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Review of Strike Suit Zero on PlayStation 4 (PS4)

by Gemma Looksby Gemma Looksby photo Apr 2014
Cover image of Strike Suit Zero on PS4
Gamefings Score: 7/10
Platform: PS4 PS4 logo
Released: 04 Apr 2014
Genre: Space combat simulator
Developer: Born Ready
Publisher: Born Ready

Introduction

If you ever wanted to pilot a futuristic fighter that can angrily snap into a Gundam-style mecha and then proceed to pew-pew your way through an interstellar soap opera, Strike Suit Zero is here to fulfill that very specific fantasy. Born Ready launched this space combat throwback after a successful Kickstarter campaign, and the result is a mash-up of classic arcade dogfighting, mecha transformation theatrics, and a cinematic sprinkling of Homeworld-esque gravity. On PS4 you get the Director's Cut polish-fancier shaders, reworked campaign pacing, and a feeling that the sky (or void) is slightly more dramatic than it used to be. You play a pilot for the United Nations of Earth, thrust into pitched battles against space colonies that look like they read too many dystopian manifestos. The plot frames you as a small but essential cog in a much larger war-there are background fleet battles, AI wingmen doing their own thing, and the odd exploding capital ship to remind you that this universe is loud, chaotic, and occasionally cruel. The real headline feature is the "strike mode": a transforming suit mechanic that turns routine dogfights into moments of flamboyant showboating and tactical juggling. Think switching between fighter and mecha, but with less paperwork and more explosions.

Gameplay

Underneath the exploding aesthetic, Strike Suit Zero is a mission-based, arcade-leaning space shooter that borrows lovingly from the 90s classics while trying to modernize the formula. Missions are sequential and story-driven, so you're rarely doing random fetch quests in space-you're normally drifting toward an objective while other allied and enemy units duke it out in the background. It gives each mission a sense of being part of a bigger campaign rather than your personal highlight reel. Gameplay revolves around mastering the trade-off between two combat personalities: your nimble fighter mode and the showy, heavier-hitting Strike Suit. Fighter mode is fast, maneuverable, and great for weaving through swarms of enemy interceptors. Strike mode is where the game gets theatrical: you transform into a larger mecha-like form that unlocks heavier weaponry and a different feel of momentum. The magic-and the challenge-is in swapping between the two at the right moments. Keep going into strike mode at the wrong time and you'll find yourself getting shotgun-blasted by missile spam; wait too long and squadrons will chew up your wingmen. Resource management spices up the otherwise arcade pace. Energy-based weapons draw from a limited pool, meaning you can't spam lasers until your thumbs fall off. Missiles and guns have finite ammo, so you'll pair precision beams with good old-fashioned unguided rockets when the occasion calls for it. The weapon roster is satisfyingly diverse: plasma cannons, machine guns, lasers, rocket pods, and several missile types-fire-and-forget, semi-active homing, swarm missiles, and anti-capital-ship ordnance. Upgrades and new weapons roll in as the campaign progresses, allowing some light customization and loadout planning between missions. You don't fly solo in the narrative sense; the battlefield is populated by a range of craft, from interceptors and fighters to heavy fighters and missile-armed pests, all the way up to corvettes, frigates, and cruisers. Stations and stationary weapon platforms fill out the scenery and target list. The game tries to simulate battles as ongoing affairs: while you're off doing your mission, AI fleets tussle and objectives shift, which helps the world feel lived-in instead of being a series of isolated skirmishes. Controls on PS4 are solid enough for a controller-driven space game. The title supports HOTAS setups and even Oculus Rift for the VR obsessives, though on PS4 you'll mostly enjoy the third-person cinematic sweep or the occasionally claustrophobic cockpit view. The Director's Cut on PS4 ratchets up presentation and rebalances a few pacing issues from the original release, making the mission flow less of a gauntlet and more of an episodic space opera.

Graphics

Visually Strike Suit Zero leans into bold, stylized art rather than photorealism. The ship designs-credited to Junji Okubo-are a highlight: chunky, futuristic, and pleasingly mechanical, with an aesthetic that feels like it could have been ripped from an anime pitch meeting that lasted way too long. Explosions are loud, particle effects are busy, and the signature transform animation for the Strike Suit gives you that satisfying toy-whole-in-your-hands feeling. The Director's Cut brought a graphical overhaul to the console ports, and PS4 benefits from cleaner textures, improved lighting, and a less grainy space vista than older versions. The background battles, in particular, get a visual boost-flashes of missile trails, capital ship beams arcing across the void, and the occasional cinematic camera swing make for some genuinely awe-inspiring moments. It's not the prettiest game on the shelf, but it has style and confidence, which is more important in a romp like this. Audio also deserves a shout-out. Paul Ruskay-famous for his work on Homeworld-handles the soundtrack, and his score lends the campaign an epic, space-opera gravitas. The music cues do a lot of heavy lifting in selling the drama of fleet combat and those tense, "oh no we're outnumbered" moments. Sound effects are punchy too; you can feel each missile impact in your controller (or at least you'll wish you could).

Conclusion

Strike Suit Zero on PS4 is a love letter to fans of arcade space combat who also enjoy the occasional mecha cosplay moment. It doesn't reinvent the genre, but it injects enough character-via transforming suits, varied weaponry, and a cinematic soundtrack-to make many missions feel like short, combustible action set pieces. The Director's Cut tidies up pacing and presentation for consoles, and the result is a package that's more confident and less rough around the edges than the original PC launch. That said, the game is not without its grumbles. Difficulty spikes and some awkward moments with hit detection or balance can make the Strike Suit feel temperamental at times. Critical reception was mixed-some outlets praised the combat and style, others found the execution frustrating-so your mileage will vary if you expect perfection. For most players, though, the experience is a satisfying blend of spectacle and arcade skill: fast dogfights, satisfying transforms, and a soundtrack that makes you feel like a tragic space opera hero with excellent hair. If you like fast-paced space shoot-'em-ups, enjoy tweaking loadouts, and are tickled by the idea of doing stylish air guitar with a capital cruiser's hull, Strike Suit Zero is worth a whirl on PS4. It's equal parts nostalgia and modern cheekiness-an imperfect but charming blast through the void. Score-wise, it's a solid 7/10: not flawless, but fun enough to make you smile wildly as your Strike Suit slams into a missile carrier and the orchestra swells like something dramatic always should.

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