Gamefings logoimg

Review of My Hero: One's Justice 2 on Nintendo Switch

by Jay Aborro Jay Aborro photo Aug 2025
Cover image of My Hero: One's Justice 2 on Switch
Gamefings Score: 6.5/10
Platform: Switch Switch logo
Released: 19 Aug 2025
Genre: Fighting
Developer: Byking
Publisher: Bandai Namco Entertainment

Introduction

There was a time, not so long ago in the vaulted pages of print magazines, when fighting games were judged by three immutable laws: responsiveness, clarity, and the ability to make your palms sweat during a local versus match. My Hero: One's Justice 2 arrives on the Nintendo Switch wearing its anime pedigree like brass knuckles - flashy, loud and designed to look excellent on a poster at your local game shop. Developed by Byking and published by Bandai Namco Entertainment, it is the sequel to the first One's Justice and aims to transplant the kinetic, mid-air theatrics of the My Hero Academia manga and anime into a three-dimensional fighting playground. The results are, depending on whether you are a die-hard fan or a passing enthusiast, alternately delightful and maddening. From the moment the cartridge (or the eShop icon, for the modernist) wakes the Switch, the game announces itself as fan service with catalog-level faithfulness: character models, quips, special moves and the melodramatic soundtrack all scream the source material. That fidelity is both the game's greatest strength and its largest constraint. If you own the tie-in universe already, One's Justice 2 feels like a lovingly assembled toy chest. If you do not, the toy chest is full of odd-shaped, only-vaguely-explained bits that require glossary-reading between rounds.

Gameplay

The core of One's Justice 2 is a 3D arena fighter in which battles are played out with verticality and spectacle as the primary currencies. Matches take place in destructible stages and the game's control scheme emphasizes blitzes, special Quirk attacks, and tag-style support maneuvers. On Switch the controls are serviceable and the learning curve is gentle enough to pull casual anime fans into a few fun sessions. Button presses translate into on-screen action without any noticeable lag, which is important for a game that tries to sell you the sensation of trading detonating blows while you and your opponent race around a flattened city block. Combat is not deep in the traditional tournament sense. This is not an EVO headliner - it is a show. Still, there's more going on than a single press-to-special loop. Characters have unique special abilities that capture their anime identities; for example, Deku feels weighty and explosive, Todoroki manipulates range and space, and other fighters lean into grapples, zoning or high-mobility approaches. The special moves look tremendous and are frequently accompanied by animation and camera work that make each successful connection feel cinematic. That visual punch is the game's bread-and-butter. The finer mechanics, however, reveal the game's compromises. Combos are often generous and forgiving, which makes early play accessible but also reduces the room for mastery. The collision and hit detection can feel inconsistent at times - an attack that looked textbook will sometimes clip through or resolve in a way that defies expectations. Several reviewers noted that the sequel can be too similar to its predecessor, and the Switch release does nothing to disguise that lineage: it's clearly iterative, not revolutionary. Camera control is a recurring sore point. When two characters rocket across the stage and a support character wades in with a follow-up, the camera can chase the spectacle so aggressively that positional clarity is lost. In crowded, destructible arenas you sometimes lose the thread of where you are relative to an opponent's stage hazards, and in a game that relies on quick spatial reasoning, that is a real hindrance. The local multiplayer experience remains spirited - nothing quite matches the joy of a friend yelling "Plus Ultra!" from across the couch - but competitive precision is hampered by these visual hiccups. Story mode leans heavily on fans' existing knowledge. The game's single-player campaign serves as a highlight reel of the anime's narrative beats, with mission-style set pieces and cutscenes stitched between skirmishes. For those steeped in the lore, it reads like an interactive compendium; if you are a newcomer, it reads like a recap written by someone who assumes you were there for the original broadcasts. Additional characters have been added post-launch via paid DLC (the first of note being Hawks), and an update in June 2020 added English voiceovers, which tighten up the presentation for Western audiences. DLC is a double-edged sword: it broadens the roster but also partitions the experience between those who pay and those who do not. Balance-wise, the roster is wide and varied, which keeps matchups interesting on paper. In practice, certain characters and tactics shine more clearly than others, and because the game tilts toward spectacle, the most visually ostentatious characters often feel the most satisfying. If you are evaluating One's Justice 2 as a competitive fighter, you will find gaps in depth and polish. If you view it as an interactive anime with combat as its connective tissue, you will likely be entertained for hours.

