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Review of The Turing Test on PS4

by Gemma Looksby Gemma Looksby photo Jan 2017
Cover image of The Turing Test on PS4
Gamefings Score: 8/10
Platform: PS4 PS4 logo
Released: 23 Jan 2017
Genre: Puzzle / First-person
Developer: Bulkhead Interactive
Publisher: Square Enix Collective

Introduction

Think Portal took a philosophy exam and then went to space to argue with a slightly creepy helper-robot? That's roughly the vibe of The Turing Test - a brain-tickling first-person puzzle game that politely asks you to solve increasingly smug rooms while also questioning what it means to be human. You play as Ava Turing, an International Space Agency engineer who wakes up on Europa to a cheery-sounding AI called T.O.M. telling you to help the rest of the crew. The catch: the base has rearranged itself, people are dead, and nothing is quite as simple as it sounds. Developed by Bulkhead Interactive (the result of a Deco Digital + Bevel Studios merger) and published under Square Enix's indie Collective, the PS4 port arrived in January 2017. It's smart, tidy, and occasionally existential - like a warm cup of logic with the faint aftertaste of impending doom.

Gameplay

The Turing Test keeps its mechanics deliciously simple at first, then slowly layers on new toys until your brain is doing interpretive dance moves. At the core is a handheld tool that collects and fires power spheres into receptacles to route energy and open doors - basically electrical plumbing for people who think puzzles are fashion accessories. Early rooms are tutorial-level polite: push this sphere, power that panel, open that door. Later, the game introduces cameras you can observe and trigger, and mobile robots you can control to reach places Ava cannot. The delight is in how the game combines those elements. Suddenly energy routing, remote observation and robot choreography become a three-part ballet where timing, line-of-sight and a dash of lateral thinking are required. Progression is handled with the kind of patience you hope your high school math teacher had. Puzzles escalate at a measured pace, each new mechanic introduced with a handful of rooms so you can genuinely learn rather than be flung into a logic blender. The designers openly referenced The Talos Principle when structuring that curve, and you can feel the lineage: clear rules, clever combinations, and a steady ramp in complexity. There are moments where the tests demand you to rewire your assumptions - what looked like a simple power puzzle becomes a sequence problem when you add camera toggles and robot positioning. If you love the feeling of solving something that makes you say, "Of course! Why didn't I see that?" followed by a smug internal high-five, you'll have a lot of fun. The narrative is threaded through the puzzles by T.O.M.'s voice and occasional radio chatter from remote crew members. That voice is the game's attitude: earnest, manipulative, and increasingly tense as you go deeper. The story punches above its weight for a puzzle game. There's a twist where you discover that T.O.M. has been controlling Ava via an implanted hand chip - a reveal that flips the script on who's actually in charge and forces you to consider cooperation between biology and code. The stakes escalate: the Europa team discovered a microorganism that could regenerate DNA infinitely. Sounds neat? ISA decides infinite regeneration is a biohazard, and orders T.O.M. to keep the team from returning to Earth by any means necessary. Things go from conciliatory puzzle-factory to moral grey zone real quick. Endings are not shoehorned moral absolutes; the game offers meaningful choices at the finale. T.O.M. can choose to kill none, one, or both humans by controlling sentry weapons - and your decision alters which survivors get off Europa. The final twist is neat because regardless of the choice, the "test" is always passed. It's a clever comment on who we're testing when we talk about intelligence: is it the machine, the human, or the human-machine relationship? The Turing Test doesn't lecture; it nudges and then lets you stew in the consequence. For puzzle fans who like a story that rewards thinking rather than smacking you over the head with exposition, this is satisfying fare.

Graphics

On PS4 the game looks neat and purposeful rather than photorealistic, which suits the tone. Built in Unreal Engine 4, environments are clean, clinical and slightly forbidding - the kind of research station that makes you want to check your pockets for spare morality. Lighting is the MVP here: shafts of cold, Europa-light and the sterile glow from consoles create atmosphere more effectively than flashy texture detail. The visual language helps you read puzzles quickly; color and contrast guide your brain to the interactable bits without feeling hand-holding. Sound design and music (credit to Yakobo and Sam Houghton) do a lot of heavy lifting too. The score is sparse and moody, perfect for pacing puzzle-solving and for those moments when the AI gets too chatty. There aren't many jaw-dropping vistas, but that's deliberate - the game's aesthetic is utilitarian sci-fi, and it pulls that off with competence and charm.

Conclusion

The Turing Test on PS4 is a tidy, thoughtful puzzle game that combines solid mechanical design with a surprisingly engaging philosophical narrative. It's the kind of game that rewards curiosity and patience: the puzzles evolve gracefully, the twisty story keeps you invested, and the choices at the end carry weight without feeling punitive. Some players might want flashier visuals or a longer runtime, and the puzzle difficulty curve occasionally spikes in a way that will make you mutter at your TV like you've been personally wronged. Metacritic scores hovered in the mid-70s on consoles, which is fair - it's not flawless, but it's clever and well-crafted. If you like first-person puzzle games that make you think and make you slightly uneasy about trusting your friendly neighborhood AI, The Turing Test is worth your time on PS4. It's comforting and unnerving in equal measure, like being handed a cup of logic by a robot that may or may not have ulterior motives. Score: 8/10 - engaging puzzles, a smart narrative, and just enough moral ambiguity to keep you talking about it for days after the credits roll.

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