
I remember the 1990s as a time when game reviews were written in a language of bold claims, page counts and screenshots that might as well have been stained by coffee. Reading Sniper Elite: Resistance on a crisp PlayStation 5 now is like flipping open one of those old magazines and finding a very modern sequel hidden inside the pages. It is Rebellion Developments doing what it does best: a tactical, third-person stealth shooter with a fetish for long, satisfying bullet travel and an X-Ray camera that never seems to sleep. Resistance is not a reinvention of the wheel; it's more like taking a well-oiled WWII sniper rifle, cleaning it, replacing a spring or two, and polishing the stock until it gleams. Set in 1944 Vichy France, Resistance introduces Harry Hawker as its lead - a character many veteran players will recognise from multiplayer cameos in earlier entries. The campaign runs alongside Sniper Elite 5's events, and the plot leans into grand, pulpy stakes: secret weapons, nerve agents, train-mounted artillery and an Obergrüppenführer with a flair for melodrama. The game's bones are comfortably familiar: vast open levels, multiple approaches, and the same deliciously graphic X-Ray kill cam that has become the series' signature. On PlayStation 5, the title has earned a generally favourable critical reception, sitting around a 75/100 on Metacritic, which feels about right for what Rebellion delivers here.
Resistance preserves the series' DNA with an emphasis on choice and tactical patience. Each level is an open playground of sightlines, patrols and environmental opportunities. You can scope out a rooftop, string together a series of stealth takedowns using suppressed pistols and tripwires, or simply go full frontal and watch the game grudgingly reward you for daring stupidity. For players who cut their teeth on stealth sims of the 90s, the layouts will feel like a textbook in level design - clear objectives, alternate routes and enough side content to keep explorers entertained. Rebellion hasn't tampered much with what worked: weapon customisation is deep and satisfying, from barrel choices to scopes and ballistic tweaks, which matter when you are lining up a 400-metre shot. The X-Ray kill cam remains a chef's kiss: when it triggers, the camera follows the bullet with clinical patience, showing the anatomical consequences in gruesome detail. This mechanic is at once a gameplay reward and a comic-book flourish - it's the game's way of applauding you for the long game. For those who find such carnage distasteful, toggles are available, but let's be honest: if you're here for Sniper Elite, you're at least a little curious about the spectacle. There are small but important additions. Propaganda Mode offers bite-sized, time-based combat challenges unlocked by hunting down posters in the campaign. It is a nice palate cleanser if you tire of methodical sniping and want a quick adrenaline spike. Invasion mode returns from Sniper Elite 5, so online asymmetrical cat-and-mouse matches will be available for those who like the tension of an unseen adversary rearranging their plans. A competitive 16-player mode also ships with the game, though it feels more like a tick-box for multiplayer variety than the system's primary appeal. The cooperative campaign - playable solo or with another player - is a strong move, because this series has always been at its best when it lets human unpredictability spice up carefully laid plans. Playing alongside a teammate transforms routes and timings; a distracted AI companion would have been forgiven, but a human partner can make or break a mission in a way that lends real replayability. Resistance does introduce new toys: a new grenade type and a timed-based mode, both of which broaden the tactical palette without overturning the gameplay. The 'Kill Hitler' DLC level continues the series' controversial tradition of headline-grabbing bonus content; whether you buy into that remains a personal choice. The campaign's narrative is pulp in the best sense - earnest, occasionally overwrought and intentionally cinematic. It moves from sabotaged dams to secret facilities producing a nerve agent called Kleine Blume, with a train-mounted superweapon called the Zugwerfer providing a suitably theatrical climax. Where Resistance stumbles is in innovation. Critics and veteran players may find the formula becoming comfortable to the point of predictability. GameSpot's criticism of a lack of meaningful new ideas is fair: aside from some quality-of-life tweaks and the new Propaganda Mode, Resistance largely repackages tried-and-true mechanics. That said, Rebellion's dedication to tuning those systems is evident. If you want new mechanics to fundamentally change the series' identity, this isn't that. If you want a refined Sniper Elite experience with a few fresh parts and the same satisfying core, this is precisely it.
On the PlayStation 5, Resistance looks tidy and purposeful. It's not a GPU showroom piece trying to convince you that photorealism is a religion, but it renders environments with a keen eye for practical detail: weathered stone, rusting train cars and towns with realistic decay. Character models are competent, and the animations - especially the death animations during X-Ray sequences - are impressively visceral. Lighting does much of the heavy lifting here; dusk and dawn missions look particularly sharp, and the way shadows fall across rooftops supports stealth gameplay intuitively. Texture resolution and draw distance are handled well, though savvy eyes will spot moments when pop-in or simplification becomes evident, particularly in distant crowds or foliage. This is less a technical critique and more an observation that Rebellion prioritised fluid gameplay and level complexity over pushing every single shader to its extreme. The result is a stable, polished presentation that complements the tactical flow rather than distracting from it. Audio design also deserves a nod: weapon sounds land with satisfying authority and environmental audio cues are useful for a player who prefers to listen as much as they look.
Sniper Elite: Resistance is a study in careful iteration. It will not surprise the faithful with radical reinvention nor will it convert players seeking an experimental stealth experience. What it does do - and it does it well - is take the core pleasures of the series: deliberate planning, satisfying sniper mechanics, cooperative chaos and a gloriously theatrical X-Ray finish, and present them in a compact, polished package. The PS5 version earns its roughly 75/100 on Metacritic through competence and small, meaningful improvements rather than dazzling new directions. If you remember the 1990s fondly - the era of magazines that argued about frame rates and whether save points were moral obligations - you'll appreciate the old-school confidence with which Rebellion builds these levels. Younger players who haven't drunk the franchise's Kool-Aid will find a capable tactical shooter with enough modes to justify the price for those who enjoy long-range craftsmanship and deliberate play. For everyone else, Resistance is a reliable companion: familiar, occasionally thrilling, occasionally frustrating, but always capable of delivering the cathartic silence after the shot hits home. In short, this is a solid entry: not revolutionary, but not lazy; a trustworthy rifle in a world full of flashier, noisier toys.