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Review of Transformers: Fall of Cybertron on PlayStation 4

by Gemma Looksby Gemma Looksby photo Aug 2016
Cover image of Transformers: Fall of Cybertron on PS4
Gamefings Score: 8/10
Platform: PS4 PS4 logo
Released: 08 Aug 2016
Genre: Third-person shooter
Developer: Fun Labs (PS4 port); originally High Moon Studios (lead developer), Mercenary Technology (PC)
Publisher: Activision

Introduction

If you grew up wanting a slightly melancholy giant robot to give you a pep talk before smashing a city-sized enemy, Fall of Cybertron is basically your dream sequence with better shaders. Originally crafted by High Moon Studios as the thunderous follow-up to War for Cybertron, this game received a stealthy PS4 port developed by Fun Labs in 2016. On the surface it's a loud, metallic blockbuster: Autobots, Decepticons, space bridges, and a lot of energy-based melodrama. Underneath that chrome-plated exterior there's a surprisingly sincere attempt to tell a tight origin-style story about a civilization collapsing and a ragtag resistance trying not to become scrap metal. The game trades the sometimes clumsy movie tie-in nonsense for an original Transformers yarn, and the result is equal parts fan service and genuine, playable fun.

Gameplay

Fall of Cybertron wears its toy-box lineage proudly: every character can transform between robot and vehicle forms on demand, and those transformations aren't just pretty animations - they actively shape combat, traversal, and the pacing of each level. The combat leans on a Halo-style shield-and-health system: shields regenerate, health doesn't, and players scrounge for health packs when things get ugly. If you like your guns with upgrade options and the kind of satisfying twang that says "I just bought the slightly obscene firing rate upgrade," there's a loadout system that lets you purchase major upgrades at Teletran 1 kiosks scattered through levels. One upgrade might boost fire rate by up to 75%, which makes buying upgrades feel legitimately worth whatever in-game currency you hauled in. What keeps the campaign interesting is variety. You rarely play the exact same role twice. Jazz is nimble and uses a grappling hook to reach ledges and awkward emotional conclusions; Optimus Prime pilots moments of capital-scale authority by interacting with massive set pieces like Metroplex; the Combaticons can combine into the hulking Bruticus, which makes every enemy think twice about their life choices. Grimlock, who transforms into a Tyrannosaurus, plays like a different game entirely - he's a melee-focused tank with a unique "rage" mechanic that limits transformations, so you're encouraged to dance a little more with the sword and shield before unleashing dino-mayhem. The campaign structure emphasizes those unique powers, which is mostly a good call. Some scripted set pieces, particularly the flight and large-scale battles, are cinematic showstoppers that give you a real sense of being a small, loud cog in an enormous war. Others can feel a touch passive; a few reviewers noted sequences that were more exciting to watch than to actually play, and the PS4 port inherits the same pacing choices. The removal of the cooperative campaign that War for Cybertron offered is an understandable bummer for people who liked buddying up, but the trade-off is more bespoke, character-driven encounters that make each chapter feel distinct. Multiplayer is where Fall of Cybertron once stretched its legs before the servers went the way of the scrapheap. Escalation - the survival-style mode from the previous game - returns, and the competitive multiplayer supports deep customization: heads, torsos, legs, arms, and color options let you build your own cybernetic Frankenstein. Microtransactions exist for players who want to shortcut grinding for parts, which is a mild annoyance but not a dealbreaker if you stick to the single-player. That said, multiplayer support was officially discontinued in 2020 and the official servers were shut down, so on PS4 your options are limited to whatever local or community workarounds remain. Controls translate cleanly to the DualShock/DualSense-era controller. The transformations are smooth and satisfying, and the control scheme adapts well to the different character archetypes. There are occasional frame-rate hiccups during very dense action, an issue that some critics flagged on older platforms and which can crop up on the PS4 depending on the scene. Those moments are temporary and rarely ruin the experience, but they are noticeable during the most bombastic fights.

Graphics

Powered by Unreal Engine 3 with Havok physics doing the heavy lifting, the game still looks surprisingly handsome on PS4. Character models have been given extra polish for the console port: moving parts hum and whir as if the designers remembered robots breathe with mechanical lungs. Optimus got a beefier "warrior" redesign, Metroplex and Trypticon are imposing in the way a mountain-sized robot should be, and Grimlock's dino-form actually makes you feel conflicted about hitting the second life bar. Transformations are a visual highlight - they're animated with satisfying mechanical complexity rather than lazy morphs. Environmental design sells the desolation of Cybertron really well: the Sea of Rust, ruined cities, and towering laboratories make the setting feel earned instead of being just a glossy backdrop. Lighting and particle effects enhance dramatic beats, especially when Energon is involved and everything understandably catches fire. The main visual caveat is the occasional frame-rate dip and texture pop-in during ramped-up combat, which can pull you out of the cardboard-thick storytelling for a second. Overall, the PS4 port cleans up the original visuals and is pleasant to look at, particularly if you're someone who likes their apocalypse with a chrome finish.

Conclusion

If you're a Transformers fan, Fall of Cybertron is the kind of homage that actually earns the title. It's not flawless - pacing stumbles, the loss of a co-op campaign is a shame, and multiplayer is effectively a nostalgia feature now that the official servers are gone - but the game's highs are very high. The campaign delivers an emotional, globe-spanning, metal-crunching story with wide variety in playable characters and genuinely fun mechanical toys to mess around with. Voice work from veterans like Peter Cullen and a soundtrack that sprinkles in Stan Bush's "The Touch" help the narrative hit the notes it's aiming for: heroic, slightly teary, and explosively loud. For a PS4 player revisiting (or discovering) this chapter of the Transformers saga, Fall of Cybertron remains a rollicking, affectionate romp that's worth your time - especially if you enjoy large robots, tight gunplay, and the occasional dinosaur-powered tantrum.

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