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Review of Open Season on PlayStation 2

by Gemma Looksby Gemma Looksby photo Aug 2025
Cover image of Open Season on PS2
Gamefings Score: 5.7/10
Platform: PS2 PS2 logo
Released: 15 Aug 2025
Genre: Action-Adventure
Developer: Ubisoft Montreal, Ubisoft Quebec
Publisher: Ubisoft

Introduction

Open Season for the PS2 is the video game equivalent of that animated movie you watched once on a rainy Sunday and then promptly forgot about until the characters reappeared on a game box at a bargain bin. Based on the 2006 film of the same name, this action-adventure tie-in lets you step into the furry paws (and the antler-laced hooves) of Boog the grizzly and Elliot the hyperactive deer for a road-trip-through-the-woods that doubles as a gentle tutorial on how to befriend woodland creatures and mildly harass human hunters. Released by Ubisoft and built on Unreal Engine 2, the game aims for family-friendly chaos: it's colorful, breezy, and stuffed with minigames and animal hijinks. If you're the sort of person who equates 'movie tie-in' with 'instant nostalgia' and 'probable rough edges', you're in the right forest. This PS2 version arrives with the usual baggage of licensed games: recognizable characters, a handful of original voice actors (Patrick Warburton shows up as Ian, and a few film voices were replaced), and a plot that follows the movie's itinerary - if you squint, ignore a few detours, and accept that some bits play out more like side quests than a tight narrative. Reviewers at the time called it a mixed bag: competent and varied, but not especially polished. Which, to be fair, is the polite way of saying 'it has charm, but also some jagged edges.' Let's dive into the forest, toss some skunks down chimneys, and see whether Open Season on PS2 is a pleasant romp or just a charmingly muddy hike.

Gameplay

At its heart Open Season is a mission-driven action-adventure, where missions are equal parts errands for animals and excuses to get a little bit chaotic. You split time between two playable protagonists: Boog, the 900-pound grizzly who accidentally left his cushy nature-show life and discovered that the world outside town has more than just picnic baskets; and Elliot, the manic deer with the energy of ten Red Bulls and the charm of a hyperactive houseguest. Each character has its own playstyle. Boog is the heavy-hitter: he can throw creatures (skunks, squirrels, rabbits - whatever critters you've convinced to be on your side) at hunters, perform brute-force interactions, and barrel through obstacles like a living, furry wrecking ball. Elliot is light-footed and sneaky: he jumps, lures hunters into traps, sneaks past baddies, and generally behaves like he swallowed a stealth tutorial. The core loop is simple and approachable. You accept tasks from different animal species, run around the levels completing these objectives, and - hooray - when you complete enough tasks for a species they join your cause and can be hurled at the bad guys. Yes, the reward for community service is being used as projectile support, which is darkly hilarious and exactly the kind of cartoon logic you expect from a kids' movie tie-in. Tasks range from finding lost items (oftentimes ridiculously named or placed in embarrassing spots) to environmental puzzles and helping friends with their problems. Many missions lean on the game's slapstick: you'll ride a broken outhouse down rapids with Boog, participate in the Deer Games (where running is apparently the only sport), and help beavers find a missing outhouse piece because why not. There's an emphasis on variety over refinement - a point made by contemporary critics and, frankly, accurate. Levels frequently change pace: one minute you're racing through a minecart segment, the next you're doing platforming/race bits, then suddenly you're herding ducks who think propane tanks are an acceptable decoration for a skirmish. Some missions call back to the film, and others invent their own brand of woodland absurdity. Combat isn't deep - most encounters reduce to swapping between Boog's throw-and-roar approach and Elliot's trap-and-evade routine - but it's satisfying in the same way that popping bubble wrap is satisfying: uncomplicated, punchy, and socially acceptable. Minigames are sprinkled throughout and become unlockable extras once you've beaten the main campaign. These are the kind of things you'll pull out for local multiplayer huddles: short, silly, and designed to wring a few extra minutes of enjoyment from the world. The PS2 version supports both single-player and multiplayer modes for these bite-sized diversions. After the story wraps up (featuring the expected showdown with hunter Shaw and a few melodramatic jumped-in-front-of-the-hero moments), you can replay the minigames or go back to mop up any leftover animal quests. The game isn't aiming to be a complex, life-altering RPG. Instead, it positions itself as a stepping stone - something kids might enjoy while older players will appreciate for its moments of cleverness, if not its technical achievements. Controls are serviceable on PS2, leaning on traditional button layouts and analog movement. The Wii port-not the focus here-attempted motion controls and received mixed feedback for their simplicity. Replayability is mostly about hunting for collectibles, finishing side tasks, and unlocking all minigames; as missions are fairly short, completionists may find the PS2 version enjoyable but ultimately limited in longevity.

