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Review of Twisted Metal 4 on PlayStation

by Tanya Krane Tanya Krane photo Nov 1999
Cover image of Twisted Metal 4 on PlayStation
Gamefings Score: 6.8
Platform: PlayStation PlayStation logo
Released: 16 Nov 1999
Genre: Vehicular Combat
Developer: 989 Studios
Publisher: 989 Studios

Introduction

Twisted Metal 4 is the video game equivalent of a demolition derby with a soap opera subplot: gasoline, rockets, and broken promises wrapped in a circus tent. Developed and published by 989 Studios for PlayStation, it takes the series darker and weirder by handing the keys to the kingdom over to a clown with a freezer of nightmares. On paper it is simple: choose a car, grab weapons, blow up other people until you are the last pile of twisted metal. In practice the game leans hard on its fiction, transforming the tournament into a set piece for a handful of characters to perform the same tragicomic ritual again and again. If the earlier Twisted Metal games were about the mysterious operator granting wishes, this installment flips the script: Sweet Tooth stages a coup and becomes the wish-granting ringbearer. That single narrative pivot colors the whole experience and makes the characters matter more than you might expect for a vehicle brawler.

Gameplay

At its mechanical core Twisted Metal 4 is classic vehicular combat: arenas, pick-ups, and a buffet of ballistic toys. Players select from 13 initial characters and their customized rides, enter a stage, and try not to become a scrap heap while scavenging for rockets, turrets, and whatever else the designers thought would be fun to lob at friends. Story mode ties arenas together with bosses to defeat before advancing; each stage has its own boss (two bosses on the Oil Rig), and those bosses become selectable after you beat the campaign once. The roster is a mix of original creations and returning faces who show up as set-piece antagonists, and yes, one of the playable entries is a musician cameo: Rob Zombie appears because his songs peppered the prior game. If you are reading this as a gearhead hungry for arcade thrills, the gameplay loop is serviceable: expanded levels, more weapons, and softer physics than the prior 989 outing improve flow and make the maps feel like places to be recklessly fast in, not just mazes for camping. The physics were rewritten when development moved from SingleTrac to 989 Studios; Twisted Metal 4 smooths the jaggedness introduced in Twisted Metal III and leans into a faster arcade vibe, sometimes to the detriment of vehicle weight. Some critics called the cars a little too toy-like, but that sensation also helps sell the absurdity of the characters and their desperate wishes. Now for the part that actually gives the title narrative weight: the characters. Sweet Tooth, the series mascot, anchors the game with a clear, if petty, arc. He begins as the kid who loved the chaos of the carnival tournament, used his wish to become the star, and then-power goes to the clown's head-overthrew Calypso. That coup d'etat is not merely cosmetic; it recasts the tournament as Sweet Tooth's personal stage. He inherits a mysterious ring that consumes the souls of the dead and feeds his wish-granting power, the same artifact that drove Calypso to be both creator and tormentor. It is a neat, cyclical bit of mythology: the wish-giver is always corrupting the wish-seeker, and the ring is the device that ensures power never stays pure. In a franchise that usually treats its wishes as punchlines, Twisted Metal 4 makes the wish-granting role a plot engine. Sweet Tooth is at once carnival ringmaster and tragic joke, perpetuating the same cruel bargains Calypso did. Calypso in this chapter becomes the deposed figure, a shadow of prior authority. He is now the fallen wizard of bargains, replaced but not erased. The backstory the intro provides-circus roots, a caravan of destruction, a young clown in awe-turns the tournament into an inheritance of violence. The arc here is less about redemption and more about succession: power begets jealousy, jealousy begets an overthrow, and the cycle continues. It is simple but effective for the short stories each character plays out in their levels. The rest of the cast are archetypes that both the game and its arenas exploit. Some are outright originals, created to make each level feel like a unique vignette: broken people racing toward their wish, little clowns as Sweet Tooth's lackeys, and stage bosses who act as gatekeepers to the next chapter in the clown-run carnival. The inclusion of bosses in every stage turns narrative progression into an obstacle course: defeat the personality in the level, and you get closer to confronting the ringbearer clown. The fact that those bosses unlock as playable characters after completion is a neat narrative-to-gameplay loop; you go from fighting a character who represents a piece of that world to being able to play them and explore their personal brand of madness. The game is at its best when the characters' arcs and the gameplay reinforce each other. Thematically, the wish motif explains why so many people are willing to strap explosives to vehicles and race into death: they are desperate, deluded, or evil enough to believe a prize can rewrite reality. That desperation justifies the arena design and the chaotic combat. When you are driving for a character who wants fame, revenge, or something weirder, the levels act like dreamscapes of those desires. The violence is literal and narrative, not just gameplay noise.

Graphics

Visually Twisted Metal 4 is a PlayStation-era mixtape: improved textures over TM3, colorful but not refined compared to contemporary competitors, and occasionally charming in a low-res sort of way. Critics praised level design improvements; bigger, more interesting arenas make each boss encounter feel staged rather than slapped on. The environments are interactive and fun to toy with, and the maps are more expansive, which suits the games faster pace. The tradeoff comes in the vehicle models and effects: cars can feel toy-like, and audio cues sometimes lean muted rather than thunderous. The licensed soundtrack of heavy metal and hip hop gets a lot of credit for atmosphere, even if the repeated use of certain tracks-like remixed Rob Zombie-drives some reviewers a little batty. Overall, the graphics serve the characters theatricality; the colorful, gritty stages make the casts personal circus of carnage believable in an 80s VHS-movie way.

Conclusion

Twisted Metal 4 is not trying to be a nuance-heavy drama; it is a demolition derby with a soap opera engine. Yet the game surprises by leaning into character and myth. Sweet Tooths coup and possession of the soul-devouring ring elevates the tournament from a gimmick to a saga about power, corruption, and the literal cost of wishes. The rest of the cast read like the overflow of a carnivals lost souls: hopeful, angry, or bent on revenge, each driver is driven by a wish that explains why they would enter this lethal pageant. Mechanically the game refines what 989 tried in the third installment: smoother physics, larger levels, and more weapons. It still carries quirks toy-car handling for some reviewers, recycled sound effects, and a soundtrack that will either pump you up or loop in your brain until you regret everything. If you care about characters and the small tragedies that fuel violent competitions, Twisted Metal 4 gives you more than explosions: it gives you a carousel of broken dreams with a clown at the center, smiling as everything burns. Fans of the series will find it a welcome step forward from TM3, and newcomers who want their mayhem with a side of narrative will find enough twisted personality to keep the engines running.

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