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Review of Resident Evil 3 on PlayStation 4

by Hemal Harris Hemal Harris photo Apr 2020
Cover image of Resident Evil 3 on PS4
Gamefings Score: 8/10
Platform: PS4 PS4 logo
Released: 03 Apr 2020
Genre: Survival horror / Third-person shooter
Developer: Capcom
Publisher: Capcom

Introduction

Resident Evil 3 (2020 remake) slams you back into Raccoon City like a horror-genre slapstick: smile, scream, run, repeat. Capcom rebuilt the 1999 Nemesis outing on the RE Engine, modernized Jill Valentine (and Carlos), and traded some of the original's rambling exploration for a livelier, sometimes cinematic, sprint through zombie-lined streets. If you boot it on PS4 expecting to lope around and casually admire photorealistic gore, prepare to be schooled in two crucial truths: the game still wants your brain engaged, and Nemesis will personally RSVP to your plans for the evening. This review homes in on what makes the game challenging and which player skills actually matter when the city collapses around you.

Gameplay

Resident Evil 3 wears its challenge like a bruised badge - it isn't stingy with danger, but it also won't let you cheese your way through everything. At the core, the game is a third-person survival horror shooter that mixes item-based puzzles, tight corridors, and AI enemies that punish sloppy decisions. You'll be juggling an inventory, solving environmental puzzles to unlock new areas, and farming weapon parts to keep your guns relevant. Ammo and herbs can run scarce on higher difficulties, so resource management is constantly on your mind. The remake leans into a faster-feeling Jill compared to the RE2 remake: movement and animations were revamped, and dodge was added. Dodge is one of the game's most important mechanical pivots, but don't let the simple button icon fool you - execution matters. The window for a perfect dodge/counter is tight and (according to many players) somewhat inconsistent, which means the skill required is twofold: learn enemy tells and develop the muscle memory to react in microseconds. On top of that, Jill's counter-aim after a dodge rewards precise timing with automatic head aimed shots - treat that like your ace card for conserving ammo in prolonged fights. Nemesis encounters are the game's spice rack. He shows up in key scripted sequences and boss fights with escalating forms, and the team redesigned his AI so he can use weapons, grab you with tentacles, and suddenly appear after a long jump. The encounters are not constant stalker-sim like some expected, but when Nemesis does appear he is brutally pedagogical: he forces you to prioritize movement, pattern recognition, and choosing when to fight or flee. That decision-making is the heart of the challenge. Do you burn ammo trying to stagger him, or do you bait a scripted sequence and use the environment to your advantage? Carlos sections add a different flavor: melee stuns, different pacing, and occasional bullet-scarcity workarounds. Weapon customization exists and matters - finding parts and upgrades raises the ceiling of your DPS and makes certain fights markedly easier. The game also includes an automap and collectible maps that reveal rooms and items, so spatial memory and route planning are part of your toolkit. The save-point system and the eventual unlockable difficulty modes (Nightmare, Inferno) change the stakes: these modes disable autosaves and rearrange item locations, making disciplined play and pre-planned loadouts essential. Unlocking the in-game shop via challenge completions (destroying Charlie dolls, finding upgrades) becomes mandatory if you want to tackle the toughest modes without wanting to throw your controller into a pit of small, judgmental zombies. Puzzle solving is less elaborate than in older RE entries but still requires clear thinking under pressure. Many rooms double as combat arenas and item puzzles, so multitasking - solving a lock while an enemy lurks - is a routine scenario. The gameplay rewards patience: rushing into rooms without scanning, lining up headshots or mapping escape routes is how you gift-wrap your progress for destruction. Overall, the challenge curve favours adaptive players who can switch between precise aim, timing-based dodges, inventory Tetris, and situational risk-reward choices.

Graphics

The RE Engine looks delicious on PS4: polished character models, moody lighting, and detailed environments make Raccoon City feel lived-in and ruined. Visual clarity helps gameplay - enemy animations and tells are readable, which is crucial when your survival depends on noticing a twitch or a tentacle reach. The Nemesis redesign is a particular visual threat: its hulking, prototype look (complete with bodybags and restrictive gear) telegraphs aggression and makes the occasional scripted appearance a cinematic stomp on your confidence. While graphics are not directly a 'skill', they assist the player's information intake: spotting a weapon glint, reading a map, or seeing an enemy wind up for an attack becomes less of a guessing game and more of a reflex challenge, which is exactly how this remake chooses to balance tension and playability.

Conclusion

Resident Evil 3's remake is a brisk, lean survival horror that swaps some of the 1999 original's meandering structure for a meatier, more action-laced tempo. That choice tightens its challenge into something that rewards a particular set of player skills: timing (for dodges and counters), resource management (for herbs, ammo, and upgrades), spatial memory and planning (for routes and puzzle solutions), and the humility to accept that sometimes sprinting like a caffeinated raccoon is the correct tactical choice. The game's short length and reliance on scripted Nemesis beats frustrated some critics, but if you treat RE3 as a concentrated exam in adaptive survival rather than an open-ended exploration, it stands as one of the better polished and more mechanically interesting remakes. For the 18-year-old reading this: if you like games that make you feel clever for conserving one bullet and genuinely panicked for a timed Nemesis encounter, snag it. If you want dozens of hours of sprawling puzzles and optional detours, maybe wait for a sale or do a speedrun runback. On PS4 the game looks great and plays with a deliberate pace that teaches as it terrorizes - and if you finish it and still crave punishment, the Nightmare and Inferno modes and the shop unlocks are ready to turn your competent run into a trial-by-fire. Pack your herbs, practice that dodge timing, stop hoarding shotgun ammo for the wrong reasons, and try not to name Nemesis - it just encourages him.

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