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Review of Warhammer: Vermintide 2 on PlayStation 4

by Chucky Chucky photo Dec 2018
Cover image of Warhammer: Vermintide 2 on PS4
Gamefings Score: 8/10
Platform: PS4 PS4 logo
Released: 18 Dec 2018
Genre: Action (co-op, first-person)
Developer: Fatshark
Publisher: Fatshark

Introduction

Warhammer: Vermintide 2 on PS4 is the sort of game that politely asks you to bring friends, a large stockpile of patience, and a hearty appetite for dismemberment. Developed and published by Swedish studio Fatshark, it's the sequel to the 2015 original and arrived on PS4 on 18 December 2018 after earlier PC and Xbox launches. If you missed the memo, its premise is simple: five stubborn heroes, a tide of rat-men called Skaven, some very theatrical Chaos baddies, and the promise that if you work together you will live long enough to see more loot. If you don't work together, you will die repeatedly and learn teamwork through increasingly dramatic means. Critics liked it - the PS4 version holds an 81/100 on Metacritic - and so did a lot of players. The praise isn't only for the gory perks: reviewers singled out sprawling level design, varied enemy types, and an addictive randomized loot system. The whole package is built around co-op fun rather than solo heroics. This means your mileage will vary depending on whether you enjoy shared panic, rescuing friends from rats with a badly timed revive, and arguing over who gets the shiny sword with the stat that almost fits your build.

Gameplay

Vermintide 2 is a first-person, co-operative action romp where you and up to three other players pick one of five heroes and proceed to be excellent at violence. Each hero has multiple careers (15 in the base game, expanded to 20 with DLC) that radically change how they play: you can be a witch hunter who shouts at rats, a dwarf who berates enemies and occasionally runs out of beer, an elf who launches precise murder, a dwarf ranger, a fire-wielding mage, and other variations that feel distinct because they are. Careers bring unique skills, abilities, and playstyles, which keeps swapping characters from 'same game, different body' to 'new rules, same frantic screaming.' The base package ships with 13 missions, more than 20 enemy types, and over 50 weapons, so the first few dozen hours feel satisfyingly large. Missions are varied in scope: city streets, ruined keeps, dwarven holds, and I-hope-this-isn't-where-the-plot-turns-very-bad types of levels. Enemy variety matters because Vermintide trades the slow, careful shove for waves of oppositional chaos: large horde enemies, sneaky specials, and hulking bosses that demand coordination. The combat loop is a pleasingly crunchy mix of melee combos and ranged support. You'll block, dodge, and cleave through rat maidens while your team's mage decides whether to light the entire street on fire or heal you enough to feel morally superior. Loot is handed out via a randomized system after missions and provides the carrot for repeated plays. There is a satisfying addiction to the RNG: one run will yield nothing but practice swords, the next will bless you with a weapon that complements your favorite career. Reports of the system are mixed only because a lot of fun comes with grinding and occasional frustration, and because the Winds of Magic expansion and other DLCs added more weapons and classes, complicating the choice tree. Speaking of expansions: Vermintide 2 has been treated like an MMO in terms of continued development. DLCs introduced new missions, the Winds of Magic expansion brought Beastmen and the Weaves challenge mode (plus Cataclysm difficulty for players who enjoy being very badly punished), and The Chaos Wastes added a roguelike mode and a swath of maps. Fatshark has regularly updated the game with free and paid content. Some expansions landed on PC first and came to consoles later, so if you're on PS4 you might have waited for parity - which is worth noting if you prefer to stay current with the absolute latest toys. The game also adds seasonal content, career DLCs (each career arrives with new weapons and abilities), a cosmetic shop, and updates like a Versus PvP mode released in 2024 that brought a dramatic spike in new players. The community aspect is the point: this is a social brawl that thrives when your squad knows what they're doing, or fails spectacularly together.

Graphics

Vermintide 2 doesn't try to win any art-direction awards for subtlety. It prefers baroque devastation instead, and it does that well. Levels are dense and sprawling with environmental storytelling: ruined keeps, plague-laced towns, and claustrophobic Skaven lairs that make it obvious someone in the design team likes narrow alleyways and trap doors. Destructoid's praise for 'beautifully designed sprawling levels' is accurate - the maps are alive with visual detail that rewards exploration, and the enemy designs are distinct enough that you never get confused about which thing will maul you next. On PS4 the aesthetic holds up thanks to thoughtful art direction rather than cutting-edge technical wizardry. Animations, particularly the game's delightfully brutal dismemberments, are satisfying and frequently the source of dark comedy among teammates. The expansions keep adding new enemy factions and weapons, which also helps the visuals avoid stagnation. If you're playing on older hardware or prefer maximum frame-rate fidelity, the PS4 won't match a high-end PC, but performance is serviceable and the game's look is much more memorable than its occasional frame hiccup.

Conclusion

If your idea of a good night is slicing semi-intelligent rat-things with friends while arguing over loot perks, Vermintide 2 on PS4 is an excellent time. It's not flawless: loot RNG can be cagey, some DLCs had mixed receptions and technical hiccups at launch, and the game occasionally expects you to have friends who understand the phrase 'cover the flanks.' But the core loop - varied heroes, satisfying melee combat, tense encounters, and big boss fights - is so well executed that most flaws feel like bumps in a very enjoyable road. Ultimately, Vermintide 2 rewards patience, cooperation, and the willingness to laugh when your team gets steamrolled by a horde because someone thought the objective was 'optional.' With ongoing updates, expansions, and a surprisingly lively player base years after launch, it's a good pick up on sale and a great pick if you have friends who enjoy cooperative chaos. Score: 8/10 - mostly because it takes everything you loved about co-op fantasy slaughter, polishes it, and occasionally makes you sweep the floor of your keep for dropped loot while you wait for teammates to stop farming cosmetics.

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