Gamefings logoimg

Review of Tales from the Borderlands on PlayStation 4

by Hemal Harris Hemal Harris photo Nov 2014
Cover image of Tales from the Borderlands on PS4
Gamefings Score: 8.6
Platform: PS4 PS4 logo
Released: 25 Nov 2014
Genre: Graphic adventure / Interactive film
Developer: Telltale Games
Publisher: Telltale Games (republished by Gearbox/2K in 2021)

Introduction

Tales from the Borderlands is the kind of game that sneaks up on you like a Claptrap with a résumé: it looks like a point-and-click comedy set in the loud, looted world of Borderlands, but it actually demands a handful of surprisingly specific player skills. Instead of mashing trigger buttons and hunting red health bars, your main fights are with timed choices, quick-time events and the eternal question of whether lying convincingly will get you more loot than being a decent person. This PS4 package collects all five episodes into a neat, often hilarious, and occasionally heart-stabbing narrative that asks you to think fast, read the room, and sometimes sacrifice a robot for dramatic effect.

Gameplay

Telltale's format strips the twitch skill ceiling from the Borderlands universe and replaces it with a different gauntlet: decision-making under pressure. The game alternates between two protagonists - Rhys, the suit-and-cybernetics Hyperion employee, and Fiona, the streetwise con - which forces you to juggle two mindsets. Playing Rhys requires a company-savvy veneer: scan the environment with his cybernetic eye, notice subtler info prompts, and pick options that either curry favor with corporate AI Handsome Jack or deliberately sabotage it. Playing Fiona rewards fast social calculus: reading NPC cues, bluffing opportunities, and timing your con so nobody lunges for your wallet. A large portion of the challenge comes from timed dialog trees. Choices are often presented with a shrinking clock: you have to decide quickly whether to be charming, cruel, jokey, or tactical. This isn't just role-play theater - Telltale makes some of those choices stick across episodes. Remembering previous outcomes becomes a mechanical advantage later on; the game subtly rewards players who take notes in their head (or, let's be honest, in a phone memo) about who owes who what. There's a meta-skill here: narrative memory. If you want the most satisfying outcomes, you'll need to track alliances, grudges and favours like a tiny crime boss with commitment issues. Quick-time events (QTEs) are the tactile moments where the game asks for reflexes. They're not Dark Souls-level brutal, but they are sudden and sometimes make or break a scene. On PS4, the controller prompts are familiar: button taps, flicks and timed holds. The challenge is less in perfect timing and more in sustaining attention during long stretches of conversation and then snapping to button-press mode when a firefight or a fall happens. If you zone out during the story beat, you will get punished by an embarrassing on-screen death animation or a laughably bad consequence. Puzzles are simple but they matter. They're usually small environmental interactions, inventory-lite brainteasers and a few logic-esque moments when you must choose the correct item or sequence to advance. These require observation skills - scanning for highlighted objects, noticing differences between similar items, and remembering clues given in dialog. Rhys's cybernetic scans are an explicit gameplay tool for this: use them to reveal extra options and info, which is a tiny skill loop of explore -> scan -> act. Loot and economy exist but aren't the core loop like in first-person Borderlands. You collect cash in the environment which can be spent at specific points to unlock things or influence scenes. Managing this limited resource adds an extra strategic layer: do you blow cash on a fast escape, or hoard it for a future payoff that might change an NPC's attitude? Treat money like a conversation weapon - sometimes buying the right option is the only way to produce the outcome you want. Beyond mechanics, Tales tests soft skills. Emotional reading is crucial in many scenes; the game's best moments hinge on finding the correct tone in a conversation. Acting like a jerk in the wrong moment burns bridges, while a well-timed joke can defuse a tense sequence or win an ally. The episodic structure also trains patience and long-term planning - decisions made in episode one can ripple into episode five. If you want to optimize for the "best" endings, you'll need to plan and sometimes be ruthlessly consistent. The learning curve is forgiving. There's no need to master complex systems, but there is a premium on situational awareness: pay attention to NPC expressions, listen to voice lines (the game is voice-heavy and excellent in performance), and be ready to act when prompts appear. For players used to shooters, the challenge may feel like a brain gym rather than a sprint: still engaging, but aiming to sharpen different muscles. Finally, there's a meta-challenge: the Telltale Tool engine shows its age. Occasional glitches and stutters can knock you out of a tense moment. The PS4 re-release smooths many of the distribution problems, but expect some rough edges. The real reward for mastering the game's skills, though, is getting to experience a narrative that mixes laugh-out-loud comedy with surprisingly deep emotional beats - and playing a part in how that story unfolds.

