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Review of Tomb Raider IV-VI Remastered on PlayStation 4

by Tanya Krane Tanya Krane photo Feb 2025
Cover image of Tomb Raider IV-VI Remastered on PS4
Gamefings Score: 7/10
Platform: PS4 PS4 logo
Released: 14 Feb 2025
Genre: Action-Adventure
Developer: Aspyr (co-developed with Saber Interactive)
Publisher: Aspyr

Introduction

If you came into Tomb Raider IV-VI Remastered expecting a straight-up nostalgia parade of polygonal hair and tank-top chic, this compilation instead hands you a darker bedside lamp and asks you to read the footnotes. Aspyr (with Saber Interactive at the dev wheel) has taken three of Core Design's moodier late-era Lara titles-The Last Revelation, Chronicles and The Angel of Darkness-and dusted them off for modern systems while deliberately preserving a gloomier aesthetic. On PS4 the collection sits somewhere between reverent museum restoration and pragmatic renovation: the controls and platforming feel faithful, the visual updates try to keep the original atmospheres intact, and-critically-the remaster leans into the story-first tone these instalments cultivated. Fans will find familiar moves (infinite pistols, climbing, monkey swings, cautious walk to avoid falling) and the promise of restored content in Angel of Darkness, including voice lines and Kurtis Trent's unique bits. The critical reception was mixed on release, and the compilation's relationship with its own legacy is similarly complicated: equal parts heartfelt archaeology and modern housekeeping.

Gameplay

On a mechanical level, the PS4 port plays like a love letter to the Core Design formula. Lara moves with the same deliberate, often awkward grace that made the originals equal parts puzzle and pantomime. Her toolkit is minimal but iconic: twin pistols (infinite ammo by default), a range of locomotion options-run, walk (which, elegantly, prevents nosedives into voids), climb, swing, crawl, roll and hop across chasms. Those systems are not reinvented; they're polished. The remaster preserves the third-person puzzle-platform loop, and the inclusion of original graphics toggles and extra photo-mode options nod to players who want both authenticity and indulgence. Where the trio of games really stakes its claim is in character and narrative focus. These entries mark a tonal pivot for the franchise: less cheeky treasure-hunting tourist, more haunted archaeologist with messy emotional baggage. The Last Revelation feels like a long, gothic essay on consequence-Lara is no longer merely chasing artifacts, she's entangled with the moral and supernatural fallout of them. The narrative tone in Chronicles acts like a scrapbook or oral history, a set of vignettes that refract Lara through other people's memories; it works as both character embellishment and a meta-commentary on how legends are assembled. The Angel of Darkness is where the game's riskier ambitions live: it attempts a grittier crime-noir mood and introduces Kurtis Trent as a secondary playable presence. Aspyr's restoration of cut Kurtis content and voice lines beefs up his role, turning him from a cameo into a more coherent foil for Lara-a reminder that the world around her has its own scars and motivations. Playing through the three games back-to-back is instructive: Lara's arc across this set is less a tidy trilogy and more a slow bleed from bright, action-first adventurer into someone who carries weight. Her actions reverberate more in these instalments; the puzzles and environments are often constructed to remind you that there are personal costs to curiosity. The gameplay doesn't mask occasional moment-to-moment awkwardness-some camera quirks and platforming frustrations remain, and modern players used to tight, fluid movement will notice-but the designs reward patience. If you approach the remaster wanting to study character through level design and pacing rather than demanding streaming-era twitch perfection, you'll find plenty to chew on.

Graphics

Graphics-wise Aspyr took a 'respectful restoration' route: rather than slather on hyperreal lighting and glossy shaders, the team leaned into atmospheric updates that preserve the original art direction's darker edges. Textures are cleaned up, lighting gets a moody polish, and there are tasteful modern touches that make ruins and rainstorms read better on a modern TV. A photo mode and the option to toggle original graphics are welcome: if you want to wallow in retro geometry and chunky animation, you can. If you'd rather have bloom and subtler shadows, that's available too. The remaster's visual work is strongest when atmosphere is the goal. The Last Revelation's tombs feel weighty; Chronicles looks like a set of memory-stitched postcards; Angel of Darkness benefits from restored areas and cut assets that make the streets and interiors feel fuller than the original shipped. On PS4 framerates are stable for the most part, though very occasional hiccups remind you this isn't a ground-up remake. One notable controversy worth mentioning: early post-launch builds contained AI-generated French (and reportedly other) voice lines that sounded robotic and led to legitimate complaints from voice professionals. Aspyr apologized and patched the game to remove those AI lines-credit where it's due, they fixed that specific misstep fast-so the final experience feels more human, and the restored, formerly-cut voice work in Angel of Darkness does a lot to sell its grimmer story beats.

Conclusion

If you're on PS4 and looking for polished Tomb Raider nostalgia, this remaster sits in a strange but appealing middle ground. It's not a bombastic modern Lara reinvention; it's a serious archival project that pushes the player to care about consequences, memory and the human cost of obsession. The three-game sequence functions less like a seamless saga and more like an evidentiary file on Lara Croft: The Last Revelation reads like the guilt chapter, Chronicles is the anthology of other people's myth-making, and The Angel of Darkness-fortified here by restored Kurtis material and voice work-tries to turn plot threads into moral complication. For players who want story-first archaeology and who don't mind older-era movement and camera design, there's real gold here: moments of genuine pathos, an unexpectedly rich Kurtis-Lara counterpoint, and environments that still whisper rather than shout. For people expecting rock-solid modern platforming or a fully modernized control scheme, this collection will feel like wearing your favourite vintage jacket in the rain-comfortingly familiar, but with quirks. The mixed review scores the remaster received on release reflect that split: commendable fidelity to tone and character, some rough edges in execution, and an honest attempt to restore and respect legacy material. Ultimately Tomb Raider IV-VI Remastered is a worthwhile dig through the archive for fans and a provocative, if imperfect, character study for those curious what happens when a franchise turns inward. Bring patience, a taste for gothic atmospheres, and maybe tissues for the quieter moments; Lara's emotional baggage is, delightfully, still her most interesting relic.

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