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Review of New Super Lucky's Tale on Nintendo Switch

by Jay Aborro Jay Aborro photo Nov 2019
Cover image of New Super Lucky's Tale on Switch
Gamefings Score: 7.6
Platform: Switch Switch logo
Released: 08 Nov 2019
Genre: Platform / Action-adventure
Developer: Playful Studios
Publisher: Playful Studios

Introduction

If you leaf through the clearance-bin issues of any 1990s gaming magazine, you will find earnest write-ups about mascot platformers: bright colors, chirpy tunes, and the eternal pursuit of star-shaped collectibles. New Super Lucky's Tale arrives in that proud lineage, wearing a jaunty hat and a grin so wide it might disarm even the most cynical reader. This 'new' edition is in fact a ground-up rebuild of 2017's Super Lucky's Tale, and Playful Studios clearly treated the brief as 'what would a modern 3D platformer look like if you restrained it with old-school charm?' The answer is a competent, cheerful, and meticulously tuned adventure that mostly hits its target - and occasionally trips over the shoelaces of expectation.

Gameplay

The heart of New Super Lucky's Tale is refreshingly straightforward: you play Lucky Swiftail, an obligingly optimistic fox, who hops from world to world inside the Book of Ages. Each world is presented as a hub - a 3D playground you can rotate, explore, and poke at until you find the hidden toys. The core loop is classic platforming fare: tackle a level, clear objectives, uncover secrets, collect pages stamped with clover emblems and then use them to unlock the boss that ends the world. If that sounds like a recipe from a 1994 design bible, it is - and that is not an insult. There's comfort in the familiar. Playful Studios mixes up the pacing by folding in a number of set-piece variations. Some stages are straight-up 3D platforming; others flip to 2D side-scrolling. There are also one-direction runner sections that demand quick reflexes, sliding puzzles, and a few delightful marble-tilt levels where Lucky is shrunk and sent careening inside a sphere. Combat is intentionally simple: a tail swipe or a judiciously timed jump will dispatch most foes, shifting the emphasis from fight mechanics to level navigation and momentum. Coins litter the stages and can be burned on cosmetic outfits, an inconsequential but cheerful diversion that keeps the tone light. Where New Super Lucky's Tale separates itself from mere nostalgia is in polish and structure. The developers reworked the camera - it is fully rotatable and zoomable, which solves one of the grittier sins of the original: uncooperative viewpoints. Controls have been tightened and Lucky's gait was redesigned from four-legged scamper to a bipedal run to deliver crisper responsiveness. The narrative has more connective tissue too: extra backstory for Lucky's family and an expanded cast flesh out the plot, while previously released DLC such as Gilly's Island is woven into the main sequence rather than tacked on as an afterthought. Guardian Trials content and the Foxington challenge stages are also folded in for completionists. Balance-wise, the game skews toward accessibility. Stubborn veterans of precision platformers might find the challenge modest, but that's deliberate: the title aims to be warm and welcoming rather than gladiatorial. That said, there are moments that will test reflexes and patience - some of the runner stages and marble puzzles require exacting timing. Minor issues remain, such as mandatory unskippable cutscenes on replay and occasional loading interruptions, but these are blemishes rather than deal-breakers. For players who remember the heyday of mascot platformers, Lucky delivers a tidy, sprightly experience without trying to reinvent the wheel.

Graphics

Graphically, New Super Lucky's Tale opts for a polished cartoon aesthetic rather than photoreal bravado. Colors pop in a manner that would have made your old CRT sing; levels are lovingly detailed with whimsical environmental props and character models that communicate personality through exaggerated silhouettes and expressive animation. The move to a fully rotatable camera means the vistas you admire are also the vistas you can exploit for secrets - a design win. On the Switch, the presentation is mostly stable and attractive, though not immune to the platform's limits. Reviewers noted mild performance hiccups and occasional frame-rate wobbles in more populated scenes, and load screens are a recurring presence. By contrast, other console ports reportedly run a touch smoother. These technical quibbles do not swamp the visual charm; they merely remind you that this is a Unity-built, mid-sized production rather than a triple-A spectacle. If you prize aesthetic warmth and readable level design over cutting-edge fidelity, Lucky's world will be a comfortable place to roam.

Conclusion

New Super Lucky's Tale is the sort of game that contemporary critics used to call 'a character piece of platforming' - pleasant, well made, and self-aware of its heritage. Playful Studios has done something sensible: taken the bones of an underrated platformer and reassembled them with better camera work, tighter controls, and a more coherent story. The result is not revolutionary, nor is it intended to be. It's a cheerful, slightly short, and well-mannered romp that understands the value of putting a smile on the player's face. If you own the original on Xbox One, the argument for repurchasing is thin; most of the changes are refinements rather than wholesale new content. For Switch owners, especially those who have a soft spot for the golden era of mascot platformers or younger players discovering the genre for the first time, this is a recommended buy. Treat it like a polished relic - a cartridge-era design with modern sensibilities. It won't break the scoreboard, but it will hand you an hour or two of uncomplicated fun and occasionally remind you why floppy-eared heroes and silly villains were once the beating heart of video-game culture.

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