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Review of Monster Prom: XXL on Nintendo Switch

by Jay Aborro Jay Aborro photo May 2020
Cover image of Monster Prom: XXL on Switch
Gamefings Score: 8.0/10
Platform: Switch Switch logo
Released: 21 May 2020
Genre: Dating sim / Narrative party game
Developer: Beautiful Glitch
Publisher: Those Awesome Guys

Introduction

In the halcyon days of the 1990s a serious game reviewer wore a blazer, frowned at pixel count, and told readers whether a title was worth their weekly allowance. Imagine that reviewer transported to 2020, handed a Switch, and asked to judge a game about romancing monsters while sipping an energy drink. That is the position I find myself in with Monster Prom: XXL. This is not some purple prose-filled visual novel hiding behind a gothic title; it is a sharp, sardonic dating sim that doubled down on its party-game instincts for the Nintendo Switch release. XXL bundles the original game, the Second Term DLC, and a raft of seasonal extras into a tidy package aimed at both solo players and competitive friend groups. If you expect stern melodrama or elegant gameplay plumbing, you will be disappointed. If you want razor-sharp writing, an embarrassment of events, and a multiplayer mode that can ruin friendships in the best possible way, read on.

Gameplay

Monster Prom is a 2D narrative dating simulator that splits its soul between the single-player visual novel tradition and a multiplayer party-game sensibility. The set-up is cheerfully absurd: you are a student at Spooky High and you have six weeks to convince one of several monstrous classmates to take you to prom. The game gives you one of four pre-set avatars - Oz (fear), Amira (a djinn), Brian (a zombie) or Vicky (a Frankenstein's-type construct) - but you can rename them and choose pronouns, which is a refreshingly modern touch wrapped in retro presentation. Each playthrough is a compact campaign of choices and minigames. Time is segmented into turns representing weeks; each turn you decide how to spend your time at various map locations around Spooky High. Choices exist to boost your stats - smarts, charm, insanity and the like - and the targets' perceptions are driven by these stats. The randomness of event selection is merciless and generous all at once: Monster Prom boasts over 1,300 possible events and dozens of secret endings (the source material lists 47 secret endings), which means no two evenings of play are identical. That stochastic design keeps the joke density high and the surprises coming, though it also leans on repetition as the statistical machinery reuses systems over many runs. The six romanceable monsters are a colorful lot: a werewolf, a vampire, a gorgon, a demon, a ghost, and a mermaid - plus, in Second Term, an eldritch being and a robot-computer. The writing riffing on monster tropes and pop culture references is the game's primary engine. Consider almost every line a one-liner or a baited snark; when it lands the laugh is genuine and frequent. Voice talent is limited but notable, with a roster including a variety of internet and indie scene names that give several characters an extra zip during key scenes. Mechanically, the meat of the game revolves around choice consequences and stat management. You can buy items in a shop to unlock events or endings, and there are minigames interspersed that break up the menu-driven decisions. The multiplayer mode is where Monster Prom shows its teeth: up to four players can compete to woo the same monsters, sabotage each other, and generally make choices that are simultaneously strategic and hilarious. Many reviewers (and my own time with the game) found multiplayer to be the more compelling way to play; the competitive mechanics create emergent comedy and emotional stakes that the single-player mode sometimes fails to replicate. For single-player fans there is a satisfying amount of content, but the game can feel grindy after several plays: randomization keeps things fresh, yet the core loop of stat-grinding and event-triggering lacks deeper mechanical evolution. The shop, unlockables, and the armory of situations help, but if you expect a complex mechanical progression system you will not find it here. What you will find is a finely crafted comedy engine, excellent pacing for short sessions, and a surprising amount of replay value if you enjoy discovering new punchlines and secret outcomes.

Graphics

Graphically Monster Prom is a hand-drawn, 2D delight. Arthur Tien's character art is the game's most arresting asset: exaggerated expressions, bold silhouettes, and clean linework give each monster an immediate personality. The backgrounds are economical but evocative - enough to set the scene without stealing attention from the dialogue and character portraits, which is how a visual novel should behave. On the Switch the presentation holds up well; menus are clear, text is readable in docked and handheld modes, and animations are suitably snappy for a game that relies on timing for comedic effect. Audio is a mixed bag in the best sense. Messer Chups provides a soundtrack that nods to surf-rock and spooky themes, a jaunty backdrop that complements the game's tone without overpowering it. Voice work is limited rather than comprehensive, but the cast's performances are well-chosen and memorable when they occur. The game's interface and feedback cues are competent - the UI is functional, quick, and retains that indie charm where practicality meets personality. If you are the type who inspects pixels for technical bravura, Monster Prom won't blow your mind; if you care about character design, comedic timing, and a consistent visual identity, this is one of the more polished indie efforts you'll encounter on Switch.

Conclusion

If I were writing this review in 1996 I'd compare Monster Prom: XXL to renting a cult comedy on VHS, but with better jokes and no rewinding. It is best appreciated with friends crowded around a console, where its multiplayer shenanigans can turn a casual evening into an exercise in delightful cruelty and competitive mischief. The single-player mode is worthy and stuffed with content, but it occasionally shows its design choices - randomness and repetition - which can make later runs feel a touch routine. The game's strengths are unmistakable: razor-sharp writing that lands frequently, character art that gives monsters real charm, and a party-mode design that turns a dating sim into social sport. Its weaknesses are honest too: mechanics that don't deepen significantly over time and a reliance on randomized loops that can feel grindy for completionists. All told, Monster Prom: XXL is an excellent package on Switch for those who enjoy narrative comedy, social gaming, and replayable twists. It earns a solid 8.0 out of 10: not because it reinvents the wheel, but because it polishes a very particular wheel until it squeaks with laughter. If you want a dating sim that is less about sappy romance and more about barbed wit and monster hijinks, this is your promposal.

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