Graphics

Open Season runs on Unreal Engine 2, and the look is exactly what you'd expect from a mid-2000s licensed game: bright palettes, character models that absolutely strive to be expressive, and environments that trade high detail for clear silhouettes and readable platforming. The branding is loud and proud - Boog is huge, Elliot is skittery, and the Furry Tail Clan of squirrels is one unfortunate nut short of a full sitcom. Cutscenes occasionally rise a notch above the in-game models with nicer framing and some charm, and the GBA/DS versions (not the PS2 focus) earned praise for having surprisingly well-told stories and cutscenes for handhelds. On PS2 the visuals aren't going to make anyone switch consoles. Texture work is adequate but unremarkable; draw distances and pop-in are present but not shameful; the animation does a decent job of communicating cartoon antics even when it leans on a few lazy loops. Voice work is a mixed dish: a handful of original film actors (Patrick Warburton, Maddie Taylor, Nika Futterman, Danny Mann) reprise their roles, which helps with character continuity, but many voices were replaced, and the performances occasionally telegraph 'straight-to-game' energy. Shawn K. Clement's musical score provides pleasant backing without ever stealing the spotlight - which is appropriate, since the game's real stars are prankish animals and slapstick physics. Where graphics suffer most is polish. Collision can be forgiving in ways that make platforming trivial or frustratingly vague, and occasional camera hiccups make some chase sequences trickier than they need to be. The art direction keeps things charming, though; the design language is clear, the levels are often amusingly built (who knew an outhouse could be a vehicle?), and the whole package reads as a family-friendly title first and a technical showcase second. If you're chasing nostalgia, it looks the part. If you're chasing photorealism, you should probably be somewhere else, preferably outdoors where trees are three-dimensional and there's no loading screen.

Conclusion

Open Season on PS2 is a competent, occasionally delightful licensed romp that knows what it is: a colorful, kid-friendly adventure with a smattering of creative missions and just enough variety to keep young players engaged. It isn't subtle, and it isn't especially polished - the kind of flaws critics pointed out back in 2006 remain obvious now: rough edges, shallow combat, and camera or control quirks that show this was built more to entertain than to innovate. Critics of the time called it 'more concerned with variety than plot or polish,' and that sums it up neatly. You'll get cute character moments, a handful of genuinely funny sequences (outhouse rapids, anyone?), and a parade of animals ready to be your improvised ammunition against hunters. If you're the nostalgic type or you want a light-hearted diversion that doesn't require a PhD in combat mechanics, the PS2 Open Season has enough charm to be worth a rental - or a thrift-store impulse buy. For those who demand tightly tuned gameplay or cutting-edge visuals, this will feel like a charming idea with a middling execution. The handheld versions (DS and GBA) actually received warmer notices for being punchy and charming in a compact package, so if portability and snappy gameplay are your jam, those might be worth seeking out. My score of 5.7/10 reflects a game that has heart, a handful of laughs, and a boatload of cartoon animals - but also a reminder that tie-in games live and die by whether their fun lasts past the opening credits. Open Season is fun for a while, charming enough to get a smile, and short enough that you won't be stuck with it forever. Sometimes that's exactly what you want.

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