Graphics

The art direction leans into Borderlands' cel-shaded DNA, but in Telltale's signature graphic-adventure style. Characters are expressive, which is a big part of why the decision-timing works: you can often read a hint of honesty or deceit on a face before the dialog wheel finishes. Technical limitations of the older engine are visible - texture pop-in, stuttering animations, and the occasional scene-hitch - but the visual style masks a lot of that. The PS4 presentation is fine for a story-driven title: it looks clean enough to sell emotional beats and setpieces, even when the engine occasionally trips over itself during flashier moments. If you come for photorealism, you'll be disappointed; if you want memorable faces, sharp writing and clear visual cues to support gameplay decisions, it delivers.

Conclusion

If your idea of a tough game is dying to a miniboss, you'll be pleasantly surprised by this different sort of difficulty. Tales from the Borderlands tests reflexes, but it mostly tests your head: timing, people-reading, short-term reflexes for QTEs and long-term narrative memory. It's a choice-driven workout - less button-mashing, more brain-mashing - with generous helpings of humor, great voice acting, and a few sentimental gut-punches. For PS4 players willing to trade mechanical complexity for storytelling craft and the skillset to make smart, timely choices, Tales is a rewarding ride. Expect to laugh, occasionally panic when the dialog timer ticks down, and - if you're doing it right - feel like your tiny decisions actually mattered in a wild Borderlands-sized way.

See Latest Prices for Tales from the Borderlands on PS4 on Amazon

See Prices for Tales from the Borderlands on PS4 on Ebay

Related
Latest
image for news article 'Sophie Turner Is Lara Croft — How Tomb Raider's Brutal Skill Ceiling Will Shape Amazon's TV Take'
Hemal Harris - 04 Sep 2025
Sophie Turner will play Lara Croft in Amazon's Tomb Raider series. Here's how the show can capture the games' brutal challenge loo...
image for news article 'Gamescom 2025: From Hornet's Revenge to Gunfights in the Future — The Biggest Reveals, Ranked by Hype (and Probability of Screaming)'
Gemma Looksby - 27 Aug 2025
Gamescom 2025 unleashed release dates, surprises, and enough nostalgia to power a retro arcade. Hollow Knight: Silksong finally la...
image for news article 'From Sidekick to Symptom: An In-Depth Look at How Game Characters Grow (and Break) Over Time'
Tanya Krane - 22 Aug 2025
A witty, in-depth analysis of how video game characters evolve - from antiheroes and companions to tragic villains - and how gamep...
image for news article 'Helldivers 2: The Ultimate Skill Test — How to Survive When Friendly Fire Is A Feature'
Hemal Harris - 22 Aug 2025
Helldivers 2 turns cooperative shooters into a terrifying teamwork exam. From friendly-fire fiascos to stratagem juggling and glob...
image for news article 'PlayStation Plus August Drop: Mortal Kombat 1, Spider-Man, Sword of the Sea and Two Resident Evils — Sony’s Buffet of Beatdowns and Beachside Introspection'
Chucky - 22 Aug 2025
Sony's August PlayStation Plus drop mixes Mortal Kombat 1 and Marvel's Spider-Man with day-one indie Sword of the Sea, EDF6 co-op ...
image for news article 'Tariff Drama and Console Character Arcs: How the PS5 Price Hike Recasts PlayStation's Story'
Tanya Krane - 21 Aug 2025
Sony just raised PS5 prices in the US - but this is more than a number. We break down the cast, the catalyst (hello, tariffs), and...
image for news article 'The Nintendo Switch 2: An Overhyped Second Date That Actually Went Well'
Chucky - 14 Jun 2025
Nintendo Switch 2 has hit the market, and it's selling like hotcakes! Here's what you need to know about this slightly improved se...