies. It's a tiny design choice that keeps you pausing to look at corpses like someone rummaging for car keys - and it curtails the fantasy of being an infinite-ammo god. Upgrades and weapon customisation are present but not obtrusive. The game lets you bolt disparate parts together with the sort of enthusiasm usually reserved for IKEA and mad scientists: attach a rocket launcher to an assault rifle, upgrade a wire-cutter into a laser, or just make your shotgun angrier. Stealth plays out in straightforward but satisfying terms - crouch, eliminate, and proceed - while the loud option rewards smart positioning and use of the environment. The narrative scaffolding is unexpectedly sturdy. MachineGames deliberately fleshed out Blazkowicz in ways previous entries didn't bother to, giving him trauma, tenderness, and a penchant for short, grim monologues. Allies and villains are voiced and written well; Caroline Becker, Frau Engel, Deathshead - they all feel real enough to argue with, which is handy when one of them is about to try to kill you with a brain-powered robot. The choices in the prologue give the story minor branches and a sliver of replayability. There are also memorable set-pieces - an asylum escape, a Nazi-run extermination camp liberation, a lunar infiltration and a final tower assault - all strung together by a tone that shifts between grim and absurd so often it could be listed as a switchblade in a museum.

Graphics

On PS3 the game looks a bit like someone lovingly restoring a 1960s Bond film and then painting it with robot blood. The id Tech 5 engine allows MachineGames to pack detail into environments: period-appropriate signage, glossy propaganda, and rooms full of things to shoot. Character models are well animated and textured, though the PS3's generation limits mean this isn't the most technically dazzling version you'll ever see. The developers admitted that squeezing 1080p at 60fps was a struggle on complex scenes; the PS3 often opts for compromises in resolution and frame smoothing rather than spectacle. Level design is a highlight. The architecture serves multiple playstyles and gives combat encounters breathing room. Whether you prefer to stage a planned assault or to cascade through corridors like a cannonball, the environments accommodate you. Some reviewers at the time noted that the PS3 visuals weren't ''next-gen bleeding edge'' - that is fair - but they also missed the point that The New Order trades photorealism for personality. The alternative-history 1960s is vivid and coherent: Nazis with a Bond-esque fashion sense, blimps in the skyline, and a lunar base that makes space feel both retro and unsettling. The soundtrack - courtesy of Mick Gordon and collaborators - deserves a separate mention. It uses 1960s analogue textures and distortion to create a score that is groovy, unsettling, and occasionally metal-riff aggressive. On PS3 the audio is solid and often the best part of a sequence: the music sells the mood where the polygon count politely declines.

Conclusion

Wolfenstein: The New Order on PS3 is the sort of single-player game that reminds you why single-player games were worth saving in the first place. It is brave enough to humanise a shooter protagonist, clever enough to blend stealth and violent improvisation, and stubborn enough to make you pick up ammo off the floor. The PS3 version isn't the prettiest or the smoothest iteration, but it delivers MachineGames' focused vision: an intelligent, pulpy, occasionally emotional romp through an alternate history where the world needs kicking - and you are the boot. There's no multiplayer, so if you came looking for online deathmatches you will be disappointed and also probably relieved. For anyone who appreciates solid shooting mechanics, a surprisingly well-written cast, and a soundtrack that insists on being dramatic, The New Order is a worthwhile blast on PS3. It's a confident reboot that wears its contradictions like medals: at once nostalgic and modern, goofy and sincere, grim and occasionally quite sweet. Give it a play. Blazkowicz will handle the rest, and if you nod at the right moments, he might even whisper a poem as he fires a minigun at a mechanised monstrosity.

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