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Review of Monster Hunter Stories 3: Twisted Reflection on PlayStation 5

by Chucky Chucky photo Mar 2026
Cover image of Monster Hunter Stories 3: Twisted Reflection on PS5
Gamefings Score: 8.6
Platform: PS5 PS5 logo
Released: 13 Mar 2026
Genre: Role-playing
Developer: Capcom
Publisher: Capcom

Introduction

Monster Hunter Stories 3: Twisted Reflection arrives like a polite relative at a chaotic family reunion: familiar, oddly charming, and capable of making the whole room feel slightly better about itself. This is the third main entry in the Stories spin-off from Capcom, a JRPG that politely refuses to be a mainline Monster Hunter game and instead prefers hatched monsters, turn-based fights, and the kind of narrative where two rival kingdoms try to be friends before everything turns into crystal. You play the heir of Azuria, who teams up with Princess Eleanor of Vermeil to investigate the ominously named "Crystal Encroachment" and a supposedly extinct Rathalos. If you like monsters you can befriend, townsfolk who say one-liners as if their lives depend on it, and strategic battles where timing and choices matter more than frantic button-mashing, this will probably be your jam. If you don't, it will still look nice as it stomps past you, ears flapping dramatically.

Gameplay

Monster Hunter Stories 3 keeps the mercifully peaceful pace of classic JRPGs: turn-based combat, a party composed of your companions and their monstery roommates, and a rhythm that rewards planning over panic. The combat system is reassuringly familiar if you've played the previous two Stories games - there's a rock-paper-scissors core, yes, but Twisted Reflection layers in creature synergies, elemental interplay, and tactical positioning that stop it from feeling like an exercise in nostalgia. The game leans into monster-taming more than hunting. You raise and bond with monsters rather than grinding to carve out armoured bits from their remains, which means your success is as much about relationships and builds as it is about stat-checking. The turn-based battles are steady in tempo and allow a surprising amount of variety. You'll rotate through different Monstie combinations, exploit weaknesses, and pick out skill chains that make fights feel satisfyingly choreographed instead of repetitive. Boss encounters, including the dramatic appearances related to the Rathalos subplot, are the kind that make you breathe a little harder and then mutter plans to yourself like a person who absolutely intended to be a tactician all along. Exploration and overworld traversal lean on classic JRPG beats: towns with shopkeepers who have opinions you did not ask for, sidequests that nod politely at the main story, and collectables that will kindly clutter your menus if you let them. Progression is smooth and forgiving without being toothless. The game rewards experimentation in party composition and Monstie customization. If you want to min-max and feel clever, you can. If you want to pet your favourite dragon repeatedly and watch its affection meter climb, the game will completely enable that behaviour and then congratulate you. There are occasional balance blips where some enemy types demand more attention than their appearance would suggest, but overall the difficulty curve supports both casual players and those who like to chew on a harder challenge. Storywise, Twisted Reflection is competent and occasionally surprisingly earnest. It sets up two rival kingdoms - Azuria and Vermeil - with a geopolitical tiff complicated by environmental catastrophe. The Crystal Encroachment is simultaneously a plot device, a mood-setting MacGuffin, and a convenient reason for a Rathalos to show up and make dramatic cliffside speeches with fire. Princess Eleanor, motivated by concerns about her sister the Queen, is a companion who brings both narrative stakes and a consistent supply of disapproving glances. The plot hasn't yet been expanded into a novel-length treatise on diplomacy, but it provides enough reason to keep moving forward and to care about a handful of characters. It is worth noting this is a single-player experience that feels designed around quiet moments as much as spectacle. Capcom's choice to run this on the RE Engine on PS5 pays off in how the world breathes and how battles feel weighty without being sluggish. If the idea of a long single-player JRPG with a reliable turn-based backbone and a monster-taming heart appeals to you, this plays like it knows what it is and gets on with doing it well.

Graphics

The RE Engine is doing the polite, grown-up version of fantasy: everything looks polished without trying too hard to shout "photorealism." Character models have personality, Monsties bob and preen like living plushies, and environments manage to be both idyllic and somewhat ominous, which suits a story about nations and creeping crystal very well. On PS5 the frame rate is stable and loading times are minimal, which means you spend less time waiting and more time hatching things or arguing with a merchant about the value of raw materials. There are moments that genuinely catch the eye. Weather effects and lighting during the game's more dramatic set-pieces add a cinematic streak to what is otherwise a relaxed adventure. The creature designs hit a comfortable sweet spot between cute and threatening - useful when you want to believe you can ride a beast into danger, and also when you want to hide behind it and pretend it will handle things. The soundtrack, composed by Yuko Miyata, Akihiro Narita and Kodai Ikeda, supports the game without demanding attention; it's tuneful, adaptive, and good for humming while you stare thoughtfully at your Monstie roster.

Conclusion

Monster Hunter Stories 3: Twisted Reflection is not trying to reinvent the wheel. It is trying to put a very charming wheel on your shelf, polish it, and then tell you a pleasant bedtime story about kingdoms and monsters while you pet the spokes. Capcom has delivered a JRPG that respects its predecessors and focuses on doing its specific blend of monster-bonding and turn-based combat well. It's the kind of game that makes sensible decisions and then settles into them with quiet confidence. Critics and players have been broadly positive - the PS5 version sits comfortably in the mid-80s on Metacritic with high recommend scores on OpenCritic - and that feels about right. If you want a single-player RPG that balances tactical fights, approachable systems, and a narrative that cares about its characters more than shock value, Twisted Reflection is worth your time. Score: 8.6/10 - a solid hatched egg with good intentions and a comfortable saddle.

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