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Review of Prince of Persia: The Sands of Time Remake on PlayStation 4

by Hemal Harris Hemal Harris photo Aug 2025
Cover image of Prince of Persia: The Sands of Time Remake on PS4
Gamefings Score: 7.5
Platform: PS4 PS4 logo
Released: 08 Aug 2025
Genre: Action-Adventure / Platformer
Developer: Originally announced: Ubisoft Mumbai & Ubisoft Pune; remake later taken over by Ubisoft Montreal
Publisher: Ubisoft

Introduction

Playing the Sands of Time remake on PS4 feels like meeting a childhood crush at a coffee shop: you recognise the eyes, the smile and the outfit, but something about the haircut makes you pause. The original 2003 Prince of Persia was famous for its elegant, sometimes brutal, platforming and a single game-mechanic so charmingly useful you wanted to marry it - the Dagger of Time's rewind. This remake attempts to translate that tight acrobatic choreography and time-bending toolkit to modern hardware and sensibilities. What matters most, though, is whether the remake keeps the one-two punch that made the original rewarding: platforming that punishes small errors and a set of combat/puzzle systems that reward practice, timing and a slightly masochistic love of getting things just right. On PS4, the remake mostly delivers the former in spirit - while showing its production scars in places - so if you came for the challenge, you're in for a ride. If you came for photorealistic eye candy, expect feedbacks and explanations from fans and devs about deliberate visual choices.

Gameplay

At its core, the Sands of Time experience has always been a challenge about controlled movement: reading a vertical space, committing to a run, wall-running with the awkward confidence of someone who has just remembered they left the kettle on, and timing a jump so your palm meets that ledge instead of 2 pixels of the abyss. The remake keeps those bones intact. Expect the same catalogue of acrobatic tools: wall-runs, ledge-climbing and the series' signature contextual moves that let the Prince dance across the environment. The traps - spike pits, arrow walls, spinning blades - remain less set-pieces and more timing exams. The difficulty here is not fake; it asks for spatial awareness, precise thumbwork and a willingness to learn the exact moment the Prince needs to push, leap or cling. The Dagger of Time remains the moral and mechanical compass of the game. Rewind (the safety net) is not a cheat button to hold for your entire run; think of it as an expensive save-scarf you wrap around mistakes. Using rewind well is a learned skill: instead of reflexively scrubbing time after the tenth misstep, the better player uses it to practice riskier routes, to chain complex platforming sequences and to approach encounters that require split-second repositioning. The remake's handling of time powers matters enormously for the challenge curve. The original made you balance offensive options (freeze a single enemy, slow time locally, or freeze everything for a short comedic massacre) against a limited Sand resource. That resource-management element subtly changed fights from ''spam swings'' to ''tactical patience''. On PS4, the remake leans into that: you will be rewarded for planning - letting the Dagger's tanks recharge through pickups, and deciding when to expend a precious tank to freeze a hazardous room and reposition yourself like a ninja interior decorator. Combat retains a contextual elegance: combos, wall-bounces into enemies and somersault attacks are not muscle-memory-only affairs. They demand timing, reading enemy tells and occasionally the patience to wait for a good opening while Farah provides ranged support - which the remake preserves. Farah's AI in the original was charmingly imperfect: she shot arrows that could clip you if you wandered into her line of fire and was required for cooperative puzzles. That unpredictability is also part of the learning loop; it forces you to be aware of your partner's position and to build situational awareness. The remake keeps those cooperative puzzle beats, meaning you'll need both puzzle logic and communication with a single-button partner (i.e., spatial positioning and awareness) - skills that reward slow, thoughtful play. Platforming challenge in the remake is where your mechanical skill will be tested the most. Expect long corridors of vertical traversal where misjudging a wall-run results in a frantic rewind or a humiliating plummet. The controls on the PS4 pad are predictably slicker than the original PS2 controls, but the fundamental skillset is the same: precision timing, momentum understanding (know when to run rather than step), and perspective reading. The camera - historically a sore spot on some ports - has been reworked for modern consoles, but it still occasionally judges your jumps for you by throwing a mischievous angle. Learning to compensate for camera quirks is part of the meta-skill the game asks for. There are difficulty spikes caused by enemy respawns and cramped rooms where the game asks you to perform platforming while fending off waves; the remake keeps these but tends to give slightly more feedback and clearer visual telegraphs. That means the game still punishes carelessness but increasingly rewards planning and the combination of acrobatic skill with combat resource management. In short: you'll need patience, timing, the ability to read geometry, fight discipline, and the mental flexibility to turn your mistakes into practice loops using the Dagger.

Graphics

The remake's graphics were controversial from the moment its trailer hit the internet. The studios initially responsible (Ubisoft Mumbai and Pune) chose a visual approach that some fans called 'muted' or 'underbaked' for what they expected from a modern remake. Ubisoft defended the choices as deliberate stylistic direction - something to make the game stand apart from hyper-realistic peers and to emphasize fantasy. Regardless of your feelings about the artistic direction, the PS4 version itself is competent: environments retain the blue-tinted, Arabian-nights palette that made the palace of Azad feel both beautiful and ominous; set-dressing and particle effects emphasize the magical quality of sand and time. Where the remake shines visually is in animation and 'readability' - the Prince's movements are smooth, and the acrobatic hits feel weighty because the animators respected trajectory and follow-through. That matters for challenge: when your wall-run animation is crisp, you can time jumps with confidence; sloppy animation ruins trust, and the remake largely avoids that. Performance on PS4 is acceptable, with occasional frame stutters in heavier rooms early in development; Ubisoft Montreal's takeover and delays suggest polish is a priority, and many rough edges from early presentations were addressed in later builds. Voice work returns a familiar face - Yuri Lowenthal reprises the Prince - which is a win for continuity and character feel. Farah's voice actor changed, so expect a slightly different chemistry, but the writing and short cutscenes aim to keep narrative beats tight and supportive of gameplay rather than interrupting it. Fans worried about the look will keep arguing, but if your primary concern is challenge and clarity, the visuals mostly do the job: enemy tells are readable, traps visually telegraph their rhythms, and the Dagger powers are visually distinct enough to make in-the-moment decisions intuitive.

Conclusion

If you loved the 2003 Sands of Time because it taught you to respect ledges and the cost of a single bad jump, the remake on PS4 will mostly give you that same education - albeit with a different haircut. The core loop of precise platforming, combat that rewards timing, and resource-managed time powers is intact and often improved with modern controls and clearer feedback. What holds it back from perfection is an identity wobble: the remake had a messy public development and a visual style that split opinions, and the delays and dev-team switches are visible in places where polish still needs to settle in. That said, the challenge design is respectful of the original: it demands spatial skill, timing, puzzle logic and patience, and it rewards players who are willing to learn the Prince's dance. If you play for the thrill of landing a near-impossible chain of wall-runs into a perfect time-freeze exploit, or if you enjoy a game that treats mistakes as practice thanks to a generous rewind system, this remake is worth your time on PS4. If you're primarily after blockbuster cinematic fidelity, temper your expectations and listen to the developer commentary: style here is a conscious choice. For players who love being tested - and enjoy the satisfaction of earning success rather than being handed it - the Sands of Time remake is a respectful, if imperfect, modern retelling. It nudges you to become better, and there are worse things in life than a game that insists you level up your thumbs and your brain. Score: 7.5/10 - great bones, solid challenge, polish still in progress.

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