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Review of Trine 2: Complete Story on PlayStation 4

by Gemma Looksby Gemma Looksby photo Nov 2013
Cover image of Trine 2: Complete Story on PS4
Gamefings Score: 8.5/10
Platform: PS4 PS4 logo
Released: 15 Nov 2013
Genre: Puzzle-platform
Developer: Frozenbyte
Publisher: Frozenbyte

Introduction

If videogames were storybooks, Trine 2: Complete Story would be the one with the glossy pages, the tasteful gold foiling on the title, and a mildly unhinged narrator who clearly enjoys dramatic punctuation. This PS4 edition bundles the base game's dreamy puzzle-platform magic with the Goblin Menace expansion and the Dwarven Caverns level from the Director's Cut, meaning you get the full heroic sandwich: princess drama, goblin chaos, and a few floating islands tossed in for texture. On paper it sounds like a fantasy indie rom-com in which a wizard, a thief, and a knight are stuck together by a plot device called the Trine and have to share character slots like roommates sharing a single giant beanbag. In practice it's prettier, gentler, and sneakily cleverer than that analogy implies.

Gameplay

Trine 2's gameplay is one of those rare things that feels both immediately accessible and quietly deep. You control three heroes - Amadeus the wizard, Zoya the thief, and Pontius the knight - but the twist is you only directly command one at a time. The Trine artifact has bound them together, which is a polite way of saying the game gives you three very different toolbox toys and expects you to alternate between them like a puzzling DJ. Amadeus creates boxes and planks and manipulates physics objects with his magic. Zoya fires arrows and uses a grappling hook to reach distant perches. Pontius charges through enemies, smashes obstacles, and parries threats with his shield. Each character has a clear role but the real joy comes when the roles combine - use Amadeus to build a bridge, Zoya to swing across it, and Pontius to bash open the door at the other end. It's teamwork executed by one player, or if you're feeling social, by up to three people locally or online. Puzzles in Trine 2 are largely physics-based and very satisfying. There are moments of elegant problem design where the solution is obvious once you see it, and moments where you'll fiddle with crates and ropes like an inventor who's misplaced half their blueprint. Collectible vials litter the world; fifty of them grant a skill point that you spend in a shared skill tree, which encourages you to invest based on how you like to play. If you prefer swinging and acrobatics, Zoya rewards you. If you enjoy vehicle-grade object placement, Amadeus becomes an engineering god. Skill points are pooled, so there's a pleasant lack of competitiveness about it: your triumphs feel communal even when you're single-playering. Combat is present but not the main event. Pontius handles the fighting, and it's serviceable and satisfying when sword-swinging is needed, but Trine 2 prefers environmental challenges to hack-and-slash marathons. That's not a complaint - the shifts between light combat and brainy platforming keep the tempo fresh. Life meters for each character add stakes: if one hero dies, they're out until you reach the next checkpoint, and lose all three and it's back to the last save. It's a gentle punishment that nudges you to play carefully without ever feeling needlessly cruel. Multiplayer is where the game's social charm really shines. Playing with friends is like building a mechanical Rube Goldberg machine where everyone brings a different wrench. The co-op enforces unique character selection so you won't have a trio of wizards accidentally inventing a bridge too many times; instead you'll see how each role complements the others. Skill trees are hosted on the host player's save, which is worth remembering if you swap hosts mid-run, but overall the system is tidy and cooperative-friendly. Trine 2 also pads its narrative with delightful detours: letters and poems hidden in levels give the world personality, while a narrator (voiced in the original by a very knowing narrator) provides chapter introductions that feel like a bedtime story told by someone who occasionally slips in sarcastic asides. Content-wise, the Complete Story edition is the one to get. It combines the main campaign with the Goblin Menace expansion and the Dwarven Caverns level from the Director's Cut, so PS4 players aren't missing DLC-related goodies. The expansions introduce new puzzle mechanics - light, water, low gravity, and magnetic elements - which keep the late-game from feeling like a recycled version of earlier puzzles. The result is a well-paced adventure with a respectable length and variety for anyone who loves to think with the environment.

Graphics

Trine 2 is the videogame equivalent of walking into a hand-painted storybook and realizing the pages move. Its art direction leans heavily into fairytale palettes: saturated forests, luminous water effects, and glowing flora that seem to whisper secrets. The core experience is 2.5D - beautifully painted backgrounds layered behind gameplay planes - and it works wonderfully on the PS4. Lighting and particle effects get a polish that brings those floating isles and cavernous depths to life: water shimmers, embers glow against lava pits, and the parallax scrolling creates real sense of depth without ever confusing which platform you're supposed to jump on. The Storm3D engine handles these visuals with aplomb, and the Director's Cut additions like the Dwarven Caverns slot in nicely with matching art quality. Animation is expressive without being ostentatious. Amadeus wiggles with arcane glee when he summons a box; Zoya's grappling hook has satisfying snap and tension; Pontius stomps around like he's late for a duel. The levels themselves are full of little decorative touches that reward exploration: tucked-away documents, tiny creatures, and environmental storytelling that complements the main plot. On the performance side, the PS4 release keeps things smooth while showcasing improved textures and effects over earlier console versions. If you like your puzzles served with a side of visual charm and occasional, adorable danger (lava pits draw the line between dramatic and 'please don't fall'), Trine 2 looks excellent on modern hardware.

Conclusion

Trine 2: Complete Story on PS4 is a plush, well-crafted puzzle-platformer that manages to be both comforting and brainy. It's the kind of game that makes you smile during the little successes - a clever bridge built, a cooperative rescue, a hidden letter read aloud by the narrator - and there's an honesty to its design that keeps you engaged without ever flaying patience. Critics agreed: the game earned strong scores across platforms (Metacritic around the mid-80s and a 9/10 from IGN), and the series has since sold millions of copies, which is not a shock once you've spent an afternoon swinging, summoning, and smashing your way through its levels. If you like your platformers with charming visuals, puzzles that reward patience and lateral thinking, and the option to play alone or with friends, Trine 2: Complete Story is a delightful package on PS4. It won't blow your mind with brutal difficulty or shock-you mechanics, but it will wrap you in a cozy, adventurous hug and make you feel clever for solving things with a well-placed plank. Consider it a top-tier fairytale romp for anyone whose idea of heroism includes building a box fort to save the kingdom.

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