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Preview of Blue Reflection Ray on PlayStation 5

by Tanya Krane Tanya Krane photo Jul 2026
Cover image of Blue Reflection Ray on PS5
Gamefings Score: 7/10
Platform: PS5 PS5 logo
Due to be Released: 30 Jul 2026
Genre: Role-playing
Developer: Gust Co. Ltd.
Publisher: Koei Tecmo

Introduction

Blue Reflection Ray arrives on PS5 as a curious animal: part anime tie-in, part narrative experiment, and all about feelings. Ostensibly a video game adaptation of the J.C.Staff anime spin-off, which itself sits in the Blue Reflection family tree as a prelude to Blue Reflection: Second Light, the game on PS5 trades flashy mechanical innovation for one thing it wears on its sleeve - character. If you came for explosions or mechanical novelty, you might be slightly disappointed. If you want six to ten hours of tightly scripted character study wrapped in JRPG dressing, this version of Blue Reflection Ray mostly delivers. The core promise is simple: take the twenty-four-episode arc the anime offered and let you live inside the emotional economy of Hiori Hirahara and her classmates. As a reviewer who likes both a well-placed skill combo and a well-placed confession scene, I came out entertained, occasionally moved, and pleasantly a little melancholic.

Gameplay

Blue Reflection Ray's gameplay is intentionally unflashy because the meat of the experience is its cast. The game is structured like a visual-novel-leaning JRPG that breaks the anime into playable chapters - think of each episode title as a level name that cues a specific emotional beat rather than a new enemy type. Progression revolves around conversations, relationship choices and episodic missions that dramatize the events implied by the anime episode list: 'Without a Single Friend' and 'Hiding Your True Feelings' become interactive scenes where you choose dialogue and actions that push a character one way or another. Combat, when it occurs, is kept relatively straightforward - not to be a spoiler, but it functions narratively as a mechanic for resolving inner conflict rather than as an arena for min-maxing gear stats. The joy of the game is in its party interactions. Hiori Hirahara is understandably framed as the narrative fulcrum, and much of the gameplay is devoted to drawing other characters out of their shells. Ruka Hanari and Momo Tanabe are given scenes that emphasize awkwardness and yearning; Ruka's arc reads like an exercise in trying to be seen, while Momo's is a slow-learning comedy of trying - and often failing - to be emotionally honest. Mio Hirahara's presence hovers like a stabilizing force; she's the sibling anchor for Hiori and the player gets frequent scenes that let you choose how much history and protective instinct come out in dialogue. Other classmates like Miyako Shirakaba and Nina Yamada are written with subtler beats: Miyako's arc rests on social grace masking uncertainty, while Nina's chapters tend to puncture bravado and reveal vulnerability. The episodic structure lets the game highlight specific themes: loneliness ('I Can't See Anything'), guilt ('Tell Me I'm Guilty'), panic ('Panic') and the slow burial of old selves ('The Beautiful Girls Digging a Grave'). These aren't just pretty episode titles slapped on a menu. They become mission briefs and scene cues, and the game rewards players who pay attention to emotional context rather than mechanical optimization. A conversation choice made during 'The Witness Who Lost Her Words' can ripple into 'Getting Along', subtly altering how other characters treat your protagonist. The writing team from the anime - notably Akiko Waba and Seishi Minakami - are credited in the original production notes, and the game preserves their tone: sincere, occasionally heavy-handed, and always precise about which discomfort it wants you to sit with. There are flaws. The decision to prioritize narrative over systems occasionally makes combat feel undersized; when a fight pops up after an hour of emotionally intense dialogue, it sometimes lands like an afterthought. A few side paths feel padded, as if the developers needed filler to reach a comfortable playtime. But when the game is at its best, it uses simple systems to let character beats breathe: a short mini-game might be a metaphor for trust, a turn-based encounter might be a metaphor for reconciliation. The PS5 benefits (fast-loading scenes, crisp audio) make the experience feel intentionally intimate - you aren't fighting for loot so much as for closure.

Graphics

The game's visual direction is a direct handoff from the anime: Koichi Kikuta adapted Mel Kishida's original character designs for J.C.Staff, and the result on PS5 is polished, pastel-tinged anime prettiness. Character portraits pop in crisp, high-resolution 2D during conversations, while 3D models - used for exploration and occasional combat - retain that animated softness rather than clinging to hyperrealism. Cutscenes reuse and expand on the anime's framing; you'll recognize the same visual beats that carried the series from 'The Undying Light' through to the finale 'Blue Reflection'. Daisuke Shinoda's music, used liberally, gives the game an emotional undercurrent: it punctuates moments rather than overwhelms them. Opening and ending theme performances by EXiNA, Eir Aoi and ACCAMER, mentioned in the anime's production notes, show up as fully realized tracks and are surprisingly satisfying when layered under the game's most poignant scenes. On PS5 the frame pacing is buttery and loading interruptions are minimal, which is important for a game that relies on chained narrative beats. There are a few texture hiccups in larger scenes and some camera awkwardness during 3D transitions, but these are rare enough that they feel like minor costume malfunctions on an otherwise well-dressed stage.

Conclusion

Blue Reflection Ray on PS5 refuses to be the loudest JRPG in the room; instead it slides into the booth, orders a tea, and spends three hours asking you about your feelings. That approach will win you over if you're the kind of player who likes their RPGs to behave like long, collaborative therapy sessions with pretty character art. Hiori Hirahara's arc - moving from quiet, watchful girl to someone who must name the fears in her life - is the emotional spine, and the supporting cast (Ruka, Momo, Mio, Miyako, Nina and the rest) are given distinct riffs that circle, converge and sometimes collide in rewarding ways. The adaptation isn't perfect: combat can feel tacked-on and a few pacing choices are oddly episodic in a way that suggests the team was translating rather than reimagining the anime for a different medium. Still, the PS5 package looks and sounds great, leans hard on character writing, and delivers a satisfying emotional payoff by the final chapter. If you're coming from the anime, this game rewards repeat viewings and reruns of favorite episodes. If you're new to Blue Reflection's tonal mood, expect a story-first JRPG that prioritizes conversation trees and relationship beats over deep mechanical systems. It's a mood piece; if that mood is your thing, give it a shot. If you need your games to roar, Blue Reflection Ray will probably whisper instead - but sometimes a whisper says more than a shout ever could.

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