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Review of Watch Dogs 2 on PlayStation 4 (PS4)

by Tanya Krane Tanya Krane photo Nov 2016
Cover image of Watch Dogs 2 on PS4
Gamefings Score: 8.2
Platform: PS4 PS4 logo
Released: 15 Nov 2016
Genre: Action-Adventure
Developer: Ubisoft Montreal
Publisher: Ubisoft

Introduction

Watch Dogs 2 flips the grim, hoodie-and-brooding template of its predecessor on its head and invites you instead into a sunlit, meme-laden San Francisco where hacktivism is equal parts prank and protest. Beneath the neon stickers and ironic moustaches, Ubisoft Montreal built a sequel that cares about the people behind the screen names: Marcus Holloway and the motley DedSec crew. The story uses the city's tech sheen as more than a backdrop - it's the connective tissue that binds motives, betrayals, grief, and growth into the longer arc about privacy, corporate power, and what it means to be young and furious with the system. If you're coming for explosions and cathartic vandalism, you're covered. If you're coming for characters with arcs, Watch Dogs 2 quietly, cleverly gives you one of the stronger ensembles Ubisoft has produced in its open-world catalog.

Gameplay

Gameplay is where Watch Dogs 2 lets character inform mechanics. Marcus Holloway is a protagonist who fundamentally believes he isn't a villain; he's a guy who got screwed by ctOS 2.0 and decided to fight the thing that did it. That belief shapes how the game nudges you: stealth, misdirection, hacking - these are extensions of Marcus's moral code. The game hands you a ridiculous toybox to express personality. Marcus' quadcopter and remote-controlled car let you play the patient trickster, creeping into server rooms like a polite ghost. Hacking options turn NPCs and infrastructure into narrative levers: altering social profiles to trigger arrests or manipulating traffic to create chaos isn't just a fun puzzle, it's a way of enacting DedSec's public crusade against Blume. DedSec themselves are more than mission-givers; they're a family with internal chemistry. Sitara brings the visual-art, propaganda-savvy side of the group, and her designs make DedSec into a brand - which the story uses to explore authenticity versus performative activism. Josh is the data guy whose discovery of follower irregularities injects paranoia and drives a plot twist about manipulation at the highest levels. Horatio's arc is short and devastating: his refusal to collaborate with a gang and his eventual murder provide Watch Dogs 2 with genuine stakes and a personal bone for Marcus to chew on. Horatio's death is not melodrama for its own sake; it recalibrates Marcus's trajectory from annoying prankster to someone who understands the consequences of their fight. Wrench is the face (or mask) of the game's chaotic heart. He's obnoxious, funny, and deeply volatile - and the story uses that volatility to test the group's cohesion. When Wrench cracks jokes mid-hack, the game signals that DedSec's energy is part of its power, but the plot also asks what happens when that energy becomes self-destructive. T-Bone's arrival is an excellent narrative beat: the grizzled hacker from the original game adds an old-school counterpoint to DedSec's youthful idealism. The reveal that Kenney (T-Bone) had a hand in the Bellwether system adds layers of regret and responsibility; it reframes mentor figures as flawed pillars rather than infallible sages. The main antagonist, Dušan Nemec and his company Blume, are less monolithic corporate boogeymen and more a demonstration of how plausible evil looks when wrapped in shareholder reports and PR campaigns. The game manages to make corporate data manipulation feel intimate by grounding the threat in surveillance practices that impacted Marcus personally. The Bellwether revelation - a program and plan to manipulate world systems - binds the personal and geopolitical arcs together and gives the crew a mission that escalates logically from street-level exposes to a global take-down. Mechanically, Watch Dogs 2 encourages you to role-play your ethics. The upgrade paths - Ghost, Aggressor, Trickster - let Marcus' skillset bend toward pacifist cunning, blunt force, or theatrical chaos. This feeds the character analysis: choose Ghost and you reinforce Marcus's moral leanings; choose Aggressor and you test the limits of the game's claim that DedSec are principled. Reviewers and the game itself both notice the contradiction when Marcus can, if you want, resort to lethal force. That tension is part of the narrative commentary: a group branded as hacktivists is still given the trappings of a typical open-world action hero, and the friction between ideals and player freedom becomes an intentional wrinkle in Marcus's arc. Multiplayer modes extend the social themes into play: Hacking Invasion, Bounty Hunter, and co-op ops make interacting with other players feel like joining or clashing with other communities, which fits the story's obsession with followers and influence. The follower mechanic - progress tied to social reach - is a sly metacommentary on how modern activism and publicity feed one another, and the missions structure that advances the main plot through 'operations' reinforces how activism often unfolds as staged events designed to sway public opinion.

Graphics

Watch Dogs 2 benefits from being targeted at PS4 from the outset, and it shows in the cityscapes. San Francisco's districts - from cable-car lined hills to Silicon Valley glass boxes - are lovingly rendered, not as photocopies but as a curated collage that invites exploration. Ubisoft Montreal did their scouting in California, and their commitment to landmarks and local flavor makes the open world feel like a spirited parody of the Bay Area rather than a dull facsimile. Lighting, reflections, and the overall color palate lean toward a sunlit palette that matches the game's more buoyant tone. That said, launch-era technical gremlins did mar impressions: frame-rate dips and connectivity problems were irksome for some players on day one. Fortunately, a patched Update 1.04 addressed many of those performance complaints. PlayStation 4 Pro enhancements also polish the experience if you have the hardware. The soundtrack, composed by Hudson Mohawke and supplemented by licensed tracks curated with Amoeba Music, compliments character moments: it's electronic-hip hop that feels like a verified playlist for a group of meme-laden radicals. Costume customization (over 700 articles of clothing) is a visual tool that doubles as character work - dressing Marcus, Wrench, or Sitara is itself role-play, and the clothing options let you telegraph personality through pixels.

Conclusion

Watch Dogs 2 is a rare big-budget open-world game that remembers to care about its people. Marcus Holloway is a likeable avatar with moral clarity that the game usefully complicates, and the DedSec ensemble gives the narrative texture of a found family wrestling with ideology, grief, and the seductions of attention. The plot occasionally leans on hacker clichés, and there are tonal mismatches - some side characters can feel obnoxious, and the option for lethal escalation can undercut the stated ideals - but those flaws coexist with genuine emotional beats, especially in the fallout from Horatio's murder and the later revelations about Bellwether and Kenney. If you want a game that mixes open-world toys, satisfying stealth-hack systems, and a cast whose arcs matter, Watch Dogs 2 is a compelling play. It's not flawless, and it occasionally wants to be a bombastic Ubisoft spectacle when the story would prefer a quieter, ethically thornier route. Still, it's thoughtful, fun, and surprisingly earnest about what it means to fight a surveillance state in the age of followers and filters. Score: 8.2/10 - a hacktivist win with a few post-patch hiccups and a lot of heart.

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