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Review of Warriors All-Stars on PlayStation 4

by Gemma Looksby Gemma Looksby photo Mar 2017
Cover image of Warriors All-Stars on PS4
Gamefings Score: 7/10
Platform: PS4 PS4 logo
Released: 30 Mar 2017
Genre: Hack and Slash / Warriors
Developer: Omega Force
Publisher: Koei Tecmo

Introduction

If you like your button-mashing served with a side of nostalgia and a giant helping of fan-service, Warriors All-Stars is the kind of chaotic buffet that makes you both very happy and a little suspicious of your life choices. Developed by Omega Force and published by Koei Tecmo, this single-player hack-and-slash crossover gathers roughly 30 heroes from various Koei Tecmo franchises and tosses them into a kingdom whose magical spring is dying - which is a solid premise until you realize the real problem is that everyone here absolutely loves doing six-hit combos. The game arrived on PlayStation 4 in 2017 (and also on Vita and PC), and while it doesn't reinvent the Warriors formula, it sprinkles enough cameo confetti and remixy soundtrack goodness to keep series fans grinning like kids in a merchandise aisle.

Gameplay

Warriors All-Stars plays like a love letter to Warriors and its many cousins, with the basics you expect: pick a hero, run into a stage, and turn waves of faceless soldiers into decorative floor patterns using satisfying hit chains. If you've played Dynasty Warriors, Samurai Warriors or any of the Orochi mash-ups, the structure will be as familiar as an old pair of pajamas - comforting, a little itchy, but you can't be bothered to get new ones. The twist is how the game handles support and progression. Instead of traditional weapons for every character, Warriors All-Stars uses "hero cards" as gear stand-ins. Each hero can carry up to twenty cards in their inventory and equip one at a time; cards boost stats and can be disassembled for materials or sold for gold. It's a neat attempt to shoehorn some RPG inventory fiddliness into a genre that normally says "loot? no thanks, I have A and B buttons." Supporting characters are another fun wrinkle. You pick four assistants for your main fighter and trigger their assists with R1 plus a face button. Certain pairings even combine into flashy team-up attacks, which rewards a little experimentation. The system keeps combat dynamic without turning the screen into an unreadable fireworks factory, and it cleverly gives characters from weaponless series something to do besides posing dramatically between combos. Under the hood, the engine and move structure feel closer to Samurai Warriors: Spirit of Sanada and Dynasty Warriors 8: Empires than to Orochi, meaning most heroes share a common movepool: a six-hit normal chain and a set of charge attacks. Developers tried to keep each fighter true to their original series - so Ryu Hayabusa, Kasumi and Ayane have moves that match their Ninja Gaiden or Dead or Alive roots - even if everything has to be adapted to the Warriors ruleset. Some series got tweaked more heavily than others; Samurai Warriors folks saw their normal chains shortened but got an extra charge attack to make up for it. If you like pacing your playthrough like a collector, there's plenty to do. Missions are divided between Key Battles that advance one of three branching campaigns and Hero Battles that unlock new playable characters. Most missions are essentially side missions to beef up skills and equipment, which makes multiple playthroughs feel productive rather than repetitive. Speaking of branching, choose your initial hero and the story will bend around them; meet certain conditions and you can even unlock a fourth, more unified campaign. There are 15 endings to find, which will either delight completionists or make casual players mutter about life choices and free time. The combat loop is simple: lock on, spam combos, use charge moves and special assists, rinse, repeat. It's not subtle, but it's tuned to be satisfying. If you've dreamed of sending a Toukiden demon, a Rio casino hostess, and a Dynasty Warriors general into a single combo because reasons, this game obliges. The only real bummer for social players is that All-Stars ships as single-player only, with the producers openly admitting multiplayer could appear via a patch someday. Until then, it's you, your favorite roster, and the sound of thousands of minions respectfully melting away beneath your shoe.

Graphics

Visually, the game leans into the familiar Warriors aesthetic: large stages, chunky character models, and crowds of enemies that exist solely to give your special moves something to do. Levels are themed after the heroes' series of origin, so you'll fight across a Nara-era Japanese garden one minute and medieval European ruins inspired by Atelier the next. Character designs are faithful to their sources, which means fans will enjoy seeing signature outfits and attack animations translated into the Warriors style. The engine won't trick anyone into thinking this is the next-gen graphical revolution - it's polished and functional more than photorealistic - but the remixed soundtrack adds serious production value. Themes come in "Starlet Mix" (orchestral), "Stars Mix" (rockier, Warriors-style), and an extra guitar-heavy version; hearing a familiar series theme reworked into a heavy-hitter riff while you stomp through yet another base capture is oddly triumphant. Performance on PS4 is solid for the most part: you get smooth combat and clear visual feedback during the chaos, though some stages can feel a little samey after long sessions. The presentation leans into fanservice and crossover spectacle rather than technical showboating, and for the kind of player who values character cameos and music remixes, that's exactly the point.

Conclusion

Warriors All-Stars is the kind of crossover that knows its audience and plays to those strengths: tight, familiar Warriors combat; a roster of thirty heroes plucked from unlikely corners of Koei Tecmo's catalog; and a soundtrack that remixes nostalgia into adrenaline. It's not reinventing the wheel, and it won't win any awards for narrative subtlety - the game's plot about Tamaki, Shiki, Setsuna and the goddess Yomi reads like a myth told between combo windows - but it delivers what it promises: ridiculous, satisfying brawls and a parade of cameo moments that make fans grin. Critics landed it around a 7/10 (Metacritic: 70/100, Famitsu: 35/40), which feels fair. If you want a single-player Warriors jam with a stable of cross-series heroes and don't mind looping missions while you chase multiple endings, it's a worthy buy. If you were hoping to team up with friends right away, bring patience or a modicum of faith that a patch will one day add multiplayer. Either way, this is a cheerful, loud, and somewhat indulgent romp - the kind of game that looks at convention, shrugs, and proceeds to party anyway.

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