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Review of Trine: Enchanted Edition on PlayStation 4 (Enchanted Edition released Dec 17, 2014 PAL / Dec 23, 2014 NA)

by Hemal Harris Hemal Harris photo Dec 2014
Cover image of Trine: Enchanted Edition on PS4
Gamefings Score: 8.5/10
Platform: PS4 PS4 logo
Released: 17 Dec 2014
Genre: Puzzle-platform, Action-adventure
Developer: Frozenbyte
Publisher: Frozenbyte

Introduction

Trine: Enchanted Edition is the original 2009 brain-scratcher reborn on a shinier engine - the Trine 2 engine - and delivered to the PS4 with online multiplayer slapped on like a co-op hat. It's a 2.5D puzzle-platformer that asks you to juggle three wildly different heroes: a nimble thief with a grappling hook and bow, a cowardly-but-clever wizard who conjures physics objects out of thin air, and a sword-loving knight who can lift and chuck things like a medieval bodybuilder. The game dresses itself like a fairytale but hides a toolbox of mechanical challenges underneath: timing traps, physics puzzles that refuse to behave, and platforming sections that will test your patience and spatial imagination. If you enjoy puzzles that reward experimentation and the satisfaction of a perfectly-timed grappling-hook save, you'll feel at home here. If you are allergic to fiddly physics, bring snacks and a soothing playlist.

Gameplay

Trine's challenge lives in the intersection between character-switching and environmental interaction. You never control just one skillset; the whole game is a constant exercise in switching mental gears. The thief (Zoya) demands fine motor skills and aim: charged arrows for long shots, precise grappling-hook placement for swinging across chasms, and occasional use of flaming arrows that chew through energy but open new paths. If your thumbs are twitchy and your timing is sad, the thief will remind you gently (or loudly) that platforming momentum is not optional. The wizard (Amadeus) is the puzzle Swiss Army knife and the primary test of spatial reasoning. Conjuring boxes, planks and floating platforms requires a physics intuition more often than a reflex. Enchanted Edition's physics (thanks to the upgraded engine and Nvidia PhysX legacy) make objects obey gravity in ways that sometimes feel saner than your friends' logic and sometimes like a drunk bookshelf. Solving puzzles with the wizard is less about button combos and more about mental modeling - where will a box fall if I spawn it here? What angle will a plank make when supported only at one end? Upgrades that let you conjure multiple objects or change floating platforms to wooden surfaces expand the toolbox, but also increase the answers you need to consider. This is the part of the game that rewards creative problem-solving; brute force rarely helps. The knight (Pontius) is the satisfyingly physical piece of the puzzle. He's your anchor for environmental manipulation: he can lift, throw, shield and smash. The knight's mechanics emphasize timing and risk assessment - when do you charge in to bash a switch and when do you toss that boulder to create a makeshift bridge? In combat, the knight's shield can block projectiles and falling hazards, making proper positioning a skill you'll practice constantly. Enemy variety is straightforward: skeletons, spiders, bats, and the occasional boss with size and attitude. They're not the main challenge; they're the punctuation marks that test whether you can multitask under pressure. Hazards like lava, pendulums and fireballs are the real antagonists, turning a neat puzzle into a tense juggling act. Checkpoints are generous but not indulgent: cross a silver orb and deceased characters are resurrected and low health/energy is topped up depending on chosen difficulty. That means higher difficulties force you to manage resources like energy (used for magical abilities and flaming arrows) and health more carefully, enhancing the survival-puzzle aspect. Trine's single shared experience pool and charm-based upgrade system add a metagame of optimization. You'll want to explore levels to find green bottles and chests so that each character can be upgraded appropriately. The challenge here is strategic: do you funnel points into making the thief's bow deadlier for combat-heavy areas, or do you beef up the wizard's conjuring for upcoming physics nightmares? The game encourages exploration by making upgrades meaningful; fully exploring a level pays off in both capability and satisfaction. Playing with others (and yes, Enchanted Edition added online multiplayer) introduces a different skillset: communication and role coordination. Puzzles designed for co-op are often less about single-player finesse and more about synchronized action - timing a swing, holding a plank steady while a friend crosses, or coordinating who uses their energy boosts when. The multiplayer can be chaotic and funny, but sometimes the precision you can pull off solo gets muddled when three people have different ideas. That messiness can be a feature if you like emergent silliness, or a bug if you're chasing the perfect puzzle solution. Overall, Trine's difficulty curve is one of mental adaptation. You move from reflex-based platforming to higher-bandwidth puzzle design where lateral thinking, physics intuition, and the willingness to experiment are the skills that actually carry you through. If you enjoy being nudged toward 'try this odd thing' and getting the little dopamine kick when your contraption works, Trine is a generous teacher.

Graphics

Enchanted Edition benefits from the visual polish of the Trine 2 engine: lush backgrounds, painterly foregrounds, and character models that look like storybook RPGs come to life. The levels are gorgeous and often hide their solutions in scenic detail - so while the game encourages exploration, it also seduces you into staring at the scenery for way too long. The environments aren't just eye candy; the physics-driven objects react convincingly, which is vital because so many puzzles hinge on believable interactions. On PS4 the game runs cleanly and the art style masks the fact that the game's core is still pretty simple: it looks like a modern fairy tale, and the visual feedback makes solving puzzles feel cinematic. There are occasional rough edges in multiplayer or in object collision that can lead to frustrating moments - a box that wiggles in place when you needed it stable, or a rope snag that steals momentum - but those are rare enough that they become part of the game's personality rather than dealbreakers.

Conclusion

Trine: Enchanted Edition on PS4 is a puzzle-platformer's love letter to anyone who likes thinking with blocks, swinging with style, and solving problems by throwing a knight at them. The real challenge isn't cheap difficulty - it's the variety of mental muscles the game makes you use: precision aiming and timing, spatial reasoning, physics intuition, resource management, and (if you play with friends) cooperative coordination. The Enchanted Edition adds smoother visuals and online co-op, which can both elevate the experience and introduce a pleasant amount of chaos. If you're the kind of player who shrugs and says 'there must be a way' when faced with a physics puzzle, Trine will pay you back with elegant solutions and satisfying 'Aha!' moments. If you prefer twitch-only platformers, you might find parts of it too thoughtful for your thumbs. For the rest of us - puzzle fans with at least a little patience and a propensity for creative solutions - Trine is an enchanting, challenging ride that still holds up on PS4. Go in ready to think, switch characters frequently, and occasionally accept that the wizard's floating platform sometimes has a mind of its own. That's half the fun.

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