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Review of The Town of Light on PlayStation 4

by Hemal Harris Hemal Harris photo Jun 2017
Cover image of The Town of Light on PS4
Gamefings Score: 6.7/10
Platform: PS4 PS4 logo
Released: 06 Jun 2017
Genre: Adventure (Psychological horror)
Developer: LKA
Publisher: Wired Productions

Introduction

The Town of Light asks you to do something video games rarely require: to slow down, open drawers, read patient files and let the atmosphere do the heavy lifting. Set in the crumbling Ospedale Psichiatrico di Volterra in Tuscany, it follows Renée - a woman revisiting the asylum where she was a patient in the 1940s - as she pieces together flashbacks, medical records and a fraught past. On PS4 the game is presented as an exploration-heavy, story-first experience that trades jump-scares and combat for patience, attention and emotional stamina. If you came looking for button-mashing thrills, you'll be disappointed. If you like investigative games that test your ability to connect small clues into a larger emotional picture, this one will twang those brain-strings.

Gameplay

The Town of Light is not a test of reflexes, but it is a test - of curiosity, focus, and tolerance for bleak subject matter. Gameplay boils down to walking through a meticulously modelled psychiatric hospital, opening doors, inspecting objects and reading documents. The challenges the game sets are subtle: no time-limited QTEs, no aim-and-shoot encounters. Instead it asks you to act like a careful detective and empathetic historian. First skill: observational patience. The environment is the primary puzzle. A coat tucked in a corner, a stack of letters, a calendar with dates circled - these are the breadcrumbs. You need to take the time to look at the world closely. Important revelations are delivered via medical files and patient property inventories, so scanning text and connecting entries across rooms is how you progress. The reward for patience is narrative: small discoveries trigger flashbacks that recontextualise Renée's memories and gradually reveal abuses, loss and the manipulations of hospital staff. Second skill: reading comprehension and memory. The Town of Light leans heavily on written material. Medical notes, personal letters and administrative records are not optional flavor text; they're the mechanics. To 'solve' the story you must remember snippets of testimony and locate corroborating paperwork. If your eyes glaze over at long in-game documents, you'll miss the thread that proves Amara existed, or the trail that indicates a history of censored correspondence and forced treatments. Third skill: emotional tolerance. This is less a gameplay mechanic and more a stamina meter for your feelings. The narrative deals with sexual abuse, electroconvulsive therapy and lobotomy. Rather than sensationalising, the game presents these as clinical facts and traumatic memories, which can be more unsettling than shock tactics. You need a steady composure to keep peeling layers back without turning the game off in disgust or distress. Fourth skill: deductive synthesis. The Town of Light nudges you toward conclusions - such as the presence and fate of Renée's friend Amara - but leaves gaps you must fill. That means comparing patient property with medical files or cross-referencing dates to unmask censorship. The challenge here is cognitive rather than mechanical: form hypotheses from fragments, then test them by searching related rooms. It's essentially an archaeology of trauma. Finally, spatial navigation and note-taking are practical skills the game rewards. The asylum is large and mildly labyrinthine; you won't be punished for getting lost, but you will waste time. Good players will mark mental or physical notes about where certain clues live. If you're someone who screenshots, writes in a notebook, or simply remembers 'the room with the wardrobe', you'll move more efficiently and keep the story flowing. Difficulty and accessibility: On PS4 the difficulty curve is gentle because the game avoids arbitrary gating. There are moments where the path forward feels nebulous, which some players interpret as 'poor direction', but in this case it's part of the design - you are expected to search, deduce and sometimes accept ambiguity. That makes the experience rewarding for players who enjoy slow-burn mysteries but frustrating for those who prefer explicit goals and frequent mechanical feedback.

Graphics

The visuals lean on realism and mood over spectacle. LKA leaned into the decayed architecture of the Volterra asylum, and the PS4 version does a solid job of conveying peeling paint, dusty corridors and the sterile clutter of wards. Lighting is the real MVP: long shadows, cold daylight through grime-streaked windows, and sickly fluorescents in treatment rooms all reinforce the oppressive atmosphere. Character models and animations are serviceable but not hyper-detailed; the game's power is its set-dressing and props. Patient files, old photographs and personal items are readable and well-staged, which matters because so much of the gameplay depends on these visual cues. Texture pop-ins and occasional frame dips are present on PS4, but nothing game-breaking. The art direction and sound design do the heavy lifting, generating tension through silence and the echo of footsteps rather than flashy effects. If you value mood and period-accurate rickety realism over next-gen sheen, the graphics will do their job admirably. If you're buying it for technical wow factor, temper those expectations.

Conclusion

The Town of Light is a particular kind of challenge: a cerebral, empathetic puzzle that asks players to slow down, read, infer and sit with difficult truths. The mechanical skill ceiling is low; there's no twitch reflex test, no combat mastery to hone. The real tests are patience, observational discipline, and the emotional courage to follow a story that doesn't pull its punches. Critical reception on PS4 landed in the mid-60s on Metacritic, which makes sense - this game rewards a patient, investigative mindset and will frustrate anyone expecting conventional scares or mechanical variety. If you enjoy games that test your ability to assemble a narrative from documents and environmental clues, or you're interested in a slow-burn look at institutional psychiatry, The Town of Light is worth a rent or purchase. It's less of a 'game' in the action sense and more of an interactive documentary with a heart that's been bruised and stitched back together. Treat it like a long, immersive reading assignment with mood lighting: be prepared to think, feel and pay attention. If you want to sprint through a spooky map and rack up kills, look elsewhere. For players who appreciate investigation, storytelling and atmosphere over twitch skills, this town will stick with you for a long time.

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