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Review of Thank Goodness You're Here! on PlayStation 5

by Jay Aborro Jay Aborro photo Aug 2024
Cover image of Thank Goodness You're Here! on PS5
Gamefings Score: 8.5
Platform: PS5 PS5 logo
Released: 01 Aug 2024
Genre: Adventure
Developer: Coal Supper
Publisher: Panic

Introduction

There is a particular breed of videogame that would have received a bemused column in the letters page of any respectable 1990s magazine: small, stubbornly odd, made by two mates in a spare room, and utterly uninterested in conventional notions of 'value for time'. Thank Goodness You're Here! is exactly that beast, and I must report - from the armchair with a cigarette lighter forever blown out by modern sensibilities - that it mostly succeeds. Coal Supper, a Yorkshire duo of programmer Will Todd and artist James Carbutt, have fashioned a cartoonish, hand-drawn town called Barnsworth and populated it with a procession of grotesquely funny, sometimes tender, and frequently baffling vignettes. On PS5 the experience is a crisply presented, short adventure whose chief export is laughter: often sharp, occasionally baffling, and now and then the kind that sneaks up on you days later when you remember the man with the interminable arm.

Gameplay

The salesman you control is diminutive, yellow, and blessed with a single, all-purpose interaction - the slap. This is not a one-joke game; the slap is an economy of control, a deliberate creative choice born of a fear of turning comedy into a bad puzzle. Movement is simple: you walk, you jump, you slap things and people, and the town responds. Scenes shift between side-on and bird's-eye perspectives, and the map loops through a handful of distinct neighbourhoods. The plot is slight: a meeting with the lord mayor that never quite happens, and the rest of the game is the salesman becoming increasingly bogged down by Barnsworth's demands. Problems range from mowing lawns and removing a gentleman's stuck arm from a gutter to escorting a bedridden man's absurdly long limb on a shopping trip. The variety is in the jokes, not in a hundred verbs of play. If you come to this expecting traditional adventure-game puzzles, prepare to be mildly outraged then very quickly converted. There are no inventory screens bristling with pixel hunts, no labyrinthine dialogue trees to study like runes. The meat of the interaction is timing and experimentation: slap this thing, push that object, watch the carefully crafted animation and listen to the voice. The game rewards curiosity and patience; hidden gags and escalating running jokes unfurl as you revisit streets and provoke the townsfolk. Reviewers have sensibly called it closer to an interactive comedy sketchbook than a fully-fledged puzzler, and that's fair. On PS5 the controls are responsive and the load times are negligible, leaving nothing between the player and the next visual gag. Criticisms largely focus on repetition and brevity - the slap, as charming as it is, remains a single tool, and the game's loop stretches only about three hours. Those three hours, however, are tightly written and often inspired: the tone shifts between the mundane and the surreal with a steady, confident rhythm. Fans of narrative experiments and of comedy that trusts its audience will get far more mileage than those seeking mechanical depth.

Graphics

The presentation is where Coal Supper's hand really shows. The art is hand-drawn, dense with sight gags, and animated with a bump-and-thump quality that recalls the best small-scale animation of British television and indie comics. On PS5 the raster lines are crisp, the colours bold, and the frame-rate steady - there is no need for 3D wizardry here; the game wears its 2D-ness proudly. Animations supplied by Pip Williamson give characters a vivid personality: a lurch of an arm, the ridiculous way a chap flops into a chair, or the grotesque elegance of a long limb going about its shopping - these moments sell the jokes. Sound design and voice acting similarly punch above their weight. The soundtrack is sprightly, the sound effects comedic punctuation, and the voice work - much of it recorded by the developers themselves, with notable contributions from Jon Blyth and Matt Berry - lends an authentic Northern flavour that is both specific and charmingly universal. Critics compared the visuals favourably to Adventure Time and British comics, and the density of background antics is such that multiple revisits will reveal new treasures. There are no visual stumbles on PS5; the game looks like it was drawn, inked, and then given permission to misbehave.

Conclusion

Thank Goodness You're Here! arrives on PS5 like a crisply typed postcard from a weird, affectionate corner of England. It is not ambitious in the sense of sprawling narratives or revolutionary mechanics; its ambition is tonal. Coal Supper bet the farm on comedy, distilled play down to a single, ridiculous interaction, and built a little town full of memorable eccentrics. The gamble mostly pays off. The game is laugh-out-loud funny in a way that feels handcrafted rather than algorithmic, and it rightly earned plaudits (including a British Game BAFTA) for its voice, animation, and writing. The price of that focus is predictability in gameplay and a run-time that will have completionists reaching for the credits in a single long evening - some will call three hours a flaw, others an efficient comedy set that wastes no time on filler. If you want a mechanically demanding odyssey, look elsewhere. If you crave levity, visual inventiveness, and the sort of British humour that can be both filthy and disarmingly sincere, Coal Supper's little salesman will deliver. On the PS5 it is effortless to recommend: an 8.5 out of 10 for a game that remembers how to make you chuckle and how to leave you wanting more, rather than giving you everything until the joke wears thin.

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