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Review of Tales of Berseria on PlayStation 4

by Chucky Chucky photo Aug 2016
Cover image of Tales of Berseria on PS4
Gamefings Score: 8.5/10
Platform: PS4 PS4 logo
Released: 18 Aug 2016
Genre: Action Role-playing
Developer: Bandai Namco Studios
Publisher: Bandai Namco Entertainment

Introduction

Tales of Berseria arrives in the series like a storm cloud with an attitude problem: moody, dramatic, and occasionally punching moral philosophy in the face. It's a prequel to Tales of Zestiria, set a thousand years earlier, and it makes that temporal distance feel less like a history lesson and more like a very specific kind of grudge. You play Velvet Crowe, a woman whose idea of a spa day is to start a small war against the religious establishment that ruined her life. The game's pitch-black sense of purpose is refreshing in a genre that usually polishes trauma until it sparkles. Berseria is built for people who prefer their JRPGs with a side of existential rage and an action system that rewards timing and aggression. The presentation leans on anime cutscenes animated by ufotable, a soundtrack from Motoi Sakuraba, and character art from the usual suspects in the series. If you were worried Tales had forgotten how to be melodramatic, this one will file a formal complaint on your behalf.

Gameplay

Combat in Berseria is brisk, button-friendly and a little theatrical in all the right ways. The game uses the Liberation Linear Motion Battle System, which is the series' way of saying "yes, it is still real-time but with combo rules we can tweak." You move freely in arenas, press face buttons to unleash Artes, dodge, guard, and generally make enemies feel personally investigated. The central tweak this time is the Soul Gauge: each character stores up to five Souls. Artes consume Souls, the gauge recharges over time, and enemies can drop Souls you can steal - or do a little reverse pickpocketing on you. If you build enough Soul, you can trigger Break Soul, a powered-up state that lets characters exceed their usual combo limits and do things that are equal parts stylish and devastating. Velvet's Break Soul turns her arm into something bestial and very opinionated about hitting people. Party composition is classic Tales: four active members, a bench of reserves, and the ability to swap the controlled fighter at will. Swap with flair by spending the Blast Gauge and get a free attack from your incoming buddy, which is a delightful way to punish opponents and look competent while doing it. Parties are versatile, and the game's systems encourage learning how your characters' Artes, Mystic Artes and Switch Blasts interplay. Also present are the skits - short, usually funny interstitial conversations represented by portraits - which have more elaborate cut-ins here. They're the game's way of letting the cast breathe between emotionally catastrophic plot points, and they work. The story is, intentionally, a constant nudge: velvet-gloved, sometimes literally, in the ribs. Velvet was a victim of the Scarlet Night and the Advent, events that turned her into a Therion - a daemon-absorbing person with a best-of-both-worlds tragic backstory. Her motivation is revenge on Artorius, the man who founded the Abbey and the Exorcists, using Malakhim (spirits called Malak) as tools. The narrative digests themes about emotion versus reason: Artorius wants to purge malevolence by removing human emotion, Velvet is the personification of unfiltered feeling. As the group assembles - an ensemble of pirates, former Abbey soldiers, and weirdly named malak companions - you string together boss fights and revelations until the climax becomes unavoidable. The game tells its darker story with enough care that Velvet reads as an anti-hero rather than a walking grievance. Accessibility-wise it's not a singalong for newcomers. The battle tutorials can be long, there are many systems to learn, and backtracking occasionally bloats pacing. Local multiplayer for battles exists if you want to convince friends the Soul Gauge is terrible for their mental health too. Overall the combat is one of the most consistently fun parts of the series, even if some mechanics quietly depend on you reading the manual like it's a grimoire.

Graphics

Visually, Berseria looks like a Tales game that drank a craft cocktail and kept the coaster. Character art is classy, with designs from Mutsumi Inomata, Ksuke Fujishima and others giving the cast strong silhouettes and memorable outfits. The big anime cutscenes, animated by ufotable, are genuinely lovely and serve as wardrobe windows for moments that need weight. On the other hand, the in-game environments can feel a bit generically pretty rather than daringly impressive. Famitsu's complaint that the game didn't fully utilize PS4 power holds up in places: textures and level detail sometimes sit a step behind the gorgeous cutscenes. Movement speed and camera can feel sluggish early on, which is more noticeable when the story wants you to sprint emotionally and the world prefers a leisurely saunter. These are not game-breaking issues; they are mostly aesthetic gripes. If your main concern is character faces and expressive animation, Berseria spends its budget very effectively. If you wanted a next-gen playground to run through with uncompromising fidelity, you will notice where the polish was prioritized.

Conclusion

Tales of Berseria is a Tales game confident enough to be unpleasant when it needs to be and still charming when it wants to make you laugh. Velvet is a welcome detour from the genre's usual sunny optimism; she's an anti-hero who carries a convincing emotional logic. The Liberation-LMBS and Soul Gauge give combat satisfying teeth, while Break Souls and Mystic Artes deliver those cathartic moments when a plan goes very right and a villain gets what they paid for. The story leans hard into themes of emotion versus reason, and while the pacing isn't perfect - expect some backtracking and a couple of info dumps - the characters are gripping enough to justify the ride. Presentation is a mixed bag: ufotable's cutscenes and the character art are top-tier, but some environments and performance choices betray the game's multi-platform development history. Critically, it landed well: mid-to-high 70s on Metacritic for PS4, strong praise from outlets like IGN, and Famitsu liked it too. There was a localization kerfuffle over a violent scene that was toned down for rating reasons, and Bandai Namco later apologized for the change; it's a reminder that not even medieval fantasy tragedies are immune to paperwork. If you want an action-JRPG with a darker protagonist, smart combat, and the occasional moment of genuine heartbreak wrapped in dry humor, Berseria is worth your time. If you're chasing cutting-edge visuals across the entire map or a stripped-down learning curve, you might want to temper your expectations. Score: 8.5/10 (Reason: excellent characters and combat; emotion and style outshine some tech and pacing choices.)

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