
If you grew up arguing whether SpongeBob could actually beat Aang in a friendly slap fight, Nickelodeon All-Star Brawl 2 is the game that quietly hands you the referee whistle and a slimy meter to boot. The sequel to the surprisingly competent 2021 brawl takes the cartoon chaos of its predecessor, polishes the engine (Unity), and throws an impressive roster of nostalgia at you - all while trying not to trip over the Nintendo Switch's hardware limitations. It's brighter, bouncier, and more tactical than the first entry, and it even adds a roguelike campaign so you can grind for loot between punching Patrick in the face.
At its heart NASB2 is a 2D platform fighter - the kind of game where one good rocket-punch sends your favorite cartoon into the abyss. But Fair Play Labs did more than recolor the menu this time. Every character has had a moveset overhaul, with new horizontal attacks and a few quality-of-life touches that reward actual skill rather than frantic button-mashing. If you enjoyed the first game's feel but wished it had more depth, this is the patch you've been waiting for. The headline addition is the Slime Meter: a purple-green bar of gooey potential that builds as you hit opponents. It's delightfully flexible - you can spend it to buff attacks, cancel animations, extend aerial recovery, shove enemies off your face, or unleash a character-specific super. The Slime Meter reframes matches: instead of simply being the loudest, most chaotic fighter in the room, you're encouraged to think about resource management. Use it poorly and you might as well be yelling "I have no plan!" into the void; use it wisely and you'll watch an opponent's stock vanish in dramatic neon slime. Movement and defensive options received notable updates too. Aerial dodging and dodge rolling mean spacing now matters more, and getting caught in an enemy combo feels less like a punishment from the universe and more like an invitation to adapt. This balance shift makes the game friendlier to technical playstyles without abandoning its goofy, arcade roots. Training and arcade modes have been expanded, and the boss rush and new mini-games provide nice side dishes when you're done main-course-smashing your friends. The single-player roguelike campaign - neatly framed in the Timeless Stardial hub - is the sequel's most ambitious attempt to keep solo players engaged. Pick a character, talk to NPCs (who hand out free power-ups like a very kitschy patron of the arts), and then run through nodes filled with waves of enemies, platforming tests, or boss fights. Earn orange blimps during battles to buy temporary items for that run, and collect persistent currencies (Slimy and Splat) that unlock perks, Stardial decorations, and shop upgrades. It's addictive in the same way reruns are addictive: you keep telling yourself "just one more run" until you realize the sun has set and SpongeBob has become your therapist. The campaign also hands out characters you can unlock by defeating them, which is a neat twist on the usual unlock-by-achievement treadmill. Roster-wise, NASB2 is a cross-generational carnival. There are 25 playable fighters from 17 Nickelodeon franchises, mixing returning favorites with a handful of fresh faces. Post-launch DLC added more characters through 2024, so expect your roster to expand if you invest. Stages are plentiful (26 of them) and some have multiple layouts, which keeps battlefield variety from becoming stale. Online matches support cross-platform play - a welcome modern touch - but multiplayer experience depends heavily on connection quality and platform performance. If you like button-pressing mayhem with a side of tactics and a splash of collect-a-thon progression, the gameplay is mostly a win. The game takes steps toward being a true competitive platform fighter without fully abandoning its arcade circus vibe, which makes it a great party game and a reasonable contender for deeper play if you're willing to learn its systems.
NASB2 takes the visual improvements of the sequel slot seriously: characters are better animated, the models are more expressive, and there's full English voice acting across the board, which gives even the background NPCs personality (or at least enthusiasm). Stages are colorful and packed with Nickelodeon references, and the alternate layouts mean you'll sometimes be fighting on a beach and then suddenly in a bop-tacular mid-stage break. The presentation feels like the developers hired an art teacher with a fondness for saturated colors and slapstick. That said, the elephant in the party room is performance - especially on the Nintendo Switch. Reviews and player feedback have repeatedly flagged performance issues on the platform, and I saw hiccups during hectic matches: frame dips, pop-in, and the occasional stutter when the screen wants to show too many things exploding at once. The Switch version still delivers the charm and the features, but there are moments when it feels like your handheld has politely asked for a timeout. On more powerful platforms the experience is much smoother, so if you're eying this on Switch, temper expectations - the game plays, looks great when it's stable, and is great for local matches where latency isn't an issue, but online chaos can bring out its rougher side.
Nickelodeon All-Star Brawl 2 is a love letter to anyone who spent Saturday mornings convinced cartoon characters were peak athletes. It refines the original's basics, adds meaningful mechanical depth with the Slime Meter and dodge options, and offers a surprisingly meaty solo campaign that keeps you coming back. The roster is a nostalgia grenade, the voice acting is a nice touch, and the extra modes give you reasons to stick around beyond beating your cousin into a gooey pulp. The main caveat is platform performance: on the Switch you may find technical issues that take the edge off otherwise delightful brawls. If you own a more powerful console or primarily plan to play locally with friends, NASB2 is a scrappy, well-designed platform fighter that's both approachable and deep enough to reward practice. If you're strictly a Switch-only online warrior, maybe sit this slimefest through a season pass or wait for future patches. Either way, there's a lot of silly joy here - and honestly, if you can't smile when SpongeBob launches Reptar into orbit, are you even alive?