Graphics

Graphically the Switch version punches above its weight. Powered by Unreal Engine 4, the visual style is cel-shaded and faithful to the source material, which helps the game maintain a consistent identity. Characters look like they stepped out of a glossy artbook; facial expressions, explosive Quirk effects, and stage destruction all contribute to a cinematic combat experience. On the Switch, there are compromises in texture fidelity and frame pacing compared to console or PC counterparts, but these concessions are generally masked by the game's art direction. The presentation is the game's calling card. Special moves trigger splash screens, slow-motion camera shots and particle effects that are purpose-built for those satisfying, highlight-reel moments. These are the images that will make a My Hero fan's heart warm: a hero's Quirk flaring as the camera circles, an antagonist's grimace frozen as the impact hits. However, that cinematic ambition occasionally works against gameplay because the camera and spectacle can obscure the very thing you need to see - the enemy's next move. Sound design and music deserve a line of praise as well. The soundtrack slaps the expected dramatic chords onto every decisive moment; voice acting (especially after the English voiceover update) adds texture to characters who already have a lot of personality written into them. If you are approaching this as a multimedia tie-in, the audiovisual package gets the job done and then some.

Conclusion

My Hero: One's Justice 2 on the Switch is an honest attempt to bottle the exuberance of its source material and serve it as a fighting game. It succeeds best when it leans into spectacle: the special moves, character moments and faithful visuals are the reason many will buy the game. Critics and aggregate sites landed the Switch release in the mid-60s on Metacritic, and that middling consensus is accurate if you expect a finely tuned competitive fighter. For fans of My Hero Academia, One's Justice 2 is a recommendable purchase: it is a toy chest of recognizable faces, show-stopping moves, and enough modes to keep a fan entertained, especially with the DLC and English voiceover support. For those outside the fandom, there are better, deeper fighters on the Switch if your goal is arcane mastery and tournament viability. The camera, the shallow competitive depth and a story mode that assumes prior knowledge prevent the title from breaking into the upper echelons of the genre. In the manner of a 1990s reviewer who still respects the ritual of dropping a cartridge into a machine and watching the splash screen with the reverence of a cathedral, I will say this: One's Justice 2 does what it sets out to do with verve and style, but it does not reforge the mold. It is entertaining, occasionally brilliant in presentation, and frustratingly ordinary in mechanical depth. If you are a fan, your enthusiasm will be rewarded; if you are a purist looking for a new fighting masterpiece, you will be left waiting for something with a little more bite. Final verdict: a solid, showy sequel with room to grow - 6.5 out of 10.

See Latest Prices for My Hero: One's Justice 2 on Switch on Amazon

See Prices for My Hero: One's Justice 2 on Switch on Ebay

Related
Latest
image for news article 'Sophie Turner Is Lara Croft — How Tomb Raider's Brutal Skill Ceiling Will Shape Amazon's TV Take'
Hemal Harris - 04 Sep 2025
Sophie Turner will play Lara Croft in Amazon's Tomb Raider series. Here's how the show can capture the games' brutal challenge loo...
image for news article 'Gamescom 2025: From Hornet's Revenge to Gunfights in the Future — The Biggest Reveals, Ranked by Hype (and Probability of Screaming)'
Gemma Looksby - 27 Aug 2025
Gamescom 2025 unleashed release dates, surprises, and enough nostalgia to power a retro arcade. Hollow Knight: Silksong finally la...
image for news article 'From Sidekick to Symptom: An In-Depth Look at How Game Characters Grow (and Break) Over Time'
Tanya Krane - 22 Aug 2025
A witty, in-depth analysis of how video game characters evolve - from antiheroes and companions to tragic villains - and how gamep...
image for news article 'Helldivers 2: The Ultimate Skill Test — How to Survive When Friendly Fire Is A Feature'
Hemal Harris - 22 Aug 2025
Helldivers 2 turns cooperative shooters into a terrifying teamwork exam. From friendly-fire fiascos to stratagem juggling and glob...
image for news article 'PlayStation Plus August Drop: Mortal Kombat 1, Spider-Man, Sword of the Sea and Two Resident Evils — Sony’s Buffet of Beatdowns and Beachside Introspection'
Chucky - 22 Aug 2025
Sony's August PlayStation Plus drop mixes Mortal Kombat 1 and Marvel's Spider-Man with day-one indie Sword of the Sea, EDF6 co-op ...
image for news article 'Tariff Drama and Console Character Arcs: How the PS5 Price Hike Recasts PlayStation's Story'
Tanya Krane - 21 Aug 2025
Sony just raised PS5 prices in the US - but this is more than a number. We break down the cast, the catalyst (hello, tariffs), and...
image for news article 'The Nintendo Switch 2: An Overhyped Second Date That Actually Went Well'
Chucky - 14 Jun 2025
Nintendo Switch 2 has hit the market, and it's selling like hotcakes! Here's what you need to know about this slightly improved se...